Enginers CAN remove Claymomres

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  • MistenTH

    #31
    Re: Enginers CAN remove Claymomres

    How do you disarm claymores on top of a ladder ... don't stand a chance.

    Yes for claymore-immune engineers!

    Comment

    • Roger Smith
      Member
      • Aug 2006
      • 1390

      #32
      Re: Enginers CAN remove Claymomres

      Originally posted by MistenTH
      How do you disarm claymores on top of a ladder ... don't stand a chance. Yes for claymore-immune engineers!
      how bout destructable claymores instead, nobody should be immune from stuff just because they are a specific kit, thats just dumb.

      Originally posted by Jay_C
      I know this is completely off-topic but do you play stronghold 2 by any chance wolfgang?
      ppl still play that? doesnt it crash like every game?

      Comment

      • imported_BlueBlaz0r

        #33
        Re: Enginers CAN remove Claymomres

        yeah this really helps you when the mine is at the top of a ladder, or you don't play engineer. bring me back to the good 'ole days where a grenade or tank shell would destroy claymores.

        Comment

        • Turnip

          #34
          Re: Enginers CAN remove Claymomres

          They are still effective with FF on, you just need to make sure you are out in a field someplace, or in the enemies base. But AT mines are the reason why its like this I think, and making them destructible is a small price to pay to fix infantry combat. Then they just need to work on the nade spamming and were good, whose up for supply bags not replenishing nades?

          Comment

          • Roger Smith
            Member
            • Aug 2006
            • 1390

            #35
            Re: Enginers CAN remove Claymomres

            Originally posted by Turnip
            But AT mines are the reason why its like this I think, and making them destructible is a small price to pay to fix infantry combat.
            amen
            Originally posted by Turnip
            Then they just need to work on the nade spamming and were good, whose up for supply bags not replenishing nades?
            how about giving all the kits 2 grenades except assault? i dont like the idea of not being able to replenish my weapons.

            Comment

            • Komet.nl

              #36
              Re: Enginers CAN remove Claymomres

              Claymormons.. Well what you just said roger smith is a very good idea since I just hate the Nadetillery at hotel on Karkand..

              Comment

              • Roger Smith
                Member
                • Aug 2006
                • 1390

                #37
                Re: Enginers CAN remove Claymomres

                Originally posted by KoMeT*[NL]
                Claymormons.. Well what you just said roger smith is a very good idea since I just hate the Nadetillery at hotel on Karkand..
                well i didnt mean bullets should be the only way to kill it, i meant if its gonna have that sensor, anything should set it off.

                Comment

                • WolfAlmighty
                  Artillery Magnet
                  • Jan 2007
                  • 2113

                  #38
                  Re: Enginers CAN remove Claymomres

                  Originally posted by Jay_C
                  I know this is completely off-topic but do you play stronghold 2 by any chance wolfgang? I have played against you several times in this (unless its a guy with the same name) Just wondering...
                  Nope, never played that before.

                  ~Wolfgang

                  Comment

                  • salomonvirus

                    #39
                    Re: Enginers CAN remove Claymomres

                    Originally posted by poisonsoul
                    I've been thinking for sometime about an idea I think can improve snipers or engineers.

                    I think that snipers or engineers, one or the other or both, whatever the majority prefers, should be immune to claymore. In other words be able to run over claymores without detonating it.
                    Snipers would be ****ed if engineers were immune to claymores, claymore are a snipers only real defense if someone is coming in for close combat and close combat is where engineers over power pretty much every kit IMO.

                    Comment

                    • zipp0r

                      #40
                      Re: Enginers CAN remove Claymomres

                      Originally posted by BlueBlaz0r
                      yeah this really helps you when the mine is at the top of a ladder, or you don't play engineer. bring me back to the good 'ole days where a grenade or tank shell would destroy claymores.
                      so your off to cap a flag on a rooftop??? :laugh:

                      either throw your grenades properly to kill the sniper up there or let your teams snipers get them. we all know going after snipers isnt for the good of your team, its because they are one of the easiest to kill.





                      hello roger, kinda expected to see you going on and on and on and on again in this thread too.

                      Comment

                      • Roger Smith
                        Member
                        • Aug 2006
                        • 1390

                        #41
                        Re: Enginers CAN remove Claymomres

                        Originally posted by salomonvirus
                        Snipers would be ****ed if engineers were immune to claymores, claymore are a snipers only real defense if someone is coming in for close combat and close combat is where engineers over power pretty much every kit IMO.
                        um correct me if wrong but isnt that the entire point of being a sniper?

                        Originally posted by zipp0r
                        so your off to cap a flag on a rooftop??? :laugh:
                        theres many flags that have ladders leading to them, especially in sf.
                        Originally posted by zipp0r
                        we all know going after snipers isnt for the good of your team, its because they are one of the easiest to kill.
                        yes because killing the guy thats picking off your team one by one isnt for thier good.
                        Originally posted by zipp0r
                        hello roger, kinda expected to see you going on and on and on and on again in this thread too.
                        screw off plz?

                        Comment

                        • zipp0r

                          #42
                          Re: Enginers CAN remove Claymomres

                          Originally posted by roger smith
                          theres many flags that have ladders leading to them, especially in sf.
                          yes because killing the guy thats picking off your team one by one isnt for thier good.
                          screw off plz?
                          grappling hook in special forces... no need to use ladders.
                          in vanilla, no need to climb ladders to get to flags

                          going after snipers is because a player wants a kill, its not because theyre doing it for the good of their team.

                          so how many ppl have you recruited today for all your wacky "improvements" :laugh: :laugh: :laugh: :laugh:

                          Comment

                          • Roger Smith
                            Member
                            • Aug 2006
                            • 1390

                            #43
                            Re: Enginers CAN remove Claymomres

                            Originally posted by zipp0r
                            so how many ppl have you recruited today for all your wacky "improvements" :laugh: :laugh: :laugh: :laugh:
                            you mean my threads? none, people dont want a fair fun and realistic fight obviously. wtf is whacky about um, and for that matter, aside from claymores, is there anything else you disagree with me about?

                            Comment

                            • FullClipp

                              #44
                              Re: Enginers CAN remove Claymomres

                              Claymores should be trip-wire or clackers detonated, not proximity. If theres a trip wire, you can spot it, dis-arm it or detonate it by shooting it or something, even jumping over it maybe... It gives people half a chance, plus if the sniper has any sense he/she will hide it well enough that the kill/s will be worthy and they can catch people out who are trying to doge the clay. That said, the sniper will probably be concentrating on sniping rather than worrying about ambushing. The sniper can still use it as a rear guard with the trip wire but will have to be a bit more aware of someone bypassing it!
                              That way the clay can be used as its supposed to, as a booby trap or for ambushes etc, not a drop and forget to get a kill. Think of it like dropping c4 like mines and blowing the crap outta peeps when the get near it.

                              I got killed by a clay the other day whilst i was in the tank gunner position and we drove past one, how annoying was that! :evil:

                              Comment

                              • Roger Smith
                                Member
                                • Aug 2006
                                • 1390

                                #45
                                Re: Enginers CAN remove Claymomres

                                but if we can easily bypass a sensored claymore with a pistol or grenade, that would promote using it as a booby trap, hiding it. what am i talking about would, i should say, did. plz check out my explosives thread, i think its probobly damn near perfect.

                                Comment

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