Solution to Jets

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  • .Churr.
    replied
    Re: Solution to Jets

    Originally posted by roger smith
    never nerf down what should be nerfed up!
    I think we are not talking about the same game.

    Hello, I play Battlefield 2. As of now, jets are insanely powerful and not threatened by anything besides other jets. This happens since day one. Nothing has been done about it - although choppers were nerfed down (TV missile distance, FFARs, Armor, better AA)

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  • Roger Smith
    replied
    Re: Solution to Jets

    Originally posted by Churrasco
    I'd say, nerf down the jets instead of nerfing up the AA (what would be deadly against choppers). Hell, jets are way too overpowered.
    never nerf down what should be nerfed up!

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  • colony
    Guest replied
    Re: Solution to Jets

    yea, lets have jets not be able to fly and give them 9mm nerf balls to shoot. They can roll around on their training wheels for all the noobs to enjoy!!

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  • .Churr.
    replied
    Re: Solution to Jets

    I'd say, nerf down the jets instead of nerfing up the AA (what would be deadly against choppers).

    Hell, jets are way too overpowered.

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  • HoodyHoodRat
    Guest replied
    Re: Solution to Jets

    Just fix the J10 that causes the biggest problems. The F-35 is works pretty well againest the Mig and Su-34. Also the whole thing about AA should work as long as you can see your target is a pretty good suggestion.

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  • XmetallicaXguitarstX
    replied
    Re: Solution to Jets

    Originally posted by Sir. Blades
    I blow up AA regardless if someone is in it or not. I just know the positions.
    Exactly... and also the "hot AA's"...

    Like on wake.. you know what i'm talking about.

    Someone is ALWAYS in the north village AA, and airfield AA, and sometimes around the north base and beach, and not very often near south base.

    It all depends on what teams have what bases. But all of the AA's I even "suspect" I blow them up.

    I have so much experience on wake so far I can pretty much blow up the AA's before I even see them.

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  • Blades
    Guest replied
    Re: Solution to Jets

    I blow up AA regardless if someone is in it or not. I just know the positions.

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  • WarGimp
    Guest replied
    Re: Solution to Jets

    Here's a little diagram I did up awhile back while looking at the idea of impossing a slight delay in missile tracking to allow manuvers to shake 'em:

    The idea is that you would make the missile tracking lag a bit. Green lines show the angle that a missile can maintain a lock. The blue line is the flight path of the plane being tracked. The purple lines show which point in time along the path a missle is using for tracking purposes.

    It's not a perfect diagram since it doesn't show how the missiles would wander from the path (I'd need a vector ploter and some code to be truely accurate), but it shows how the theory would work.

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  • Combat-Quokka
    Guest replied
    Re: Solution to Jets

    All you need to do is remove the ability of jet pilots to see greyed-out AA installations on the ground. That way they won't know by immediately looking at a map, which are manned, and which aren't.

    AA missiles don't need to be any more powerful, and jets don't need to be nerfed. All you need is a level playing field where each has as much chance of knowing the position of the other without seeing it themselves.

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  • Blades
    Guest replied
    Re: Solution to Jets

    But I like Redfields diagram. Thats how dodging a missle should be. Turns will break lock.

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  • XmetallicaXguitarstX
    replied
    Re: Solution to Jets

    Yeah.. that's why I see S2A missles as fine.. at least one hits every time...

    I think just make it so that it does more damage (IE 2 missles instead of 3), and that's all that needs to be done.

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  • Blades
    Guest replied
    Re: Solution to Jets

    Um, S2A missles ALWAYS hit a J10 unless the J10 uses flares properly or it is fired from the essex.

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  • XmetallicaXguitarstX
    replied
    Re: Solution to Jets

    Wow that would be cool... LOL

    Have it like a TV missle, but with 800 range or so, but it goes 2x faster than a TV missle. And instead of clicking to re-direct, you would just move the mouse (because that is way to fast to control with clicks.

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  • Turnip
    Guest replied
    Re: Solution to Jets

    Ah.... I find TV missiles more fun and would probably require more skill, but your way might work I guess. Jets do go a bit to fast to hit with TV I suppose.

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  • Chris_Redfield
    replied
    Re: Solution to Jets

    Originally posted by Turnip
    This thread is not about balancing jets, its about fixing AA. And I do like the idea behind TV guided anti air, that would be sweet. I didnt really understand your idea at first but it seems good now that you carified. Think EA can make it work though?
    You mean me? If yes, thats not what I meant. Thats how I described it works like.

    The only skill based solutions I can think or are flak cannons or "radar" guided missiles which work like WARROCK AA missiles.

    Basically, you aquire a lock, which takes a few moments. And then you launch the missiles. BUT! You have to KEEP the lock in order to keep the missiles connected. Warrock STA and ATA was so much superior to BF2. Skill based 100%.

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