BF2 is now a 'slow' game...

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  • WolfAlmighty
    Artillery Magnet
    • Jan 2007
    • 2113

    #31
    Re: BF2 is now a 'slow' game...

    If your team needed squadhopping to win a match, then the problem isn't the removal of squadhopping it's your overall tactics. Yes, I've squadhopped, and I'm sure everyone else here has as well, but I'm with troybob when I say good riddance to it. It seemed cheesy even when I did it that one moment one person was SL and the next moment they die, he leaves and rejoins the squad, respawns, then cycles back in to the squad leader. The way it used to work, it was a falsehood to even call it a squad leader. That person should have been called 'the current mobile spawnpoint'. Now, there is an emphasis on keeping your SL alive, and as an SL there is a purpose of staying back from the action and letting your squad do the work of capping flags, etc. If squad hopping ruined your style of gameplay, then you were never a good 'Squad Leader' to begin with since you probably just charged right in to the middle of the firefight with little regard of your own safety because the actual 'squad leader' position held no more importance than any other soldier on the battlefield. And if you think it's not as action packed to stay back as an SL, or you won't get as many points, etc. then you're probably right, and you're also probably not cut out to be a squad leader. SLs, like good base-defenders, focus more on getting the team win, and being able to use the SL as a spawn point closer to the action will now be worth 10x more than it was before. It'll give a squad an incentive to stick together, to protect the SL, and in time you'll see that the team that manages its squads well and keeps the SLs alive and active will be the teams winning the games.

    In short, I'm glad it was removed, and hopefully this will now force people to think tactically and use the SL (and the squad feature in general for that matter) the way it always should have been from the get-go.

    ~Wolfgang

    Comment

    • [CR]K|Cpt.TwinSpire

      #32
      Re: BF2 is now a 'slow' game...

      Originally posted by The_Misfit
      Ahmen brother....

      A sniper squad? ffs, I have maybe 14 hrs with that kit lol, most spent running as fast as I can for a helo.

      The particular person I was playing with is an infantry whore like myself. With me as Assualt, and him Medic, we can roll full squads, but thanks EA, won't be able to cycle and do so
      I was just giving options if you like to play 2 man squads, AH teams is another small squad... like you I have maybe 5-10 hours as a sniper (if even that) so I don't really see your point.

      If you can "roll" whole squads with just the 2 of you... what is your point... you should be good enough to stay alive...

      and no I am not a noob, I just have played on real tourney teams that use REAL teamwork and tactics and do NOT rely on unintended use of the squad system to do what ever I want...

      Like mentioned byt the poster right above me, it will get better. Let me tell you a 64 man match where the squads are together and doing their jobs to help the whole team is waaaaay more fun then scoring tons of kills and points.

      I love it when I get on a server and there is a decent commander and the squads are fairly spread out covering thier "zone", teaming up for the tough point take downs. Yes they are fairly rare but these servers/matches are the most fun... You get to know what it really is like to work together and win as a team (and you always win).

      Comment

      • imported_DwarfVader

        #33
        Re: BF2 is now a 'slow' game...

        Originally posted by Wolfgang Abenteuer
        If your team needed squadhopping to win a match, then the problem isn't the removal of squadhopping it's your overall tactics. Yes, I've squadhopped, and I'm sure everyone else here has as well, but I'm with troybob when I say good riddance to it. It seemed cheesy even when I did it that one moment one person was SL and the next moment they die, he leaves and rejoins the squad, respawns, then cycles back in to the squad leader. The way it used to work, it was a falsehood to even call it a squad leader. That person should have been called 'the current mobile spawnpoint'. Now, there is an emphasis on keeping your SL alive, and as an SL there is a purpose of staying back from the action and letting your squad do the work of capping flags, etc. If squad hopping ruined your style of gameplay, then you were never a good 'Squad Leader' to begin with since you probably just charged right in to the middle of the firefight with little regard of your own safety because the actual 'squad leader' position held no more importance than any other soldier on the battlefield. And if you think it's not as action packed to stay back as an SL, or you won't get as many points, etc. then you're probably right, and you're also probably not cut out to be a squad leader. SLs, like good base-defenders, focus more on getting the team win, and being able to use the SL as a spawn point closer to the action will now be worth 10x more than it was before. It'll give a squad an incentive to stick together, to protect the SL, and in time you'll see that the team that manages its squads well and keeps the SLs alive and active will be the teams winning the games.

        In short, I'm glad it was removed, and hopefully this will now force people to think tactically and use the SL (and the squad feature in general for that matter) the way it always should have been from the get-go.

        ~Wolfgang
        Good luck finding someone willing to be THAT kind of squadleader.

        Currently (as before) there is NO benefit to being a squadleader to the individual. Yes there is one to the team, but I'm sorry you might fine 1 in every 1000 players willing to be the SL you are talking about. Squad hopping made that a non-issue, it allowed for the the dynamic of a mobile spawn point to work in a system flawed to begin with.

        So again, good luck finding this mythical SL who will avoid combat and hang back away from getting flag cap points, getting kills, or doing anything other then say being a medic and maybe reviving people when it's safe or being a support and spamming ammo packs. He doesn't exist, because people want to PLAY the game, not sit on their a$$es being "just the mobile spawn point."

        Comment

        • troybob
          Member
          • Sep 2007
          • 2823

          #34
          Re: BF2 is now a 'slow' game...

          Originally posted by DwarfVader
          Good luck finding someone willing to be THAT kind of squadleader.
          *raises hand*

          Originally posted by DwarfVader
          Currently (as before) there is NO benefit to being a squadleader to the individual.
          teamwork=benefit

          i play the game to have fun - and sometimes fun isn't on the front-lines.

          Originally posted by HypnosisFX
          Dont listen to this idiot and the other idiot from my post, there both tart cart kids and just dont understand the point we are making. i can bet over 75% of the community hates thhis feature. Server side otion should of been in place.
          you can bet all you want but the fact is that only about 10% of BF2 players post on any bf2 forums.

          Comment

          • ODBoy

            #35
            Re: BF2 is now a 'slow' game...

            Originally posted by Wolfgang Abenteuer
            If your team needed squadhopping to win a match, then the problem isn't the removal of squadhopping it's your overall tactics. Yes, I've squadhopped, and I'm sure everyone else here has as well, but I'm with troybob when I say good riddance to it. It seemed cheesy even when I did it that one moment one person was SL and the next moment they die, he leaves and rejoins the squad, respawns, then cycles back in to the squad leader. The way it used to work, it was a falsehood to even call it a squad leader. That person should have been called 'the current mobile spawnpoint'. Now, there is an emphasis on keeping your SL alive, and as an SL there is a purpose of staying back from the action and letting your squad do the work of capping flags, etc. If squad hopping ruined your style of gameplay, then you were never a good 'Squad Leader' to begin with since you probably just charged right in to the middle of the firefight with little regard of your own safety because the actual 'squad leader' position held no more importance than any other soldier on the battlefield. And if you think it's not as action packed to stay back as an SL, or you won't get as many points, etc. then you're probably right, and you're also probably not cut out to be a squad leader. SLs, like good base-defenders, focus more on getting the team win, and being able to use the SL as a spawn point closer to the action will now be worth 10x more than it was before. It'll give a squad an incentive to stick together, to protect the SL, and in time you'll see that the team that manages its squads well and keeps the SLs alive and active will be the teams winning the games.

            In short, I'm glad it was removed, and hopefully this will now force people to think tactically and use the SL (and the squad feature in general for that matter) the way it always should have been from the get-go.

            ~Wolfgang
            Well said, I totally agree. I or the guys I play with have rarely exploited the now gone Squad hopping trick, belive it or not we have a Squad Leader who does his job well and as was originally intended by keeping slightly back ,not goin all rambo on us etc etc. And Dwarf why not have a squad member play as medic who will revive ure SL and not run aroung Kark like a headless chicken 'Racking up' those oh so precious points.

            Comment

            • Strega

              #36
              Re: BF2 is now a 'slow' game...

              Originally posted by ODBoy
              Well said, I totally agree. I or the guys I play with have rarely exploited the now gone Squad hopping trick, belive it or not we have a Squad Leader who does his job well and as was originally intended by keeping slightly back ,not goin all rambo on us etc etc. And Dwarf why not have a squad member play as medic who will revive ure SL and not run aroung Kark like a headless chicken 'Racking up' those oh so precious points.
              If there was a benefit to being a SL, I would be all for this change. I think the SL should get flag assist and capture points, if any member of his squad caps a flag.

              They need to rethink the way it's done, because in pubs, it's just assenine the way it is now.

              Comment

              • RocketPunch

                #37
                Re: BF2 is now a 'slow' game...

                Originally posted by Wolfgang Abenteuer
                If your team needed squadhopping to win a match, then the problem isn't the removal of squadhopping it's your overall tactics. Yes, I've squadhopped, and I'm sure everyone else here has as well, but I'm with troybob when I say good riddance to it. It seemed cheesy even when I did it that one moment one person was SL and the next moment they die, he leaves and rejoins the squad, respawns, then cycles back in to the squad leader. The way it used to work, it was a falsehood to even call it a squad leader. That person should have been called 'the current mobile spawnpoint'. Now, there is an emphasis on keeping your SL alive, and as an SL there is a purpose of staying back from the action and letting your squad do the work of capping flags, etc. If squad hopping ruined your style of gameplay, then you were never a good 'Squad Leader' to begin with since you probably just charged right in to the middle of the firefight with little regard of your own safety because the actual 'squad leader' position held no more importance than any other soldier on the battlefield. And if you think it's not as action packed to stay back as an SL, or you won't get as many points, etc. then you're probably right, and you're also probably not cut out to be a squad leader. SLs, like good base-defenders, focus more on getting the team win, and being able to use the SL as a spawn point closer to the action will now be worth 10x more than it was before. It'll give a squad an incentive to stick together, to protect the SL, and in time you'll see that the team that manages its squads well and keeps the SLs alive and active will be the teams winning the games.

                In short, I'm glad it was removed, and hopefully this will now force people to think tactically and use the SL (and the squad feature in general for that matter) the way it always should have been from the get-go.

                ~Wolfgang
                good point!

                Those people who complained about elimination of squardhopping will render the SL useless, is very obivious that they've never served under a SL who knows what they are doing. I've played in unranked servers with people who know what they are doing (from SM to SL to CO), and never squardhop even before the patch, and its NEVER slow pace.

                Comment

                • WolfAlmighty
                  Artillery Magnet
                  • Jan 2007
                  • 2113

                  #38
                  Re: BF2 is now a 'slow' game...

                  I think you're overexaggerating with the whole 'only good for mobile spawn point' issue. Sure, as an SL you have to be more cautious than the average soldier, but you can still get kills, points, etc. Instead of bum rushing a flag, hang back and cover your troops as they advance. Often times the flag cap radius is surrounded by the actual spawn locations of that flag, so what you do as an SL is stay out of that radius and watch for spawning troops as they appear. When the troops DO appear, the first thing they'll do most of the time is go after the people on the flag, so as SL you can pick them off before they get your guys (here's where you get your kills), or spot them and warn your squad that they're there, or should it come to be that your squad gets killed, they can now spawn on you who is only a few metres away instead of at the closest flag. Often times as an SL once it goes white I'll run in and help my squad cap it since there will be no more spawning troopers (especially if it's a small squad and it makes the capping quicker).

                  Moreover, you can't blame EA's system if people aren't willing to use it. It's not EA's fault that so many in the community are only concerned with their own kills, score, etc. that they aren't willing to take full advantage of the squad system to help win the game. That's the fault of the gameplayers, not the game.

                  ~Wolfgang

                  Comment

                  • troybob
                    Member
                    • Sep 2007
                    • 2823

                    #39
                    Re: BF2 is now a 'slow' game...

                    Originally posted by DwarfVader
                    Way to read the post moron...

                    Congrats you are the 1 in 1000 people who apparently doesn't want to get some kills, who would like to cap some flags. Apparently you ARE the mythical person who is content to be the mobile spawn point and nothing else. Because in the current system for you to be an EFFECTIVE squad leader, that is now your job. Human Mobile Spawn Point.
                    lol awwww.....

                    here's the reality:

                    there's lots of people willing to be SL's. Ever played DC? I loved using the HiP as a mobile spawn point - and that has no guns. I like to call it teamwork.

                    Here's another reality:

                    If you think that SL's will get no action, then you're not looking at it from both angles. If I'm on the other team, I'll hunt the SL and give him something to do real quick, because I don't want any SL's around my bases thank you very much.

                    So if you think being a squad leader post 1.3 is just sitting in the bushes drinkin beer and not playing at all, you're a horrible squad leader.

                    You don't have to sit in the bushes - you just have to be a careful leader. Can't hack it? Then be my squad member.

                    Originally posted by Wolfgang Abenteuer
                    Moreover, you can't blame EA's system if people aren't willing to use it. It's not EA's fault that so many in the community are only concerned with their own kills, score, etc. that they aren't willing to take full advantage of the squad system to help win the game. That's the fault of the gameplayers, not the game.

                    ~Wolfgang
                    well said!

                    Comment

                    • TrenchDigger

                      #40
                      Re: BF2 is now a 'slow' game...

                      Originally posted by Strega
                      It was a 64 Map of Karkand, and it was FULL. The game was horrifically slow. Now armor rules that map with ease since they are SOOO much faster than everyone else now. The squad hopping allowed you to somewhat keep up with armor.

                      Armor has always ruled that map. The patch did not change that. It will just take a more coordinated effort to attack flags and vehicles.

                      Its a game, overcome and adapt.

                      Comment

                      • RocketPunch

                        #41
                        Re: BF2 is now a 'slow' game...

                        Originally posted by DwarfVader
                        Good luck finding someone willing to be THAT kind of squadleader.

                        Currently (as before) there is NO benefit to being a squadleader to the individual. Yes there is one to the team, but I'm sorry you might fine 1 in every 1000 players willing to be the SL you are talking about. Squad hopping made that a non-issue, it allowed for the the dynamic of a mobile spawn point to work in a system flawed to begin with.

                        So again, good luck finding this mythical SL who will avoid combat and hang back away from getting flag cap points, getting kills, or doing anything other then say being a medic and maybe reviving people when it's safe or being a support and spamming ammo packs. He doesn't exist, because people want to PLAY the game, not sit on their a$$es being "just the mobile spawn point."
                        Try an unranked server and learn to let go the meaningless stats! LOL! Where everbody plays a role in winning and NO ONE HANGS AROUND THE JET/CHOPPER SO THEY CAN GET SHOT DOWN AFTER FLYING FOR 10 SECS. TO THOSE PEOPLE GET MS FLIGHT SIM INSTEAD.

                        Comment

                        • Strega

                          #42
                          Re: BF2 is now a 'slow' game...

                          Originally posted by troybob
                          Here's another reality:

                          If you think that SL's will get no action, then you're not looking at it from both angles. If I'm on the other team, I'll hunt the SL and give him something to do real quick, because I don't want any SL's around my bases thank you very much.
                          You can't hunt an ememy SL, you can't tell who they are....

                          Your reality is flawed.

                          Comment

                          • Wheelman56

                            #43
                            Re: BF2 is now a 'slow' game...

                            I'm glad squadhopping is gone, especially for competitive play. The squadhopping was just ridiculous, if you capped a base and there was 1 guy still lingering around hiding, suddenly 1 guy would magically be 6 guys. Ridiculous. I'll have to say I'm happy with this change, although it does seem to slow the game down a bit. I mean, they didn't have to put spawning on squad leaders in the game at all, but they did. Good thing they touched it up a bit to make the game a little less ridiculous. But of course, when something makes the game harder people will always complain... look how happy some people were that they could spam claymores all over and get lots of 0% skill kills without fear of teamkilling. And also look how upset people got when they found out you wouldn't be able to jump and shoot anymore. The community will always complain when you remove lame tactics that they love to use.

                            Comment

                            • Strega

                              #44
                              Re: BF2 is now a 'slow' game...

                              Originally posted by TrenchDigger
                              Armor has always ruled that map. The patch did not change that. It will just take a more coordinated effort to attack flags and vehicles.

                              Its a game, overcome and adapt.
                              Overcome and adapt with a bunch of pubbers....RIGHT. LOL.

                              Like I've said, for organized matches, these changes are fine. For the average daily pub player, it has totally wrecked BF2.

                              Comment

                              • imported_DwarfVader

                                #45
                                Re: BF2 is now a 'slow' game...

                                Originally posted by ODBoy
                                Well said, I totally agree. I or the guys I play with have rarely exploited the now gone Squad hopping trick, belive it or not we have a Squad Leader who does his job well and as was originally intended by keeping slightly back ,not goin all rambo on us etc etc. And Dwarf why not have a squad member play as medic who will revive ure SL and not run aroung Kark like a headless chicken 'Racking up' those oh so precious points.
                                But I do play as medic, esp on Karkand... And I will keep my SL alive as long as possible. But my point is this:

                                If you want to be an effective SL, you need to stay back, you need to not be directly involved in combat if at all possible, being on a flag would be a bad idea because that is the most likely spot to die and your squad may or may not be alive to revive you assuming there is a medic in your squad. So what is the motivation of a SL in the game? To win, ok sure, great... Now tell me that from now on that is going to be your goal, to be a SL and sit back and be nothing more then a Human Mobile Spawn Point. Now if the SL got points for things those in his squad did, like capping a flag or anything else such that it was in his best intrest (HIS NOT THE TEAMS) to stay back and be a good little spawn point, then sure I would understand. But at the moment, with the way MOST people play the game, you are not going to get that.


                                Look, I'm saying that with the current way the game is setup it's not a good idea. Because there is no advantage to being a SL if you want to be part of the game and not just some mobile spawn point.

                                Comment

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