1.4 Feedback and Error Reporting

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  • claevade

    #61
    Re: 1.4 Feedback and Error Reporting

    CPU: AMD Athlon 64 X2 4200+
    GPU: Sapphire Radeon X1900 XT
    RAM: 2x 1GB DDR2 PC6400 Corsair
    Soundcard: Audigy 2 ZS
    Patch Type: Full
    Event: Able to drop 2 Vehicle drops instead of just one, right after eachother.
    Source:
    Server = "82.148.137.229" 29900 "TheNorwegianBattlefield[1.4Beta]"
    Map = Road to Jalalabad
    When = Just at a point that I was commander and felt like dropping a vehicle.
    Reproduced Successfully?: Yes, did it twice in one round. Not sure if you can do it every time, but I tried it twice and it worked twice.
    Evidence: I compiled the 2 times it occurred in Fraps into 2 movies.



    CPU: AMD Athlon 64 X2 4200+
    GPU: Sapphire Radeon X1900 XT
    RAM: 2x 1GB DDR2 PC6400 Corsair
    Soundcard: Audigy 2 ZS
    Patch Type: Full
    Event: When quiting the game, Windows gives the Critical error sound.
    Source:
    Server = Any
    Map = Any
    When = When leaving the game, shutting it down.
    Reproduced Successfully?: Yes, multiple times.
    Evidence: Click the quit button or type quit in the console.

    CPU: AMD Athlon 64 X2 4200+
    GPU: Sapphire Radeon X1900 XT
    RAM: 2x 1GB DDR2 PC6400 Corsair
    Soundcard: Audigy 2 ZS
    Patch Type: Full
    Event: When setting Lightmaps on Low, after I click Apply, Dynamic Shadows switching Off. I can't seem to enable Dynamic Shadows when Lightmaps is on Low.
    Source:
    Server = Any
    Map = Any
    When = Adjusting video settings.
    Reproduced Successfully?: Yes, can't fix it.
    Evidence: Seems not to effect all systems.

    Comment

    • Harmor

      #62
      Re: 1.4 Feedback and Error Reporting

      Re: 1.4 Feedback and Error Reporting:

      Please reconsider 'infantry mode'. All that was needed was a mode that did the following:
      • Replace Tanks/APCs spawns with Heavy Jeeps
      • Replace AA vehicle spawns with Light Jeeps
      • Remove Jets
      • Replace Attack Helicopters spawns with Transport Helicopters (i.e. USMC Wake Island 2007 carrier would now have 3 Blackhawks)


      That's it. Add this option for each map for whatever you want to call it and it would add new fun.

      I think with all the changes made in the 'infantry mode' currently that its prone to major balance issues. Certain classes, like Medic, are godly while other classes like Engineer become useless.

      Please reconsider 'infantry mode'.

      We appreciate you releasing the patch to the public in this BETA. This shows that you are listening to our concerns.


      To a solid 1.4 patch.

      Harmor

      Comment

      • Batausu

        #63
        Re: 1.4 Feedback and Error Reporting

        Originally posted by Dangerdog
        Patch Type 1.4 Incremental
        Event XP critical stop sound after quitting game.
        Source any 1.4 server
        Reproduced Successfully? yes
        Evidence: Join a server, hit escape to bring up menu and click the quit button, game quits and a second later you get a XP critical stop sound.
        Same here.

        Comment

        • DanneDA

          #64
          Re: 1.4 Feedback and Error Reporting

          A few more bugs...

          CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
          GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
          RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
          Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
          Patch Type - Incremental
          Event - Commander spotting targets doesn't give their correct position (offset slightly), car-, artillery- and supplydrop doesn't hit where the commander places them, they also get offset slightly.
          Source - Any server, any map, any gamemode.
          Reproduced Successfully? - Yes, happens nearly all the time.
          Evidence - None
          Ping - N/A
          FPS - 50+

          CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
          GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
          RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
          Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
          Patch Type - Incremental
          Event - Commander spotted targets show up in green in minimap when in squad. Spotted targets show up as white in commanderscreen.
          Source - Any server, any map, any gamemode.
          Reproduced Successfully? - Yes, happens nearly all the time.
          Evidence - None
          Ping - N/A
          FPS - 50+

          CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
          GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
          RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
          Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
          Patch Type - Incremental
          Event - Keyboard/mouse-control screwed for Helicopters, pitch especially, resetting controls doesn't help. Joystick OK.
          Source - Any server, any map, any gamemode.
          Reproduced Successfully? - Yes.
          Evidence - None
          Ping - N/A
          FPS - 50+

          Comment

          • miika

            #65
            Re: 1.4 Feedback and Error Reporting

            I would like to point out three annoying "bugs" that have remained since 1.00. I believe they are independent of my computer. I have not tried the 1.4 beta but I strongly believe these are not corrected as of yet.

            Event - In the Favorites menu there are these white entries that are not actually made favorites but that I have recently played in. Only the first page of these white entries work. If I try to scroll the list further down the list just stays on the first page
            Source - Favorites meny in the server browser.
            Reproduced Successfully? - Very easy, try it out :)

            Event - Port of the server that I'm currently playing in does not show correctly when holding TAB, right clicking and trying to get the server information. Sometimes the IP is unavailable as well.
            Source - Try any server.
            Reproduced Successfully? - Yes, happens nearly all the time.

            Event
            - Not able to select spawn point when pressing CAPS and selecting the squad screen. This is one of the most annoying things! Why can I only choose the spawn point when in the weapon selection screen? I also think that spawning should only occur _after_ pressing Done, not during selecting the spawn point and weapons and when the 15 second fill up...
            Source - Any server, any map, any gamemode.
            Reproduced Successfully? - Yes

            Thanks for you attention. Keep up the good work with the excellent game. :)

            Comment

            • Batausu

              #66
              Re: 1.4 Feedback and Error Reporting

              Spawning on your squad leader still doesn't work flawlessly; sometimes you have to keep pressing the button.
              What evidence do you need?

              Comment

              • [DICE]CKMC

                #67
                Re: 1.4 Feedback and Error Reporting

                Salut!
                Just got through pulling all the reports along with the videos and images from the list. Thank you guys!! This helps us a ton and please keep it rolling.

                I am trolling as many forums as I can so please keep voicing your thoughts and providing bug data and feedback.

                Comment

                • Talus
                  Member
                  • Oct 2006
                  • 6854

                  #68
                  Re: 1.4 Feedback and Error Reporting

                  Well, thanks for dropping by

                  Comment

                  • ptegan
                    Member
                    • Jul 2006
                    • 2666

                    #69
                    Re: 1.4 Feedback and Error Reporting

                    Yeah :)

                    You know...does the way of reporting bugs via fan forums seem somehow to be lacking in professionalism? Maybe not. Maybe it's just me, but I would have contect forum ownersz and asked if a new section could have been opened just for 1.4 and maybe a proper format of reporting and a thread where every report that doesn't conform get's deleted ?

                    Comment

                    • SgT.uK

                      #70
                      Re: 1.4 Feedback and Error Reporting

                      CPU AMD athlon 3000+
                      GPU Nvidia 7900gt
                      RAM
                      1gb
                      Soundcard creative soundblaster 5.1
                      Patch Type incremental
                      Event was criticly injured, but could still fire weapons, couldnt spawn, switched to my primary weapon and then crashed to desktop
                      Source EA UK server
                      Reproduced Successfully? same thing happend to 3 other people at the exact time as me
                      Evidence none yet

                      Comment

                      • =[MI5]=RJW
                        Member
                        • Jun 2006
                        • 188

                        #71
                        Re: 1.4 Feedback and Error Reporting

                        CPU:AMD athlon 3500+
                        GPU: Nvidia 6600
                        RAM: 1gb
                        Soundcard: creative soundblaster 5.1
                        Patch Type: incremental
                        Event: you can still get in a building im gulf of oman i have some screenshots im not gonna say anything more publicly as everyone will be going in there!! If an admin or someone wants to know contact me
                        Source: EA
                        Reproduced Successfully: Yep twice
                        Evidence: I have some screenshots of inside the building

                        Comment

                        • whoundead

                          #72
                          Re: 1.4 Feedback and Error Reporting

                          Pll i think it is important to give feedback to the bugs that apresented here, so i'm just asking to confirme the bugs for them to become more evident at EA/DICE eyes. thanks and sorry for my poor inglish....(EA/DICE give a look to the bug reports topic plz)

                          Originally posted by DanneDA
                          A few more bugs...

                          CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                          GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                          RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                          Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                          Patch Type - Incremental
                          Event - Commander spotting targets doesn't give their correct position (offset slightly), car-, artillery- and supplydrop doesn't hit where the commander places them, they also get offset slightly.
                          Source - Any server, any map, any gamemode.
                          Reproduced Successfully? - Yes, happens nearly all the time.
                          Evidence - None
                          Ping - N/A
                          FPS - 50+

                          CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                          GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                          RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                          Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                          Patch Type - Incremental
                          Event - Commander spotted targets show up in green in minimap when in squad. Spotted targets show up as white in commanderscreen.
                          Source - Any server, any map, any gamemode.
                          Reproduced Successfully? - Yes, happens nearly all the time.
                          Evidence - None
                          Ping - N/A
                          FPS - 50+

                          CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                          GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                          RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                          Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                          Patch Type - Incremental
                          Event - Keyboard/mouse-control screwed for Helicopters, pitch especially, resetting controls doesn't help. Joystick OK.
                          Source - Any server, any map, any gamemode.
                          Reproduced Successfully? - Yes.
                          Evidence - None
                          Ping - N/A
                          FPS - 50+

                          i confirm all of those bugs

                          CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                          GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                          RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                          Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                          Patch Type - Incremental
                          Event - Commander spotted targets show up in green in minimap when in squad. Spotted targets show up as white in commanderscreen.
                          Source - Any server, any map, any gamemode.
                          Reproduced Successfully? - Yes, happens nearly all the time.
                          Evidence - None
                          Ping - N/A
                          FPS - 50+
                          i confirm this one too, and i confirm the one about spawming in the squad leaders needs more then one pressing to work.

                          more later i will put my own bugs/exploits/glitchs that i manage to found

                          Comment

                          • imported_BlueScreen
                            Member
                            • Oct 2006
                            • 61

                            #73
                            Re: 1.4 Feedback and Error Reporting

                            I used the full patch but as the following aren't bugs but more "game-play issues" my sys doesn't matter. So:

                            1. The prone crouch stand delay is bad - it takes me hours to get up. The better way to fix prone-spamming would be to fix the animation so that the hit boxes are at least slightly related to it (the same would hold for the rolling animation when one goes prone while strafing).

                            2. To "reduce c4 throwing distance" is ********. Pre 1.2 (or so, don't remember the exact version) C4 Throwing was annoying because everyone could do it so the servers were full with c4 chuckers so it was OK to do something against it. BUT as it was throwable after 1.3 there was no such exploiting and one was able to throw the c4 over a wall or fence on an armor behind, or at least from 3-4 meters away so one hasn't to climb ON the tank to place it (<- yes, I'm exaggerating) which was a GOOD thing.

                            3. Somehow it seems that the overall game speed has decreased once again. Not the frames per second but one moves like sticked in glue.

                            4. Last but not least (more my 1. place): There's still cartillery and "squad hopping" is still disabled. While i can understand that some consider people magically "beaming" all over the place as unrealistic or an exploit IMHO is turning FF off (generally or just for clays & mines) a much bigger "exploit" (and that is allowed for ranked servers :laugh:).
                            IMHO the whole difference is that some prefer a more "realistic" way (no squad hopping) against a more "arcade" way (with squad hopping). The real error was made by DICE in forcing these two groups to play together instead of making it a server side option so everybody were able to find a server with the settings one likes. I, i.e., would prefer the "squad hopping" way as it would allow me to cycle the leader position when the leader dies on someone alive at the battle area simply for the faster pace, on the other hand the cartillery is just some big joke IMHO. In fact i bought the game for the game play it had in the demo which it hasn't now - i seriously doubt if i had ever bought it if it was released as it is now :evil:.
                            So to put it short: I don't care if you re enable it for RANKED servers (there you are free to set the rules, so if you really need it: leave it disabled) but i want definitely a server side option to enable squad hopping and to disable cartillery on UNRANKED servers (and for mods).
                            Because you probably use a CVS (if not there's no help and i found the explanation for the success of your previous patches ) and you can do this by simply enabling or disabling the proper buttons in the commander and spawn menu it should need max 1 programming hour - so it's no this expensive !!!

                            SO PLEASE: DO IT !!!


                            PS: Although you probably know it: Fix the various glitches (i.e. Karkand Hotel).

                            PPS: Stop nerfing stuff down, this ruined the game enough. If you still feel the need for nerfing, nerf UP !

                            So to put it short: Revert to 1.2 & fix the BUGS and leave the rest alone. BTW: Thanks for the new map.

                            FINAL EDIT: Stop pressing rules on people how to play the game, BF was great and better then other games because there weren't rules. Because you will screw it up everytime and it's impossible to please everyone you should make all the stuff a server side option so everybody is able to find a server one likes to play on.

                            Comment

                            • gervish

                              #74
                              Re: 1.4 Feedback and Error Reporting

                              Tanks taking damage for rolling over terrain and hitting little bumps is pretty stupid. Half the time you get in a tank battle if you've been on the move for a while in a map like oman you're bound to have maybe a quarter of your health taken off you depending on how long and how fast you've been moving. Obviously this puts you at a disadvantage. Also the drawdistance bug where vehicles can flicker in and out of view can be pretty annoying.

                              Not specifically a 1.4 issue, just something thats always been in the game but never been adjusted.

                              Comment

                              • Dethred

                                #75
                                Re: 1.4 Feedback and Error Reporting

                                CPU- AMD A64 3500+
                                GPU- Nvidia 7800GT
                                RAM- 2GB PQI Turbo DDR400
                                Soundcard- ALC850 integrated
                                Patch Type- 1.22-1.4
                                Event- Extremely crappy performance. Before patch 1.22 FPS was above 50fps 100% of the time, now it rarely exceeds 45fps, and averages between 25-35fps.
                                Source- Any 30+ player filled server in any game mode and any patch after 1.2.
                                Reproduced Successfully? 150+ times, every day I play the game.
                                Evidence- Do I really need to make a video?

                                Comment

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