Re: vehicle drops take out artillery?
so... do you guys consider this cheap?
I saw it for the first time last night also, and it was also Karkand, and I recognize the name Chewy but it may not have been the same game.
What I don't get is that if it takes C4 to blow up these structures (as far as I know ramming it, tank guns, grenades and SRAW does nothing) then how does a vehicle drop blow it up? I get kind of frustrated at commanders using vehicle drops as weapons... the first couple times it happened to me it was funny but it totally destroys the immersion of the game.
I think (and I admit I'm a new player so perhaps my solution isn't a good one) that there should be a limit to the number of vehicle drops. Say... ten for every 100 tickets. Surely, having 10-20 vehicles to give out to people would be enough for most maps, and if the commander wants to waste them all as apparently disposable weapons then the troops will have to walk everywhere.
so... do you guys consider this cheap?
I saw it for the first time last night also, and it was also Karkand, and I recognize the name Chewy but it may not have been the same game.
What I don't get is that if it takes C4 to blow up these structures (as far as I know ramming it, tank guns, grenades and SRAW does nothing) then how does a vehicle drop blow it up? I get kind of frustrated at commanders using vehicle drops as weapons... the first couple times it happened to me it was funny but it totally destroys the immersion of the game.
I think (and I admit I'm a new player so perhaps my solution isn't a good one) that there should be a limit to the number of vehicle drops. Say... ten for every 100 tickets. Surely, having 10-20 vehicles to give out to people would be enough for most maps, and if the commander wants to waste them all as apparently disposable weapons then the troops will have to walk everywhere.
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