Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?
Actually I thought that the smoke puffs are behind the player, with the projectile hitting the ground.
But with them on the player it of course makes sense too: The client prediction predicts that you have hit the enemy, and so draws the puff of smoke on the player. On the server though, the bullet doesn´t hit, which is perfectly possible with the delays involved.
I might do some test myself if I have the time :)
Originally posted by Saluca
But with them on the player it of course makes sense too: The client prediction predicts that you have hit the enemy, and so draws the puff of smoke on the player. On the server though, the bullet doesn´t hit, which is perfectly possible with the delays involved.
I might do some test myself if I have the time :)

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