Claymore solution

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  • Batausu

    #1

    Claymore solution

    I keep thinking about how to balance the claymores issue.
    I know, there is a long thread about it and this topic has been discussed to death. :p
    If you make claymores destructible, everyone would just throw a grenade in advance, just to be safe and then go forth, so the poor sniper would be left defenseless.
    On the other hand, if claymores are not destructible, like it is today, it becomes an easy way to score kills just protecting the usual flags or leaving it carelessly everywhere, even in plain sight.
    Instead of making the claymore destructible again, I think a claymore should be directly linked to the sniper that dropped it and killing him should instantly destroy the claymore.
    What if a sniper could have a certain radius around him, exactly like a flag does, where his claymores would be active? As soon as he moves farther away and the claymore left behind is out of range, it should deactivate itself and disappear.
    If a sniper drops claymores near a flag, he should be close enough to keep them activated, so an attacker could simply look for the sniper first, kill him, then cap the flag.
    So you can destroy a claymore indirectly by killing the sniper that armed it.
    Do you like or hate the idea?
  • $kelet0r

    #2
    Re: Claymore solution

    sounds excessively difficult to code and implement

    the best solution is to give claymores hitpoints
    that way direct explosive hits will set them off but they will not be as vulnerable as before to vicinity explosions by artillery etc.

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    • kenof2142

      #3
      Re: Claymore solution

      There are times you can go prone near a claymore with a wall nearby and you can set it off and get by it but overall, destructibility would solve the problem.

      Comment

      • Savage

        #4
        Re: Claymore solution

        i think it should be left the way it is becouse in order for it to explode it needs something to pass in front of it and a bullet wont do anything sorry to say.

        Comment

        • Batausu

          #5
          Re: Claymore solution

          Originally posted by $kelet0r
          sounds excessively difficult to code and implement
          I wouldn’t say that, but looking on how they make patches, you could be right.
          Originally posted by $kelet0r
          the best solution is to give claymores hitpoints
          that way direct explosive hits will set them off but they will not be as vulnerable as before to vicinity explosions by artillery etc.
          Yes, this could work also, but it sounds excessively difficult to code and implement, too. :laugh:

          Comment

          • Spr1ngY

            #6
            Re: Claymore solution

            Originally posted by $kelet0r
            the best solution is to give claymores hitpoints
            that way direct explosive hits will set them off but they will not be as vulnerable as before to vicinity explosions by artillery etc.
            Thats a good idea. The only other thing i can think of is to make them destructable but invisible so that theres is still an element of "WTF" when u suddenly die. i love that.

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            • Roger Smith
              Member
              • Aug 2006
              • 1390

              #7
              Re: Claymore solution

              Originally posted by Lt.Hawk
              i think it should be left the way it is becouse in order for it to explode it needs something to pass in front of it and a bullet wont do anything sorry to say.
              its an infered detecter so no a bullet wouldnt set it off, but for the sake of gameplay, they either need to be destructable, or have a different type of tigger.

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              • RAVENCDF

                #8
                Re: Claymore solution

                am i right in thinking at the moment when the sniper dies, the claymores stay planted for the rest of the round and the sniper can lay more without the previous ones disappearing?

                Comment

                • Batausu

                  #9
                  Re: Claymore solution

                  Originally posted by roger smith
                  its an infered detecter so no a bullet wouldnt set it off, but for the sake of gameplay, they either need to be destructable, or have a different type of tigger.
                  Like I’ve said in OP, the sniper is ‘destructible, so indirectly, the claymore is.
                  The trigger is good the way it is (I mean excepting the bugs).

                  Comment

                  • cc//Ollie90

                    #10
                    Re: Claymore solution

                    Originally posted by RAVENCDF
                    am i right in thinking at the moment when the sniper dies, the claymores stay planted for the rest of the round and the sniper can lay more without the previous ones disappearing?
                    No they always disappear for me.

                    Comment

                    • The_Misfit

                      #11
                      Re: Claymore solution

                      Last time I checked, the intention of DICE/EA was for Claymores to be used as a defensive weapon (ladders, etc...) - protecting said sniper from being knifed in the back. The rampant use of them as an offensive weapon (drop and run forrest) is lame imo.

                      Make them destructible again, and see how many of them are used then....

                      Comment

                      • Corkum
                        Member
                        • Oct 2006
                        • 639

                        #12
                        Re: Claymore solution

                        i feel that if you shoot at one and hit it, it should have hit points so that it can become disabled, i also think that an engineer should be able to deactivate them, as the engineer seems to be shafted as far as gameplay and points are concerned.

                        Comment

                        • imported_Boring.Bobby

                          #13
                          Re: Claymore solution

                          I think the best solution is already available, turn FF on for mines, so they kill teammates too (seriously, how does the infrared sensor know which team you're on before it decides to explode?) I claywhored the palace in Warlord to get my expert badge, but if I'm on a server where they kill teammates, I can't do that, so I don't use them. Problem solved.

                          Comment

                          • [OAP]Daddy_Catty

                            #14
                            Re: Claymore solution

                            They should have left them destructable IMO. It still allowed you to put them at the top of ladders or round corners but stopped them being spammed everywhere.

                            Also they shouldn't have taken away Friendly claymore damage, these days most servers have the ff off, this means when i do go on a server with friendly claymores on i run merrily over them without even thinking and get blown to pieces! It should be one or the other.

                            Comment

                            • Batausu

                              #15
                              Re: Claymore solution

                              Damn! Nobody wants to kill the sniper!
                              What’s wrong with finding and killing him => destroys the claymore?!
                              You all want easy solutions: make it a pushover weapon. I agree it’s more realistic. But it doesn’t help either. It’s supposed to be a claymare, FFS!
                              Let’s say you want to cap a flag and you notice a claymore. Now you know there is a sniper nearby, because of that area of arming around him. So you start looking for him. Simple! And fun for both. If you kill him, the claymore is gone and you can resume your action at the flag.
                              Or let’s talk about a rabbit-sniper, dropping a claymore in front of you and jumping around. You kill him pronto and the claymore is no more. Easy!
                              Assuming they could and would implement this idea, would you like it or not?

                              Comment

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