I keep thinking about how to balance the claymores issue.
I know, there is a long thread about it and this topic has been discussed to death. :p
If you make claymores destructible, everyone would just throw a grenade in advance, just to be safe and then go forth, so the poor sniper would be left defenseless.
On the other hand, if claymores are not destructible, like it is today, it becomes an easy way to score kills just protecting the usual flags or leaving it carelessly everywhere, even in plain sight.
Instead of making the claymore destructible again, I think a claymore should be directly linked to the sniper that dropped it and killing him should instantly destroy the claymore.
What if a sniper could have a certain radius around him, exactly like a flag does, where his claymores would be active? As soon as he moves farther away and the claymore left behind is out of range, it should deactivate itself and disappear.
If a sniper drops claymores near a flag, he should be close enough to keep them activated, so an attacker could simply look for the sniper first, kill him, then cap the flag.
So you can destroy a claymore indirectly by killing the sniper that armed it.
Do you like or hate the idea?
I know, there is a long thread about it and this topic has been discussed to death. :p
If you make claymores destructible, everyone would just throw a grenade in advance, just to be safe and then go forth, so the poor sniper would be left defenseless.
On the other hand, if claymores are not destructible, like it is today, it becomes an easy way to score kills just protecting the usual flags or leaving it carelessly everywhere, even in plain sight.
Instead of making the claymore destructible again, I think a claymore should be directly linked to the sniper that dropped it and killing him should instantly destroy the claymore.
What if a sniper could have a certain radius around him, exactly like a flag does, where his claymores would be active? As soon as he moves farther away and the claymore left behind is out of range, it should deactivate itself and disappear.
If a sniper drops claymores near a flag, he should be close enough to keep them activated, so an attacker could simply look for the sniper first, kill him, then cap the flag.
So you can destroy a claymore indirectly by killing the sniper that armed it.
Do you like or hate the idea?
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