BF2 ****ty hit detection proven, Dice what are you canne do about it?

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  • 74javelin
    Member
    • Jan 2006
    • 179

    #31
    Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

    thanks for posting. know i know what i have a problem killing guys when there running from the side. i always lead my shots. i'd be pissed because i new my shots where right on and how the hell did i miss.

    Comment

    • Rocker45

      #32
      Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

      For those of you who don't know yet...



      Welcome to perfect hitboxes and lag correction. READ THE WHOLE THREAD. Many tips here. With everything set correctly I can shoot down hard turning J10s with F35s.

      Rocker

      Comment

      • zipp0r

        #33
        Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

        Originally posted by Solodon
        To be honest, most of those shots in video look like they missed. DICE needs to sight there weapons better, that all.....
        nooo, u can get hits on the model by leading and they dont count, yet you get hits by not leading onto the hit box. that means the hitbox is lagging behind the model by quite alot. in cs:s the hitboxes arent as good as the could be, but theyre are FAR from being as bad as the ones in bf2

        Originally posted by Rocker45
        For those of you who don't know yet...



        Welcome to perfect hitboxes and lag correction. READ THE WHOLE THREAD. Many tips here. With everything set correctly I can shoot down hard turning J10s with F35s.

        Rocker
        i actually tried that the other day, but didnt do full testing of it. i'll have another go sometime and see if i can get the hitboxes back in a decent place. but the default settings are quite bad and should be tweaked and made default in a patch.

        *edit*
        hang on... the thread u posted shows the guy doesnt know what hes on about, interp is hitbox location, not the amount of updates you send to the server and he reccomends the default setting for a full 64player server. then he says you will be easier to hit if you change it, thats wrong, it doesnt affect how your player is viewed by other players.

        so whilst that setting does affect the hitboxes, DO NOT follow his explanation or reasoning.

        interp was in cs and you could make the hitbox lag and be able to kill people after theyve dived for cover and the model is out of view. and that was done with interp 0.05 iirc. and because theyre already lagging in this game, it might be wise to actually try a higher interp.

        Comment

        • Rocker45

          #34
          Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

          Originally posted by zipp0r
          nooo, u can get hits on the model by leading and they dont count, yet you get hits by not leading onto the hit box. that means the hitbox is lagging behind the model by quite alot. in cs:s the hitboxes arent as good as the could be, but theyre are FAR from being as bad as the ones in bf2



          i actually tried that the other day, but didnt do full testing of it. i'll have another go sometime and see if i can get the hitboxes back in a decent place. but the default settings are quite bad and should be tweaked and made default in a patch.

          *edit*
          hang on... the thread u posted shows the guy doesnt know what hes on about, interp is hitbox location, not the amount of updates you send to the server and he reccomends the default setting for a full 64player server. then he says you will be easier to hit if you change it, thats wrong, it doesnt affect how your player is viewed by other players.

          so whilst that setting does affect the hitboxes, DO NOT follow his explanation or reasoning.

          interp was in cs and you could make the hitbox lag and be able to kill people after theyve dived for cover and the model is out of view. and that was done with interp 0.05 iirc. and because theyre already lagging in this game, it might be wise to actually try a higher interp.
          Agreed, his basic assumption is wrong, hence my read the whole thread comment. If people really want to correct for lag they should learn exactly what the settings do and don't do. A simple guide will get you into trouble. After figuring these settings out, this improved my game play dramatically.

          Rocker

          Comment

          • BlazinAngel-51

            #35
            Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

            So the game is better and more realistic...because you cannot actually shoot at people, you are better off shooting 2 inches from there head? You sir make no sense, and btw.....no one wants to hear you talk about CS all the freaking time, every one of your posts is about it, just leave here if you dont like bf2, we all know you quit.
            There called "Drag Shots". You must not no how to shoot? If a person is standing still, aimed at the head, and shoot, IT ALWAYS WORKS! And if he's running, of course you shoot 2 inches away from the head, because he's going to run into them, you can shoot right at them.
            And ok, you want me to leave? I will leave, it is you people that piss me off, so I had enough. Today is my last day at these forums. Thank you.

            Comment

            • 5cent

              #36
              Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

              Lol pc halo is 3x harder..

              Comment

              • zipp0r

                #37
                Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

                Originally posted by [AK]Lord_Of_War
                There called "Drag Shots". You must not no how to shoot? If a person is standing still, aimed at the head, and shoot, IT ALWAYS WORKS! And if he's running, of course you shoot 2 inches away from the head, because he's going to run into them, you can shoot right at them.
                And ok, you want me to leave? I will leave, it is you people that piss me off, so I had enough. Today is my last day at these forums. Thank you.

                drag shots ???

                all i can say about cs is that, you dont have to lead by much, maybe 1mm lead from a distance. every other time you can get perfect headshots, running or not without any leading

                Comment

                • Ottobon

                  #38
                  Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

                  Originally posted by [AK]Lord_Of_War
                  There called "Drag Shots". You must not no how to shoot? If a person is standing still, aimed at the head, and shoot, IT ALWAYS WORKS! And if he's running, of course you shoot 2 inches away from the head, because he's going to run into them, you can shoot right at them.
                  And ok, you want me to leave? I will leave, it is you people that piss me off, so I had enough. Today is my last day at these forums. Thank you.

                  well at least we no how to spell, and better yet at least we know the difference between drag shots and bullet lead


                  if dice gave us the ability to fix the problem on our own i don't see why there is any need to complain about it, whenever a corp has to build something for mass-market something will always be tweaked in a non-ideal way for certain individuals, to compensate for other individuals. it happens with cars, it happens with coffee makers, it happens with games. as mentioned people on high end systems and low lag servers don't seem to have a problem, so its right to assume EA tuned it so that the people who payed the biggest bucks got their money worth, where as the cheapos' don't get as crisp game-play, not at least without some tuning

                  Comment

                  • zipp0r

                    #39
                    Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

                    Originally posted by Ottobon
                    well at least we no how to spell, and better yet at least we know the difference between drag shots and bullet lead


                    if dice gave us the ability to fix the problem on our own i don't see why there is any need to complain about it, whenever a corp has to build something for mass-market something will always be tweaked in a non-ideal way for certain individuals, to compensate for other individuals. it happens with cars, it happens with coffee makers, it happens with games. as mentioned people on high end systems and low lag servers don't seem to have a problem, so its right to assume EA tuned it so that the people who payed the biggest bucks got their money worth, where as the cheapos' don't get as crisp game-play, not at least without some tuning
                    er, no its not right for people with high end systems and a good connection. its likely only good for those with a high ping of 100+

                    Comment

                    • Dairuka
                      Member
                      • Aug 2006
                      • 2730

                      #40
                      Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

                      Originally posted by [AK]Lord_Of_War
                      it is you people that piss me off, so I had enough. Today is my last day at these forums. Thank you.
                      Oh sweet Jesus high up in heaven, please don't let this be some kind of cruel attention whoring joke.

                      Comment

                      • ponton
                        Member
                        • Oct 2006
                        • 228

                        #41
                        Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

                        Damn... never seen that video before. Nice find, thanks. I'm going to test it today.
                        However, I wonder why game sometimes does not register knife hits. It happens to me yesterday, some guy was in prone and I knifed him from in back. I've seen dust puff, but guy was alive... Oh, and my ping was about 70 ms.

                        Comment

                        • SK

                          #42
                          Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

                          Actually I find this video pretty misleading. At least when the shooter is moving, the deviation of the weapon goes way up, which means the bullets won´t go where the aiming point is in the first place.
                          Proper testing would probably involve setting the gun´s deviation to 0, to be sure that the rounds always exactly hit where one aims at.
                          Then there´s of course bullet flight time and lag contributing to inaccuracy, the vid doesn´t show any unusually bad hit detection errors IMHO.

                          Comment

                          • Saluca

                            #43
                            Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

                            Originally posted by SK
                            Actually I find this video pretty misleading. At least when the shooter is moving, the deviation of the weapon goes way up, which means the bullets won´t go where the aiming point is in the first place.
                            Proper testing would probably involve setting the gun´s deviation to 0, to be sure that the rounds always exactly hit where one aims at.
                            Then there´s of course bullet flight time and lag contributing to inaccuracy, the vid doesn´t show any unusually bad hit detection errors IMHO.
                            sorry guy but there is no misleading.

                            because if you look at the the player model you will see that it get hit but the player it self will ot take any damage
                            and maby test it for your self.

                            Comment

                            • N2K

                              #44
                              Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

                              Where both on the same team?


                              Lieutenant General [N2K]Need_2_Kill

                              Comment

                              • Monkmonkman
                                Member
                                • Jan 2007
                                • 582

                                #45
                                Re: BF2 ****ty hit detection proven, Dice what are you canne do about it?

                                no. And for those that say "durr does tis really happ1n!!?!" yes it does, but DICE put in random deviation to hide it.

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