Solution to Jets

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • kenof2142
    Guest replied
    Re: Solution to Jets

    Originally posted by Turnip
    if you fly over them with a jet your dead.

    Just fly in an f35 for a while....it describes what you're talking about :p .


    But to be more realistic your idea isn't bad but it's terribly flawed. I've been in COUNTLESS servers where teamwork is non-apparent. I really don't see this working :hmm: .

    Leave a comment:


  • « R²» P§I
    Guest replied
    Re: Solution to Jets

    Originally posted by Combat-Quokka
    You're the one having the problem reading. I explained exactly the two components to the exploit. I don't want AA power increased. I don't want jet powers nerfed. All I want is the exploits (seat switch lock break and instant map view of all used AA assets) removed.

    I'm repeating myself for the slower amongst us that can't manage to hold their concentration enough to read one page of a forum.

    You havnt been here long have you?
    Claiming metallicaguitrst worried about losing his exploit is lame. Everyone knows he is a JSF whore.

    Who's slow now?

    Go ahead a seat switch in the JSF and see what happens.

    Comments like this isnt from a jet piloet thats for sure.

    People are trying to make this into CS. Friggin stop already. Their is CS and their is BF.

    Leave a comment:


  • colony
    Guest replied
    Re: Solution to Jets

    :laugh:

    this is hilarious

    diss the idiot bad ground pounder night!

    Leave a comment:


  • XmetallicaXguitarstX
    replied
    Re: Solution to Jets

    Originally posted by Combat-Quokka
    You're the one having the problem reading. I explained exactly the two components to the exploit. I don't want AA power increased. I don't want jet powers nerfed. All I want is the exploits (seat switch lock break and instant map view of all used AA assets) removed.

    I'm repeating myself for the slower amongst us that can't manage to hold their concentration enough to read one page of a forum.
    Seat switch lock break? Wtf... that was ALREADY fixed. The map view of all AA's.. who the hell cares? No one even uses that..

    FFS don't use as many drugs next time you're posting in a thread.. you sound like a jacka**.

    Leave a comment:


  • AlphaNut
    Guest replied
    Re: Solution to Jets

    I would say those are valid arguments.

    Manned AA showing on minimap is an insult to everyone who manns those. Their positioning is even worse.
    Regarding the seat-switching: I don't think we need any changes to game mechanics like seat switching, but it might be something EA should think about for the next title.
    Right now I personally don't really have a problem with it, but I also don't think that it is a good thing. From the teamplayer's perspective.
    I don't like solo-pilots so if this gets changed it won't really hurt me tbh.

    Leave a comment:


  • Combat-Quokka
    Guest replied
    Re: Solution to Jets

    Originally posted by Sir. Blades
    Can you define which part of this is an exploit?
    You're the one having the problem reading. I explained exactly the two components to the exploit. I don't want AA power increased. I don't want jet powers nerfed. All I want is the exploits (seat switch lock break and instant map view of all used AA assets) removed.

    I'm repeating myself for the slower amongst us that can't manage to hold their concentration enough to read one page of a forum.

    Leave a comment:


  • XmetallicaXguitarstX
    replied
    Re: Solution to Jets

    Originally posted by Sir. Blades
    Yes Im sure that EA and DICE will listen to a mentally retarted and extremely biased groundpounder for all of their future game changes.

    LOL I know that was sarcasm... but look at the past patches............









    :laugh:

    Leave a comment:


  • Blades
    Guest replied
    Re: Solution to Jets

    Sounds like a jet whore who's very nervous about losing their exploit.
    Yes Im sure that EA and DICE will listen to a mentally retarted and extremely biased groundpounder for all of their future game changes.

    Can you define which part of this is an exploit?

    The jet itself? Or the map ****?

    All you are doing is yelling exploit like a retard.

    Leave a comment:


  • Chodda
    replied
    Re: Solution to Jets

    Originally posted by metallicaguitrst
    ... (lol)
    I concur ;D

    Leave a comment:


  • AlphaNut
    Guest replied
    Re: Solution to Jets

    Switching seat did break the lock pre 1.3 However, 1.3 did not completely fix that issue. Sometimes the lock will still break when a pilot switches to gunner position.
    I have enough AA experience to make this statement.
    It's not like he's getting this idea from nowhere mate.

    Why do you guys use those insulting words in your posts? They will not emphasize what you have to express...

    Leave a comment:


  • XmetallicaXguitarstX
    replied
    Re: Solution to Jets

    Originally posted by Combat-Quokka
    Sounds like a jet whore who's very nervous about losing their exploit.
    :laugh::laugh::laugh::laugh::laugh::laugh::laugh:

    Yeah ok...

    Leave a comment:


  • .Churr.
    replied
    Re: Solution to Jets

    Originally posted by Combat-Quokka
    Sounds like a jet whore who's very nervous about losing their exploit.
    This is just freaking hilarious. How did you get this idea that switching seats will break the goddamn lock?

    And seriously, I don't bother because I can hit AA with the TV-M before they lock on me. I've never solo-ed to take advantage of this "exploit", which exists only in your ground pounding nightmares.

    By the way you don't know what you are talking about, because colony never mentioned choppers or solo-ing. Funny thing you say, "Exploit dependant jet whore.". FYI, most jets don't have 2 seats. And from what I see, colony often flies fighters only (1 seat).

    And the funny thing is, you are not even a good grounpounder. Your freaking infantry KDR is less than 1. And you've got 140 hours in Armor.

    Leave a comment:


  • Combat-Quokka
    Guest replied
    Re: Solution to Jets

    Originally posted by metallicaguitrst
    AGAIN! It isn't a f*cking exploit! The karkand vodnik thing is an exploit. Please just shut up!
    Sounds like a jet whore who's very nervous about losing their exploit.

    Leave a comment:


  • SillySnake
    Guest replied
    Re: Solution to Jets

    ANOTHER THING, only put boxes around ground targets if your in a bomber, and only if your the co pilot, which means you must point them out to the pilot.

    Get some damn teamwork going! Just cause your a pilot, sitting with a little glass cockpit window in front of you, doesnt mean all tanks get little digital squares round em! FFS!

    Only give fighters 4 AA missiles, and give bombers none but twice the MG count. Make the missiles dead accurate, and only get 3 flares before you have to reload (for Attack Helos too), cannot switch between pilot and co pilot for both planes and helos.

    If you wanna fly, you must get out, along with the pilot, and get back in (with correct order).

    Leave a comment:


  • XmetallicaXguitarstX
    replied
    Re: Solution to Jets

    Originally posted by Combat-Quokka
    Exploit dependant jet whore.

    What the **** are you ****ing talking about you ****ing moron!... (lol)

    Stop throwing the word exploit around. IT ISN'T A F**KING EXPLOIT!

    First off.. I don't even know who does use this "exploit". Anyone who flies over an AA without either KNOWING FOR SURE no one is in it, or blowing it up, deserves to die!

    AGAIN! It isn't a f*cking exploit! The karkand vodnik thing is an exploit. Please just shut up!

    Leave a comment:

Working...