1.4 Feedback and Error Reporting

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Talus
    Member
    • Oct 2006
    • 6854

    #76
    Re: 1.4 Feedback and Error Reporting

    Please people .. POST PROOF!

    YES! POST SCREENSHOTS WITH renderer.drawfps 1

    YES! POST VIDEOS

    JUST POST PROOF

    Statements without proof are less likely to be looked at or taken with any degree of seriousness.

    We are being given a chance to help change things..make it count.

    Comment

    • whoundead

      #77
      Re: 1.4 Feedback and Error Reporting

      or just confirm the bugs.

      Comment

      • Strega

        #78
        Re: 1.4 Feedback and Error Reporting

        Please put Squad Cycling back in the game. I can handle Squad Hopping being removed, but the game is still very slow with Cycling removed.

        I agree with Harmor on the IO idea.

        Comment

        • Killuminati

          #79
          Re: 1.4 Feedback and Error Reporting

          Suggestion:

          This is just a suggestion, and i hope you'd consider this since i believe that the current system to squad hopping is far from perfect.

          The reason i say this is because, the only chance i have to choose or think of choosing a squad is when i am dead. I always keep forgetting to join a squad when i am alive, because A) there is an enemy around, B) I'm getting artied already, C) an armour is spawn camping and died before i had a chance to choose a squad, or D) just not used to it yet lol.

          The thing is, is there anyway to implement it so that you can still choose a squad while you are dead, but not spawn on them untill the following spawn? That would be great since i wouldn't have to worry about being killed or artied or sniped while i stand there trying to find a squad. And i think this could be implemented easily since in 1.3 and 1.4b, when the round begins, and its your first time to spawn you can still choose a squad while dead, its only when you first spawn after, the menu becomes disabled after you die.

          I guess what i am trying to say is, use the same system that is implemented now, but enable the squad menu when dead. This means i could get in a squad, but i first have to spawn at a flag, die, then be able to spawn on the leader.

          Hope this makes sense.

          Comment

          • whoundead

            #80
            Re: 1.4 Feedback and Error Reporting

            CPU-intel(R) pentium(R) 4 3.01 GHz
            GPU-RADEON X600 séries, 128 mb DDR SGRAM/SDRAM , core clock 398 MHz, memory clock 297MHz
            RAM- 2x 512MB
            soundcard- realtek AC97 audio, type WDM
            patchtype- incremental
            event-use auto cliking macro function to guide TV missile, adquiring great advantage.
            source-any server, any game mode,any map, any patch
            reproduced sucessfully?- not sure
            evidence-http://www.totalbf2.com/forums/showthread.php?t=83320 (not my video)

            Comment

            • PoRn_DarkAngel

              #81
              Re: 1.4 Feedback and Error Reporting

              The new way to end prone-spamming/prone jumping does nothing but slow the game down.

              Stop being lazy EA/Dice, and please put a "ANIMATION" to go prone as you did in BFV.

              A going "Prone Animation" will also end this mid air flying insta-prone crap, and this boring infantry combat were almost every enemy encounter invloves insta-prone/shoot/repeat.

              Comment

              • Sweetmate

                #82
                Re: 1.4 Feedback and Error Reporting

                CPU: AMD Athlon 64 X2 4400+
                GPU: nVidia Geforce 7800 GTX 512MB SLI
                RAM: 2 GB PC3200 (2x1024MB)
                Soundcard: Creative X-Fi Fatal1ty
                Patch: Type 1.4b Incremental
                Infantry_only: 0
                Event: BFHQ bug - the F2000 kit is an image of a flashbang with a locked symbol (even when the kit is unlocked). It should be the image of an F2000 AND a flashbang, and the lock icon should work properly.
                Source: n/a
                Reproduced Successfully? YES
                Evidence: n/a

                CPU: AMD Athlon 64 X2 4400+
                GPU: nVidia Geforce 7800 GTX 512MB SLI
                RAM: 2 GB PC3200 (2x1024MB)
                Soundcard: Creative X-Fi Fatal1ty
                Patch: Type 1.4b Incremental
                Infantry_only: 0
                Event: One bomb release in planes. Once in awhile, hitting fire will only release one bomb instead of the full payload. This bug will persist if the Aviator drop the rest of the payload and trys to restock back to his full compliment. Only resolution is to drop the single bomb, and then go straight back to re-arm. Happens with all planes on all maps and boosters.
                Source: n/a
                Reproduced Successfully? YES
                Evidence: n/a

                CPU: AMD Athlon 64 X2 4400+
                GPU: nVidia Geforce 7800 GTX 512MB SLI
                RAM: 2 GB PC3200 (2x1024MB)
                Soundcard: Creative X-Fi Fatal1ty
                Patch: Type 1.4b Incremental
                Infantry_only: 0
                Event: No rank/No unlocks. Players will randomly join a server and lose their unlocks and their ranks. Leaving the current server, waiting for the round to end, joining a different server and then rejoining the original server in a new round is the only solution to regaining your rank (unlocks often just require a reconnect to the server to fix).
                Source: n/a
                Reproduced Successfully? YES
                Evidence: n/a

                Comment

                • Jmunee3o5

                  #83
                  Re: 1.4 Feedback and Error Reporting

                  Here is a screenshot of the bug where the vehicle drop icon appears over a friendly soldier.


                  Comment

                  • imported_Killa4live

                    #84
                    Re: 1.4 Feedback and Error Reporting

                    CPU = Dual Core 3,0 GHZ P4 2x 2 MB cache Presler
                    GPU = 7600 GT 256 MB
                    RAM = 1024 DDR2/533 Nanya
                    Soundcard = Onboard
                    Patch Type = 1.4 Beta Full
                    Event = 1. It keeps switching off AA, while i set it to 2x, i never had this problem before, also seem to happen at other people and with all kinds off settings, also it resets your settings of Video when u install 1.4
                    2. Still "There is a problem with your connection"
                    3. Extreme lag at Road to Jalalabad
                    Source Playing 1.4 BETA
                    Reproduced Successfully? Unfortunately : yes
                    Evidence Big yellow word in middle of screen, and AA off in menu, moving like a aline on Jalabad with pauses.

                    Comment

                    • Dethred

                      #85
                      Re: 1.4 Feedback and Error Reporting

                      Originally posted by Talus
                      Please people .. POST PROOF!

                      YES! POST SCREENSHOTS WITH renderer.drawfps 1

                      YES! POST VIDEOS

                      JUST POST PROOF

                      Statements without proof are less likely to be looked at or taken with any degree of seriousness.

                      We are being given a chance to help change things..make it count.
                      Alright give me a minute.

                      Comment

                      • Harmor

                        #86
                        Re: 1.4 Feedback and Error Reporting

                        Originally posted by zuiquan1
                        I posted in the other thread because this one was for bug reporting, But I complied with your wishes and posted in this thread, and my posted was deleted, without any sort of explanation, so asked why it was deleted and again my post was gotten rid of without any sort of response. Now Id like an answer, a simple yes or no will do

                        but this post will too get deleted so I dont even know why I ****ing bother with it.....
                        I guess this thread should not be where we give our feedback. Perhaps the name of the thread should be changed from "1.4 Feedback and Error Reporting" to just "1.4 Error Reporting"?

                        I too thought this thread was were we give our constructive feedback.

                        Comment

                        • IndianScout

                          #87
                          Re: 1.4 Feedback and Error Reporting

                          CPU - X2 3800 @ 2.7
                          GPU - X1800XT
                          RAM - 3G OCZ
                          Soundcard - Audigy
                          Patch Type
                          Event
                          Source
                          Reproduced Successfully? yes, repeatedly
                          Evidence


                          When on Jalalabad non infantry only as the US commander, each time the MEC dropped a vehicle it would reset my vehicle drop timer, we did this repeatedly..

                          however when I dropped my vehicle the MEC commanders timer wasnt reset..

                          also




                          when dropping a vehicle at this point between the buildings the vehicle will shoot thru the building at random points...

                          could be used for exploit..

                          Comment

                          • Red Devil

                            #88
                            Re: 1.4 Feedback and Error Reporting

                            I'm working on a 1.3 patch for another game and having a separate, private board accessed by password helps keep things focused. People can still post feedback in the publlic forums too, but it certainly reduces the Beavis and Butthead posts.

                            Really good to see DICE posting here.

                            Originally posted by ptegan
                            Yeah :)

                            You know...does the way of reporting bugs via fan forums seem somehow to be lacking in professionalism? Maybe not. Maybe it's just me, but I would have contect forum ownersz and asked if a new section could have been opened just for 1.4 and maybe a proper format of reporting and a thread where every report that doesn't conform get's deleted ?

                            Comment

                            • makumbi

                              #89
                              Re: 1.4 Feedback and Error Reporting

                              A few minor things:

                              CPU - AMD64 3200
                              GPU - NVIDIA 6600GT
                              RAM - 2x512
                              Soundcard - onboard NFORCE 4
                              Patch Type - incremental
                              VideoSettings - see attachment


                              Event - Dead soldier shows as shadow only for ~5 seconds. It seemed as if the revive time was really short in this case.
                              Reproduced Successfully? yes
                              Evidence - see attachment (screen002)

                              Event - shallow water on road to jalalabad does not show as the usual darker patch on the hud map
                              Reproduced Successfully? yes
                              Evidence - see attachment (e.g. screen002)

                              Event - map vote does not tell what is being voted for
                              Reproduced Successfully? not yet, it was a vote for jalalabad, 64 players after jalalabad 32 players, i think
                              Evidence - see attachment (screen003)

                              Event - enemy killed by pistol flys away as if he was hit by grenade
                              Reproduced Successfully? not yet
                              Evidence - see attachment (screen005), note kill message, position of kit and position of enemy


                              Bug reproduced: 2 vehicle drops right after another as commander

                              Comment

                              • Dethred

                                #90
                                Re: 1.4 Feedback and Error Reporting

                                Originally posted by Talus
                                Please people .. POST PROOF!

                                YES! POST SCREENSHOTS WITH renderer.drawfps 1

                                YES! POST VIDEOS

                                JUST POST PROOF

                                Statements without proof are less likely to be looked at or taken with any degree of seriousness.

                                We are being given a chance to help change things..make it count.
                                This is with 6 people in Mastuur (99fps):



                                This is with ~16 players in Mashtuur right after the game started(44fps):



                                This is on Sharqi with 64 players (25fps):



                                If you want the larger pics I can show those too, but it is nearly impossible to see the FPS number up there because picturetrail.com shrinks everything. My temps never exceed 55*C according to Rivatuner, Bf2 is my default driver setting, with everything on high performance and least image quality.

                                With the below rig, that can handle every other game without a hiccup, this is F***ING REDICULOUS!

                                Comment

                                Working...