Re: PS3/360/Wii Which One Is For You???
Heres an article to back this up:
Heres an article to back this up:
So, what are the issues some developers are having with the hardware? Well reports have been abound that the PS3 is having problems with slowdown with this being linked to the number of objects and effects being displayed at any given time. With next generation graphical effects and techniques such as HDR lighting, HD resolutions, shadows, antialiasing, parallax mapping, and even normal mapping which thus far have posed no problems for the Xbox 360 the PS3 seems to be having many issues with these. Coding these effects into games is what is expected from developers to be incorporated within next generation titles and the assumption is made that the PS3 will be able to handle these effectively; however reports surfacing and received by us are indicating that the PS3 suffers immeasurable slowdown and unsteady frame rates which are not a result of poor coding but in fact the fault of the PS3 architecture and Nvidia graphics processor.
It's widely reported amongst those who have had hands on experience with both the Xbox 360 and PS3 that the Xbox 360's graphics processing ability is superior to that of the PS3 and it appears that there may be some issues here. Some have gone as far as estimating that the PS3's graphics processing ability is about 75-85% of the Xbox 360's. However the validity of the claims is questionable since there are simply too many variables to consider. On the surface it would look like ATI's Unified Shader Architecture which is used in the Xbox 360 is paying dividends and allowing developers to get the required results from the system.
Looking at programming for the PS3 and on the general processing side of things it has the multiple processors which according to a few reports are a pain to work with in general. On paper the PS3 has a massive amount of power available, but in reality this is proving difficult to hook into and a lot of the raw power is simply unusable. As always it’s clear that once developers become more accustomed to using the PS3 and the development tools/profilers improve then better results will be accomplished. However the same can be said for those developers working with the Xbox 360. It’s a learning process which hasn’t been aided by the fact that many development teams received their PS3 final dev kits late and doesn’t bode well especially when big name companies are also reported to be having the same problems with the PS3 with Sony engineers being unable to resolve the extensive list of the problems developers are experiencing. We are now hearing insider reports which go as far as claiming that a tried and proven game engine and graphical techniques used within a game currently available for the Xbox 360 is unable to sustain performance on the PS3.
It's widely reported amongst those who have had hands on experience with both the Xbox 360 and PS3 that the Xbox 360's graphics processing ability is superior to that of the PS3 and it appears that there may be some issues here. Some have gone as far as estimating that the PS3's graphics processing ability is about 75-85% of the Xbox 360's. However the validity of the claims is questionable since there are simply too many variables to consider. On the surface it would look like ATI's Unified Shader Architecture which is used in the Xbox 360 is paying dividends and allowing developers to get the required results from the system.
Looking at programming for the PS3 and on the general processing side of things it has the multiple processors which according to a few reports are a pain to work with in general. On paper the PS3 has a massive amount of power available, but in reality this is proving difficult to hook into and a lot of the raw power is simply unusable. As always it’s clear that once developers become more accustomed to using the PS3 and the development tools/profilers improve then better results will be accomplished. However the same can be said for those developers working with the Xbox 360. It’s a learning process which hasn’t been aided by the fact that many development teams received their PS3 final dev kits late and doesn’t bode well especially when big name companies are also reported to be having the same problems with the PS3 with Sony engineers being unable to resolve the extensive list of the problems developers are experiencing. We are now hearing insider reports which go as far as claiming that a tried and proven game engine and graphical techniques used within a game currently available for the Xbox 360 is unable to sustain performance on the PS3.
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