Fallout 3: Point Lookout Review

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69188

    #1

    Fallout 3: Point Lookout Review

    TGN staff member, eldri, sat down with the Point Lookout DLC for Fallout 3 and ventured deep into the mysterious swamps to uncover its darkest secrets. What did he find? Check out his Point Lookout review for the answer to that question!
    Bethesda’s expansions have become somewhat of a benchmark for the quality and quantity of downloadable content over the last few years. With the final batch of Fallout 3 expansions, Bethesda approaches the amount of content in their first next-gen hit, The Elder Scrolls IV: Oblivion. Point Lookout, the supposed beginning of the end for Fallout 3 DLC, adds a substantially sized, new territory, which hasn’t been affected as directly by the nukes as the rest of Maryland was.

    <center>
    Welcome to Point Lookout! You can't see the Lighthouse, but it can see you!</center>
    The Lone Wanderer’s arrival in Point Lookout seems very ominous; as ever, the atmosphere in Point Lookout is as phenomenal as the rest of the Capital Wasteland. This new area is comprised of a pier – complete with a boardwalk, game stands, and a Ferris wheel – and the surrounding swamplands. It gives the expansion a feeling of being set in a voodoo-ridden Southern state. The stereotypes fall into place once the player takes his first steps off the safety of the boardwalk though.
    That's just a sampler. For the full, delicious course you had best grab your double-barreled shotgun and read the rest of his review!
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