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1.4 Complete Change Log?

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  • #31
    Re: 1.4 Complete Change Log?

    In case anyone was looking for it, here's the official change log for 1.4.

    1.4 Patch – New content

    * New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
    * New Server Option: No Vehicles mode


    1.4 Patch – Fix List
    Front End:

    * Front end - Fix server browser issues with updating info
    * Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
    * Multiplayer Internet Server maps size filter not working
    * Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

    Game Server:

    * Increased server stability
    * All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
    * Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
    * Re-enable unlocks on unranked servers
    * Ranked server forces unlocks i.e. have to have unlocks selected.
    * Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
    * Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map
    * Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
    * Vehicle drop crash related bug (missing icon)
    * Co-Op bot console commands do not function on local servers.

    Client / Gameplay:

    * Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag
    * Introduced a delay from proning to standing to help reduce exploiting
    * Adjusted C4 to make throwing more difficult
    * Fixed the issue where a red distance marker appears on the ground
    * Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
    * Made adjustments to reduce the damage taken by vehicles when driving
    * Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
    * Commander options no longer available whilst dead.
    * Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
    * Fixed the issue that would cause infantry players to be revived with no kit.
    * Fixed several rare graphics crashes.
    * Fixed issue with players crashing while clicking "Join Game" in the front end
    * Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
    * Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
    * Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
    * Transport Helicopters – Increased the armor of all transport helicopters

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    • #32
      Re: 1.4 Complete Change Log?

      On Server side:

      PURE mode is hardcoded on the server, cant be turn on/off using:

      sv.pure 1/0


      on serversettings.con

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      • #33
        Re: Unlisted changes in 1.4

        Originally posted by PlaneWhore
        Both the tank machine gun and APC main gun now have deviation. Whereas both would nomally fire dead on round after round on they now have a slight spread to them. This deviation cannot be controlled by bursting. Doesn't really effect the guns effectiveness all that much either but it does take down the lethality a crack shot had with them previously and ups the effectiveness a newbie has with it. The pro no longer gets 100% accurate fire where he aims it (so less raw DPS on a target) and a n00b can now shoot in your general direction, aim poorly and still kill you with a random bullet spray that deviation provides. A silly and useless change without a doubt and is yet more dumbing down of the game to make it appeal to casual (crappy) gamers.

        They also slowed the flag capture speed by what I'd estimate to be around 25%.

        What is with them doing this crap, the apc is already pointless to even bother aiming with... This games been dumbed down so hard for everything except infantry which keeps getting their nuts dealt fatal blows.

        Comment


        • #34
          Re: Unlisted changes in 1.4

          Originally posted by Turnip
          What is with them doing this crap, the apc is already pointless to even bother aiming with... This games been dumbed down so hard for everything except infantry which keeps getting their nuts dealt fatal blows.
          ? APC cannon is a sniper rifle it's super powerful and apc's are a match for tanks if they can flank them + significant splash dammage. Adding some bullet variation doesnt dum down anything it means that you can nail someone a mile away with 1 shot, giving the cannnon kick would have been a better idea but tha's not a option within the engine.

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          • #35
            Re: Unlisted changes in 1.4

            Originally posted by mrpoptart01
            if your talking about cartillery DUH dumb **** they took it out for a reason....the tanks shoot much more accurately they used to shoot a little to the right.....
            they didnt take out cartillery. you just cant drop on buildings.

            and whats with you noobs who just joined TBF2 flaming and trying to talk smack to people who have been here since the beginning. shut your hole.

            Originally posted by adelkhf
            That was listed.
            where at? I've only seen the 'drop on buildings' issue mentioned.
            "Crunch's First Officer"
            twitter: @signaprime

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