Are aircraft out of balance?

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Mekstizzle
    Guest replied
    Re: Are aircraft out of balance?

    1. becouse they suck and dont want to practise
    2. becouse they dont have a joystick so they suck
    Or becuase on those maps there are people that TK for the vehicles, and generally all the other stupid sh*t. Such as baseraping, artillery on the mainbase, and other stupid stuff. I play on other maps, but i can see how some people hate it. Especially considering rounds on vehicle maps are really boring if you are not in a vehicle. We need some jet maps where there are tons of jets, some huge dogfights. It wouldn't work well with the current A2A, but still. Actually there are probably custom maps like that, only thing is that those servers are unpopulated..

    Edit: About planes being unbalaned, as an average pilot i'll say that the J10 doesn't need a nerf, just that the F35 needs to be made better. To match with the J10. The MiG's can pretty much hold their ground (erm...sky?) and i find them almost as good as the J10..., so the F35 just needs an improvment. Surely it isn't that bad in rl?

    Leave a comment:


  • BadToad
    Guest replied
    Re: Are aircraft out of balance?

    I got my badges and ribbons blowing the planes outa the sky...sure, you are gunna die a bunch, but just keep pounding em!

    As for planes being out of balance...I am glad the J-10 is unbalanced, otherwise i don't think I would have ever gotten my plane ribbon! But now that i have all my ribbons (save for the impossible WarCollege), I'm happy to just ground-pound my way up again!

    Leave a comment:


  • Paas
    Guest replied
    Re: Are aircraft out of balance?

    Originally posted by pYura
    ppl play Karkand cus there are no planes to own them since they are most likly CANT FLY THEM
    No, they play Karkand because it's quit points. They don't have to worry about almost impossible to counter air strikes (Unless the pilot is just retarded and let's you hit him), and Karkand runs a bit smooth than other maps.

    yes a lot of BF2 players cant fly planes neither helicopters!!
    I agree on the Jet ideal. Yet, choppers? I don't know. I'm about a B+ Pilot and a A+ Chopper Pilot. I strictly use the mouse and keyboard with outraegous sensetivity settings and have no problems.

    1. becouse they suck and dont want to practise
    2. becouse they dont have a joystick so they suck
    I'm assuming you're joking. If not. You're a fool.

    As for the rest of the utterly rehashed and worthless arguements. I don't know what type of perfect world you pilots are living in. I don't know why you work only under the assumption of "realism" when it comes to jets "dominating a battlefield" etc. etc. Well, I guess I do. You don't want A.A. to be a outrageously lethal force against Air assets. Primarly because they would make your job "dependant" on the success of your team. Much like that of a Tank/APC/Helo, etc. Jets are the only vehicle that don't need a solid team effort in order to do their job well. You simply need your primary base, and decent enough skills to Split or Full S and get behind your enemy to unleash your 6 missile payload.

    Ground units? Ha! Just bomb the living daylights out of them. If the mobile Anti-Air gets a lock on you, just find him in your bombing HUD and return to the general direction within' seconds. I promise he'll still be there just ripe for some forcefull raping.

    ...the comparisons to Tanks is just silly. Why should a a Jet be aloted the same level of repair as a tank that's forced to actually deal with an infantry level assault against them? I mean, a Jet has to worry about Static A.A. (...not really, it's a joke and has always been one), Mobile A.A. (It works, if you're willing to subject yourself to a 4 minute long battle against a Jet that involves massive amounts of relocation and timing; opposed to the pilot just having to bomb you once), or other Jets (...with a good pilot of course, otherwise this is worthless as well).

    Tanks have the entire demension of the game to worry about. Tanks have to worry about a simple Spec-Ops soldier, all they way up to a Jet, all the while being sluggish as a tradeoff for thier power.

    Jets? Power, Speed, Durability. All in one package, without a "direct" means to take it out without a ground playing putting out 500-600% the effort of the pilot who simply has to outrun the outrageously short A.A. locking range.

    ...now. I'm not going to argue and say planes should be Nerfed (Armor reduced, but that won't hurt anything if you pilotd are as "good" as you claim to be). Yet Anti-Air does need some work.

    Simple fix? Give the Pre1.2 range back! I noticed that EA managed to just shaft the hell out of every ground unit and pray we didn't notice. They change the A.A. in 1.2 to be an almost "Surefire Hit". So, they reduce the range. Yet, when they change the A.A. back to being a weapon fo pure "chance" we are still stuck with the same craptacular locking distance?

    ...so in the end we have basically earned nothing? This entire topic just gets under my skin.

    {WP}Paas

    Leave a comment:


  • zipp0r
    Guest replied
    Re: Are aircraft out of balance?

    on the rare occasions that im near an AA site and use it, i kill several planes and several choppers in a few mins.
    if you cant work out how to use them, then you should quit and play something else, maybe solitaire would be easier??

    Leave a comment:


  • [chill]Paul
    Guest replied
    Re: Are aircraft out of balance?

    I am with you Cons, no matter what I do with the AA kit, I cannot hit let alone shoot down a fast jet. Rotary yes, but not the jets.

    To be honest airframes are very fragile bits of kit (less AH64 or A10 which are built to sustain groundfire). I have been in the military for over 20 years and have seen my fair share of what small arms fire can do!:hmm:

    All of the aircraft in BF2 are too strong to any form of ground fire. I would like to see any helicopter keep flying once it had been hit by an AT missile! I

    Leave a comment:


  • Consultant01
    Guest replied
    Re: Are aircraft out of balance?

    assuming he doesn't know how to use flares? I dont get it. Maybe I dont understand fully how this works from the pilots Point of View...

    Does your HUD not scream "MISSLE LOCK" if you are beyond a certain range?

    Every time I fire AA at a jet (coming at me, flying parallel to me, or flying away from me one of the following happens...EVERY TIME)

    1. The Jet drops flares and my missles lose their target.
    2. The Jet drops beyond Line of Sight and my missles lose their target.
    3. The jet hits its afterburners or otherwise high-tails it out of visual range and I am unable to maintain lock on them, thus my missles lose their target.
    4. I wait for the jet to blow its flares and THEN fire missles which gives them even more time to get out of range.

    The only thing Ive ever shot down with AA is helicopters because they cant scoot out of range as fast.

    If I'm doing something drastically wrong please tell me, Im always looking to learn.

    Leave a comment:


  • PBAsydney
    Guest replied
    Re: Are aircraft out of balance?

    Uhm, stay out until you are out of ground radar sight, then hop in and pop him two...

    Leave a comment:


  • [CR]K|Cpt.TwinSpire
    Guest replied
    Re: Are aircraft out of balance?

    Originally posted by metallicaguitrst
    You have to wait until the jet passes you up, so he doesn't see you on his HUD.
    hmmm have you ever had time to lock and get a hit in once the jet passes? It can be done especially if the pilot is a noob and going slow so he can hit something. At times you can get one rocket off... In most cases though the plane is out of range unless they decide to turn and stay in your range.

    As I said... I think the answer is more AA placements, or longer range, or infantry AA kit...

    I don't think the over powering of planes is a deal breaker since the patches it has been vastly improved but I think it could be a bit better.

    Leave a comment:


  • Consultant01
    Guest replied
    Re: Are aircraft out of balance?

    id like to see a video of a well used AA actually killing a few jets...

    I've seen the videos of the jets "pwning 1337 style", where is the other side?

    Leave a comment:


  • XmetallicaXguitarstX
    replied
    Re: Are aircraft out of balance?

    Listen up AA people

    You guys are saying that planes will take you out before you have a chance to lock etc etc..

    That is because you aren't good with AA. AA is PERFECT how it is right now. If you can't kill a jet, you either suck, or it is a good pilot.

    The reason I say that it is perfect, all of you people complaining, you VERY OBVIOUSLY have no idea how to properly use the AA. If you get in the AA when the jet is coming at you... that = death. You have to wait until the jet passes you up, so he doesn't see you on his HUD. Of course, this won't work on everyone, but it will cover the majority. Like me, If I am flying low I take out every AA that I feel is being used.. like the most popular AA's even if I don't see the HUD thing.

    Like on wake, if I am on the US and flying low (around 300 give or take), I will take out that left AA at north village EVERY time if the chinese has the base. Of course, If I am flying high (600-900), obviously it doesn't matter and I just fly past.

    Leave a comment:


  • zipp0r
    Guest replied
    Re: Are aircraft out of balance?

    Originally posted by Consultant01
    And also, an APC cant zip back to the carrier/airstrip for a repair/rearm fly-by.
    no it just goes back to a supply crate or another tank and repairs itself at a faster rate than a plane.

    Leave a comment:


  • Consultant01
    Guest replied
    Re: Are aircraft out of balance?

    Originally posted by pYura
    In Karkand it is enough to have 2 superb APC drivers to win the round, in sqóhrqui its enought to have a good pilot and a good gunner for the chopper, there is nothing special about jets...
    So theris nothing wrong with jets vs ground units nor f-35 - J-10 since I there are a plenty of maps other than pla vs USMC and a lot a of noobs who can takek the advantage of the J10....
    You are obviously a pilot with his mind set on rationalization, so I will offer a friendly counter-point...

    APC's on Karkand (since you brought them up) are vulnerable to AT rockets, AT Mines, and C4 and given the fact that roof access is so readily available, the AT kits are a particularly fussy situation.

    And also, an APC cant zip back to the carrier/airstrip for a repair/rearm fly-by.

    But again, I'm just offering devil's advocate arguments. (that happen to make a fair amount of sense if I do say so myself.)

    the count so far...

    63.23% say they either Strongly or Somewhat agree that aircraft are out of balance.

    29.41% say they either Strongly or Somewhat disagree that aircraft are out of balance.

    7.35% dont know.

    2.15:1 margin so far.

    Leave a comment:


  • Sub_zer0
    Guest replied
    Re: Are aircraft out of balance?

    you know ea aint gonna dd any thing after this next patches tere will be no more big patches until new bf comes out. So nothing major will happen aside from some tweks so enough with give inf stingers etc.

    Leave a comment:


  • Khan Project
    Guest replied
    Re: Are aircraft out of balance?

    i think that is AA was increased to fog distance than it would be more ballenced.

    Leave a comment:


  • pYura
    Guest replied
    Re: Are aircraft out of balance?

    Originally posted by Korg
    OK,

    In general the aircraft are balanced. But here are some suggestions.

    1. Make all fighter aircraft the *same* i.e. make it pilot skill+luck not plane type that will determine the winner in a dog fight. The J-10 is too powerful vs the F-18C/D or the F-35B given equal pilots. (Face it the REAL Chinese J-10 has yet to take off.)

    2. Also make all the Fighter-Bombers the *same*. (The F-15E in the game is a slug compared to the Su-34, Su-30 AND the F-15E in the real world.)

    3. Add an unlock for the AT kit for a shoulder carried stinger. The fixed gun positions on the maps are too easy for the pilots to kill. A single stinger cannot bring down an undamaged jet, but multiple hits can. (same as tanks and APC's)

    4. Make flares an expendable item, not a time-delay item. I.e. you can pop off multiple rounds of flares but then have to go and re-arm just like missles and bombs.

    5. The mobile AA is fine the way it is.

    Korg sends
    I fully afree with these, and a sholder carried ESSEX would be nice too just joking

    Leave a comment:

Working...