Re: Macros, yay or nay.
Its not the same concept as joystick. A joystick makes it easier to control a jet within the limits. Youre still doing everything by yourself.
A macro lets you "skip" key presses in order to execute multiple functions with one keypress. Someone can be anal about it and compare it to aimbotting, where "mouse move" function is being skipped
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I dont deal in absolutes in this case. I believe certain macros make the game a little more interesting for yourself. Like, creating a macro that would throw a grenade and swith to primary, same with medic bags. Its my intrepretion only though.
I cant accept the TV macro, or the mentioned LGM macro, and of course the jumper macro as being legit.
How I sort it myself would be-
Any macro that allows you to engage an enemy directly easier, is not acceptable.
Any macro that rises your life expectancy on the field, is not acceptable.
Macro that allows you to perform certain functions more comfortably, while not directly affecting OpFor players, is acceptable.
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"Figure out..."
Ive figured out how exactly the bombs drop and how to aim the HUD. I hardly call that an artificial aid, rather than just... aid. Its best to be used by new pilots, who dont exactly know how the thing works. The next step would be to take off those lines as soon as you feel you dont need them. However, I like them, they create a little more of that battlefield immersion.
You see, you are used to dropping bombs at the right time at the right angle. I however do that visually, and thats more sattisfying.
Besides, you cant cripple your skills with 3 lines, if you are good enough to use them effectively.
Its not the same concept as joystick. A joystick makes it easier to control a jet within the limits. Youre still doing everything by yourself.
A macro lets you "skip" key presses in order to execute multiple functions with one keypress. Someone can be anal about it and compare it to aimbotting, where "mouse move" function is being skipped
.I dont deal in absolutes in this case. I believe certain macros make the game a little more interesting for yourself. Like, creating a macro that would throw a grenade and swith to primary, same with medic bags. Its my intrepretion only though.
I cant accept the TV macro, or the mentioned LGM macro, and of course the jumper macro as being legit.
How I sort it myself would be-
Any macro that allows you to engage an enemy directly easier, is not acceptable.
Any macro that rises your life expectancy on the field, is not acceptable.
Macro that allows you to perform certain functions more comfortably, while not directly affecting OpFor players, is acceptable.
Originally posted by Flares
"Figure out..."
Ive figured out how exactly the bombs drop and how to aim the HUD. I hardly call that an artificial aid, rather than just... aid. Its best to be used by new pilots, who dont exactly know how the thing works. The next step would be to take off those lines as soon as you feel you dont need them. However, I like them, they create a little more of that battlefield immersion.
You see, you are used to dropping bombs at the right time at the right angle. I however do that visually, and thats more sattisfying.
Besides, you cant cripple your skills with 3 lines, if you are good enough to use them effectively.
and if ppl don't like then they know where there sun don't shine and they can shove it there
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