Re: Ive come to the conclusion...
This is a really difficult issue to balance fairly. On the one hand, everyone paid the same amount of money for the game and the expectation is that once you're in the game you have access to all of the vehicels.
On the other hand, ranked servers are meant for competitive players that want their team to win. A newer player that may not be a very good pilot can waste a jet/heli for a significant portion of the round and cause their team to lose.
To strike a balance, I believe that in unranked servers there should be no restrictions on vehicle use. For ranked servers though, I do like the idea of requiring some type of simulated test of competancy. For example, a player may be required to get into a jet, take off, shoot down a CPU controlled jet, bomb a CPU controlled tank, fly through a series of rings, and land the jet back at the airstrip within a set period of time. When this is accomplished the player is then allowed unrestricted access to any jet on any map. Similar "tests" could be thought up for helicopters/tanks. (My thought process here is that these are all limited strategic resources which all have the capacity to dramatically alter the outcome of a game)
Originally posted by *BS*Gun Slinger
On the other hand, ranked servers are meant for competitive players that want their team to win. A newer player that may not be a very good pilot can waste a jet/heli for a significant portion of the round and cause their team to lose.
To strike a balance, I believe that in unranked servers there should be no restrictions on vehicle use. For ranked servers though, I do like the idea of requiring some type of simulated test of competancy. For example, a player may be required to get into a jet, take off, shoot down a CPU controlled jet, bomb a CPU controlled tank, fly through a series of rings, and land the jet back at the airstrip within a set period of time. When this is accomplished the player is then allowed unrestricted access to any jet on any map. Similar "tests" could be thought up for helicopters/tanks. (My thought process here is that these are all limited strategic resources which all have the capacity to dramatically alter the outcome of a game)

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