Originally posted by DuffMan
Thats sorta what is missing I think. Its like you nailed it perfectly.
On these maps, tanks and apcs, really can......in fact go ANYWHERES on these maps. On Karky, theres like 2 alleyways they cant go in.... aside from that..... (the 2 alleyways they always spam) they can do anywheres.
Choke points for armor, that forces more armor vs. armor, instead of infantry versus armor would be a valid, and sweet map making point. Burnt out cars, or toppled building into the streets, that say........sorry tank, cant go here. Making whole street areas fairly safe and free from amor fire, allowing perhaps infantry fighting to be flaring high in those areas. Be cool
Heck..... a map that would PUSH and MAKE this type of thing happen would rock.....in otherwords, a map big enough (probally about the size of most 64 player maps) a map big enough to where you have 2 different battles raging on within the same map. The infantry waging war in the interrior of the "city", and the armor, waging war, for control of the outside......IE airport, nuke plant, whatever.
If you could successfully make that map, then put in a sort of Push mode, where as the tanks waging war outside can only cap the airport/plant whatever, when their teams infantry has control or major control of the inner cities control points. And maybe, when a team has control of that inner city flags, they might want to risk team mates and send them outside the city to help capture the airport/plant. When the team who has the control of the majority of the inner city flags, captures the outside nuke/airport flag, the game is over, and they win. HOWEVER, if at any time the inner city flags, fall to their hold being minority, even if they cap the airport/nuke plant outside.........they dont win.
I know this was long, but if you think about it....it would be a work of art.
Yeah im bored.
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