1.4 Feedback and Error Reporting

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  • imported_Demize99
    DICE Developer
    • Jun 2006
    • 225

    #16
    Re: 1.4 Feedback and Error Reporting

    Posts that are not Bug posts or clarifications about bugs in this thread will be deleted. Posters who continue to post spam in this thread will be removed from the forum.

    Keep this thread clean.

    Comment

    • $kelet0r

      #17
      Re: 1.4 Feedback and Error Reporting

      evidence in future should be a fraps video or screenshots if possible
      reproduced successfully should be have you been able to do it on another map or in a different army for example
      source is not really applicable in this case

      nice job though

      Comment

      • Liam.

        #18
        Re: 1.4 Feedback and Error Reporting

        Right. To finalise an example:

        CPU - Intel Pentium 4 3.0GHZ 800FSB HTT ENABLED
        GPU - ATI Radeon X700LE 128MB
        RAM - 512MB DDR SDRAM 400MHz (2x256MB)
        Soundcard - Yamaha DS1x
        Patch Type - Incremental
        Event - Shock paddles cause invincibility
        Source - Road To Jalalabad 16 man, all players could reproduce bug
        Reproduced Successfully? - By other people on the same server
        Evidence - you can't die.

        Comment

        • imported_Ph1L
          Member
          • Dec 2006
          • 1238

          #19
          Re: 1.4 Feedback and Error Reporting

          CPU: P4 2,4 ghz
          RAM: 4x512 PC4400
          GPU: ATI x850
          Incremental patch,
          Inf mode 1

          Having shockpaddles in your hands, gives you x2 health, and heals yourself when getting hit. Only ERYX instant kills you.
          2 knife hits = 1 kill in inf. mode.
          Very much delay in inf. mode.
          -------------------------

          F35B fixed, GREAT ! :)
          AA NOT locking on friendly targets, GREAT!
          No CTD (for me), GREAT!
          Jalalabad map, GREAT!

          Comment

          • P_Static_2

            #20
            Re: 1.4 Feedback and Error Reporting

            CPU- AMD 64 3700+
            GPU- Evga 6600
            RAM- 2 Gig's (Corsair)
            Soundcard- Sound Blaster Audigy 2
            Patch Type- Patch= Version 1.4 beta
            Event-Bug: Copied my BF2 folder and pasted it within my EA Games folder. Their is "Battlefield 2" and "Copy of Battlefield 2" In my EA games folder.

            When I put in my BF2 Disk and select play online now, it Loads the BF2 Logo, goes to the black Splash screen, than redirects straight to my desktop and does not open. I can still play on 1.3....all I have to do is double click the bf2.exe file in the "Copy of battlefield 2" folder.

            Source- http://largedownloads.ea.com/pub/pat...ncremental.zip
            Reproduced Successfully? Yes, cannot open bf2.
            Evidence- Im not the only one.

            Comment

            • Galdigor

              #21
              Re: 1.4 Feedback and Error Reporting

              Movie

              16Player singleplayer (bots) Vehicles enabled

              (you will only see bots fighting against eachother i'm somewhere on top off a building)
              i recorded this with the command : demo.recorddemo [NAMEDEMO]
              watched it with Battlelauncher

              Computer :
              AMD s929 Athlon 64 3000+ 1800FSB 512KB box
              GiGabyte GF 6600GT 128 MB DDR DVI silentpipe
              DDR400 adata 2x 512MB Dual Channel Retail
              Soundcard : intergraded
              srry i can't find any more i hope this is enough
              btw i don't have any idea what all off this means so i just posted every thing i could find :)

              Comment

              • damunk

                #22
                Re: 1.4 Feedback and Error Reporting

                Originally posted by Ph1L
                CPU: P4 2,4 ghz
                RAM: 4x512 PC4400
                GPU: ATI x850
                Incremental patch,
                Inf mode 1

                Having shockpaddles in your hands, gives you x2 health, and heals yourself when getting hit. Only ERYX instant kills you.
                2 knife hits = 1 kill in inf. mode.
                Very much delay in inf. mode.
                -------------------------

                F35B fixed, GREAT ! :)
                AA NOT locking on friendly targets, GREAT!
                No CTD (for me), GREAT!
                Jalalabad map, GREAT!
                Think you just played on my server, still wondering how you got the IP

                Anyway everything is great, except that infantry made is completely messed up. They should have removed the vehicles and left the gameplay alone, since all they try to change makes the game worse.

                This time on infantry only, you have more health... But what they forgot to do is adjust the damage of the guns corresponding to this health increase. I mean, 2 hits to kill someone with a knife?? You can even throw a c4 on the ground, lie down flat on it, blow it up and walk off without even losing half of your health. Im not even gonna start on the Shock Paddle godmode...( how can you not see that one ?)

                Same goes with all the other guns. Still I think infantry only is a very neat feature, but they should definately have tweaked it a lot more before releasing this beta, it seems as if they hadn't played this themselves AT ALL.

                Play it for 5 minutes and you will see it is unplayable in this state ( funny to look at tho )


                Good job on the F35 vs J10 though, I was very happy when I hopped in a F35 and shot 2 missiles and killed a J10 :)

                greetz,

                damunk

                Comment

                • Ping King

                  #23
                  Re: 1.4 Feedback and Error Reporting

                  CPU: Intel(R) Pentium(R) 4 CPU 2.53GHz
                  GPU: XTreme-G RADEON 9550
                  RAM: 1024MB RAM
                  Soundcard: SB Audigy 2 ZS Audio [A000]
                  Patch Type: 1.4 Beta Incremental
                  Event: Sniper scope zooms, unzoom, then rezooms when you try to zoom or unzoom
                  Source: A laggy server running "Road To Jalalabad" using the M95 on MEC side.
                  Reproduced Successfully?: Yes
                  Evidence: No screens or fraps(sorry).

                  Comment

                  • Liam.

                    #24
                    Re: 1.4 Feedback and Error Reporting

                    Originally posted by Ping King
                    CPU: Intel(R) Pentium(R) 4 CPU 2.53GHz
                    GPU: XTreme-G RADEON 9550
                    RAM: 1024MB RAM
                    Soundcard: SB Audigy 2 ZS Audio [A000]
                    Patch Type: 1.4 Beta Incremental
                    Event: Sniper scope zooms, unzoom, then rezooms when you try to zoom or unzoom
                    Source: A laggy server running "Road To Jalalabad" using the M95 on MEC side.
                    Reproduced Successfully?: Yes
                    Evidence: No screens or fraps(sorry).
                    Thats ONLY lag, nothing to do with 1.4...has done it since release.

                    Comment

                    • jnick

                      #25
                      Re: 1.4 Feedback and Error Reporting

                      Since this thread does have "Feedback" in the name, I wanted to mention something really quick which hasn't been mentioned yet, and since I haven't seen an official Changelog for the OFFICIAL 1.4 Patch, as in what you guys are HOPING to do with the FINAL 1.4 patch, I figured I might as well bring this up.

                      Though there ae more important changes/fixes which need to be made such as the CTD fix (which you addressed) and the unbalanced F-35/J-10 - I think one award changed or "nerf" was forgotten in the 1.3 patch. (which also appears to be addressed).

                      I don't know if it was intended, but the Veteran and Expert Armor badge have not been changed to the same criteria as the other main vehicles badges were; the Helicopter and Aviator badges. The veteran badge still takes 100hrs and the expert takes 400hrs.

                      Did you guys forgot to change the requirements for the Armor Badges, or was it intended to remain with the original requirements? You DID change the requirements of the Vehicle Combat Medals (including armor) but NOT the Armor badge. After all, it is silly that a Medal and Veteran badge takes the same amount of time to achieve.

                      Comment

                      • DanneDA

                        #26
                        Re: 1.4 Feedback and Error Reporting

                        Quite a few, copy'n'pasted all info when I collected it so it's a wee bit much info.


                        CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                        GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                        RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                        Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                        Patch Type - Incremental
                        Event - Looping firing sound still present
                        Source - BF2 Multiplay server, 64players, no infantry only
                        Reproduced Successfully? - No (router crashed)
                        Evidence - None
                        Ping - 30-40
                        FPS - 50+

                        CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                        GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                        RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                        Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                        Patch Type - Incremental
                        Event - Netcode problems (low hit detection etc.)
                        Source - BF2 Multiplay server, 64players, no infantry only
                        Reproduced Successfully? - Yes, reported by several others.
                        Evidence - None
                        Ping - 30-40
                        FPS - 50+

                        CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                        GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                        RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                        Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                        Patch Type - Incremental
                        Event - Ending up with 1 bar of health after firefight as support
                        Source - BF2 Multiplay server, 64players, no infantry only
                        Reproduced Successfully? - Yes (happend about 5 times)
                        Evidence - None
                        Ping - 30-40
                        FPS - 50+

                        CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                        GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                        RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                        Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                        Patch Type - Incremental
                        Event - Serverinfo missing when connecting (in this case the IP:Port)
                        Source - BF2 Multiplay server, 64players, no infantry only
                        Reproduced Successfully? - No (only connected once)
                        Evidence - None
                        Ping - 30-40
                        FPS - 50+

                        CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                        GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                        RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                        Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                        Patch Type - Incremental
                        Event - Unable to spawn, switching side didn't help
                        Source - Local game, Infantry only
                        Reproduced Successfully? - No
                        Evidence - Screenshots, not really useful
                        Ping - N/A
                        FPS - 50+

                        CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                        GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                        RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                        Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                        Patch Type - Incremental
                        Event - Infantry Only set to 1, game started with vehicles.
                        Source - Local game, Infantry only
                        Reproduced Successfully? - No
                        Evidence - Screenshots, not really useful
                        Ping - N/A
                        FPS - 50+

                        CPU - Intel Penitum 4 2.6GHz HT @ 2.99GHz (230 x 13)
                        GPU - nVidia GeForce 6800GS AGP (6800GT core), unlocked to GT @ 400/1000 (original: 350/1000) (core/memory)
                        RAM - 2 x 512 MB Samsung DDR400 + 2 x 512 MB Corsair Value @ 184 MHz (FSBRAM 5:4, 2.5-3-3-8)
                        Soundcard - Integrated AC'97 (Asus P4C800-E Deluxe Mobo)
                        Patch Type - Incremental
                        Event - No names for spawnpoints on Road to Jalalabad, missing Localization info for 1.4 updates (no screens for this)
                        Source - Local game, Infantry only
                        Reproduced Successfully? - No
                        Evidence - Screenshots (attached)
                        Ping - N/A
                        FPS - 50+

                        Comment

                        • colony

                          #27
                          Re: 1.4 Feedback and Error Reporting

                          CPU AMD Sempron 64 2800+ 2.4GHz
                          GPU Nvidia Geforce 6800GS 256MB PCIe
                          RAM 1024MB DDR400
                          Soundcard Integrated
                          Patch Type Incremental 1.4b
                          Game Type normal conquest/dalian plant
                          Event F35 missiles fly toward J10 but cant keep up relegating A2A missiles useless
                          Source In game
                          Reproduced Successfully? Over and over and over again
                          Evidence During ordinary air combat

                          I'm not sure if this is a bug or gameplay balance issue, but it sure makes chinese maps very lopsided. 1.2 missiles were great, every aircraft was hit by them. Sure, we know the missiles were prone to hit friendlies, but why is it that the F35 is a missile magnet and has the worst pitch of all the fighters and aircraft in the game?

                          Im at the point where its like you want us to take the J10 and carrier rape all day long. Is that what you guys want? This has been going on much more often since 1.21 when A2A was nerfed against everything but the F35.

                          I may have to start whoring the J10 and make videos and take screenshots so maybe then you will understand the huge balance issue you have yet to address.

                          Pretty disappointing

                          Comment

                          • WorfoSAUR

                            #28
                            Re: 1.4 Feedback and Error Reporting

                            Is this shock paddle thing only happening in Infantry mode? Or does it occur in all modes?

                            Comment

                            • Revoluti0n
                              Member
                              • Mar 2006
                              • 3032

                              #29
                              Re: 1.4 Feedback and Error Reporting

                              Originally posted by MAD_JIHAD
                              1.4 patch sux the infantry combat is horrible u cant go un prone without waiting 10 seconds to shoot.... vehicle drops are retarded now.. only positive things i noticed were beter registry on vehicles, choppers seem way weaker...
                              Follow the format requested in the OP by IndianScout. If you are not going to follow a simple instruction please do not waste your time or anyone elses.

                              Comment

                              • Red Devil

                                #30
                                Re: 1.4 Feedback and Error Reporting

                                Video resolution used, Ping, and FPS might be good items to list also. Ping especially, because that will cause problems with hit detection, resynchs, etc. Type of internet connection too.

                                Comment

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