I'm getting really sick of playing FPS games (or any games with guns for that matter) with the same phony bologna gun effects ripped from sound libraries. How many times have we all heard the Doom3 shotgun sound effect? I can't count the number of movies and games I have heard this effect in. Although tbh it is a cool sounding effect; it's way too overused! One of my main beefs is the CS sound effects which have a pretty nasty contrast with the rest of the awesome sound effects in source. Since when did beating on a cardboard box count as the sound of a 45.? (UMP, MAC-10). The AK sounds like someone went to town in soundforge with a wav of a barking dog!
The shotgun in FEAR is another sound effect I have heard many many times. The rest of the gun sounds aren't that bad in FEAR and seem pretty original though. HL2 had terrible gun sounds too, although they were much better than Doom3's pathetic pea shooter effects. Then there's BF2... WOW! The first time I played the demo my jaw just dropped after hearing all the varied and realistic effects. Every weapon sounds, looks, and feels how it should and the third person sound effects are just the icing on the cake! These sounds are so good that I now use a BF2 soundpack for CS:S. Now these are some sounds that I would not mind being used over and over!
In conclusion, any developer that is working on an FPS game should realize that the gun sound effects (as well as the models and animations) can make or break an FPS game! Stop using crap hollywood effects!
The shotgun in FEAR is another sound effect I have heard many many times. The rest of the gun sounds aren't that bad in FEAR and seem pretty original though. HL2 had terrible gun sounds too, although they were much better than Doom3's pathetic pea shooter effects. Then there's BF2... WOW! The first time I played the demo my jaw just dropped after hearing all the varied and realistic effects. Every weapon sounds, looks, and feels how it should and the third person sound effects are just the icing on the cake! These sounds are so good that I now use a BF2 soundpack for CS:S. Now these are some sounds that I would not mind being used over and over!
In conclusion, any developer that is working on an FPS game should realize that the gun sound effects (as well as the models and animations) can make or break an FPS game! Stop using crap hollywood effects!
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