Re: People that go for choppers
But isn't it true that if you had a good pilot/gunner, you could be more effective?
As I stated above, you could try making a squad when you're in a chopper, and inviting whoever gets in there with you into it. Then you can use voice to communicate and preform better. If he's a noob, you can teach him.
I do this all the time. I had a great BR file that showed the difference a single round can make to a noob gunners preformance. In the begining, he was chaingunning tanks. By the end, he was bingoing choppers with TVGMs consitantly. It also included several pounces on the enemy's solo attack chopper.
Be realistic about it. "Smart" isn't one sided. A smart 2 man crew can hang around perimeters just as easily as a soloer can, but the crew can fire, maneuver, and close to gun range, as well as make those long range pick shots.
That said, I can see one instance where soloists would be a major asset... low player number comp matches. Tying up 2 players for a single asset is a disadvantage when you don't have many players. If this is the case you're talking about, then I agree that soloists are vital. In large pubs tho, I'd much rather see crews up there.
Originally posted by Sloi
As I stated above, you could try making a squad when you're in a chopper, and inviting whoever gets in there with you into it. Then you can use voice to communicate and preform better. If he's a noob, you can teach him.
I do this all the time. I had a great BR file that showed the difference a single round can make to a noob gunners preformance. In the begining, he was chaingunning tanks. By the end, he was bingoing choppers with TVGMs consitantly. It also included several pounces on the enemy's solo attack chopper.
Not the smart ones who attack everything from the perimeter. If you get the occasional solo '*******' type, once you get taken down, you'll never get off the ground. You can usually find those guys on the 24/7 FHM server playing Chinese.
That said, I can see one instance where soloists would be a major asset... low player number comp matches. Tying up 2 players for a single asset is a disadvantage when you don't have many players. If this is the case you're talking about, then I agree that soloists are vital. In large pubs tho, I'd much rather see crews up there.
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