Why is Karkand the #1 map?
Wasnt Bf2 made with intentions of a Vehicle heavy game?
Then why do we flock to Karkand?
I have my reasons.
I like to pilot planes, heli's, and tanks...but..
I can use any class I want on Karkand, unlike the other maps were some classes are only used for certain situations.
On any map besides Karkand Ive found some classes "boring"..
Sniper, waiting, so many Vehicles having a oppurtunity for tons of action is hard.
Support..no thanks for big maps..I need accuracy if the situation turns into an infantry moment.
Spec Ops..ok, I can blow up some assests..fun I guess..or maybe set a trap for a tank..
Medic..hard to find actually infantry to assist when everyone is in a vehicle.
Assualt..pure infantry..pray for an actaul encounter or gain no points.
That leaves in my opinion Engy for in round repairs, AT for ability to dispose of vehicles.
I cant find a reason to pick any class besides these 2 for a vehicle heavy map. Yes I will choose Spec Ops if Im using Air support jsut the fact that if bailing becomes an option id rather have explosives/accurate gun more then anything.
But I find myself looking at a map and knowing if I dont spawn at a map that offers a "power" vehicle chances are Ill be killed moments later in my trek to the "action"....and theres no fun in dieing
But if I by chance score that "power" vehicle my use is more powerful if I choose Engy or AT...or Spec Ops for Flying assests.
The remedy I would suggest to enhance all the maps...
Extended spawn times on all "power" vehicles (plane,tank,APC,Heli). Increase of transport vehicles.
This change increases the amount of fighting that comes down to infantry do to the fact that after a "power" vehicle is disposed of it cant be back in the fight 30 sec. later. This way if people want to camp a spawn they'll be hurting there team much more by limiting ground troop support and by allowing a team to really push a base instead of a constant battle of who has the biggest vehicle. How many of us know that after your killed you can just respawn at the base you aquired the vehicle and hop back in and never have to fire a single bullet all game...and thats ashame.
Just as people say karkand whores abuse CQC and points, people who only use vehicles abuse the fact that CQC and infantry battles exist.
I know when I jump in a "power" vehicle I know Im gonna dominate and rack up a few kills on fools that got stuck behind or are making that "infantry run" to the flag, I know as long as I find a magic box that lone AT guy is a joke and such. Now when Im infantry..its dipping, diving, resuppling, runnin around watching my ass for bullets nades vehecles etc..its exciting, it gives me a chance to use all my classes for diffrent types of combat between to teams of equal strength..
Give me infantry..give me jumping, hiding, bags, sniping, booby traps, nades, fire fights. I like using the dominating vehicles..but for some reason having an advantage over 90% of the classes on the battlefield takes from the challenge. I love knowing to that if I spawn in an area and a "power" vehicle isnt available for me to ride in or drive that I wont have to face an opposing force in a no win situation for me.
Wasnt Bf2 made with intentions of a Vehicle heavy game?
Then why do we flock to Karkand?
I have my reasons.
I like to pilot planes, heli's, and tanks...but..
I can use any class I want on Karkand, unlike the other maps were some classes are only used for certain situations.
On any map besides Karkand Ive found some classes "boring"..
Sniper, waiting, so many Vehicles having a oppurtunity for tons of action is hard.
Support..no thanks for big maps..I need accuracy if the situation turns into an infantry moment.
Spec Ops..ok, I can blow up some assests..fun I guess..or maybe set a trap for a tank..
Medic..hard to find actually infantry to assist when everyone is in a vehicle.
Assualt..pure infantry..pray for an actaul encounter or gain no points.
That leaves in my opinion Engy for in round repairs, AT for ability to dispose of vehicles.
I cant find a reason to pick any class besides these 2 for a vehicle heavy map. Yes I will choose Spec Ops if Im using Air support jsut the fact that if bailing becomes an option id rather have explosives/accurate gun more then anything.
But I find myself looking at a map and knowing if I dont spawn at a map that offers a "power" vehicle chances are Ill be killed moments later in my trek to the "action"....and theres no fun in dieing
![Big Grin](https://totalgamingnetwork.com/core/images/smilies/biggrin.png)
But if I by chance score that "power" vehicle my use is more powerful if I choose Engy or AT...or Spec Ops for Flying assests.
The remedy I would suggest to enhance all the maps...
Extended spawn times on all "power" vehicles (plane,tank,APC,Heli). Increase of transport vehicles.
This change increases the amount of fighting that comes down to infantry do to the fact that after a "power" vehicle is disposed of it cant be back in the fight 30 sec. later. This way if people want to camp a spawn they'll be hurting there team much more by limiting ground troop support and by allowing a team to really push a base instead of a constant battle of who has the biggest vehicle. How many of us know that after your killed you can just respawn at the base you aquired the vehicle and hop back in and never have to fire a single bullet all game...and thats ashame.
Just as people say karkand whores abuse CQC and points, people who only use vehicles abuse the fact that CQC and infantry battles exist.
I know when I jump in a "power" vehicle I know Im gonna dominate and rack up a few kills on fools that got stuck behind or are making that "infantry run" to the flag, I know as long as I find a magic box that lone AT guy is a joke and such. Now when Im infantry..its dipping, diving, resuppling, runnin around watching my ass for bullets nades vehecles etc..its exciting, it gives me a chance to use all my classes for diffrent types of combat between to teams of equal strength..
Give me infantry..give me jumping, hiding, bags, sniping, booby traps, nades, fire fights. I like using the dominating vehicles..but for some reason having an advantage over 90% of the classes on the battlefield takes from the challenge. I love knowing to that if I spawn in an area and a "power" vehicle isnt available for me to ride in or drive that I wont have to face an opposing force in a no win situation for me.
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