Since there's apparently some problem with the power grid here that makes the whole house shutdown every 20 min or so, I'll use my time to post this =P
OK. Everybody knows that teamwork is rare on public servers, but with the (sic) new IO mode it just became worse. I am not talking about making huge team scores by reviving/resupplying, but the overall teamwork that drives a team to victory.
To illustrate this, I'll post a couple of screenies from different rounds:

Notice how my team is winning by quite a margin (100+ points) and the enemy is on the bleed, but does nothing.
BUT notice that the overall score (see the bottom) for both teams is the almost the same!
There is absolutely nothing forcing or encouraging a team to win. Victories does not give points. Heck, maybe it's even more confortable to do nothing, and wait for the enemy to get to your base! You don't have to walk doing this.
When you have vehicles, it's a bit different because a team sitting in the main base is usually a team being raped, so people actually CARE about it.
I think a good solution for this would be somehow award (point-wise) a team for winning.
OK. Everybody knows that teamwork is rare on public servers, but with the (sic) new IO mode it just became worse. I am not talking about making huge team scores by reviving/resupplying, but the overall teamwork that drives a team to victory.
To illustrate this, I'll post a couple of screenies from different rounds:

Notice how my team is winning by quite a margin (100+ points) and the enemy is on the bleed, but does nothing.
BUT notice that the overall score (see the bottom) for both teams is the almost the same!
There is absolutely nothing forcing or encouraging a team to win. Victories does not give points. Heck, maybe it's even more confortable to do nothing, and wait for the enemy to get to your base! You don't have to walk doing this.
When you have vehicles, it's a bit different because a team sitting in the main base is usually a team being raped, so people actually CARE about it.
I think a good solution for this would be somehow award (point-wise) a team for winning.

Comment