First Strike Mod Update

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  • SCHRifle

    #16
    Re: First Strike Mod Update

    We haven't done enough testing to answer your question DoubleVee. Right now, if you were to jump out of the X-Wing, you'd fall due to gravity. Zero gravity hasn't been tested on characters. There's alot of differant conecepts we have for zero gravity and space physics but most of them are just ideas and need tested.

    EDIT: If we did apply zero gravity to players, there would be no way to walk around and battle on foot. We can't give an object a gravitational force so it pulls objects to it. We can only make objects affected by gravity and pulled downward by the world. Who knows what we can come up with, we still need to test alot of ideas.

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    • DrunkenPirate
      Ascended
      • Mar 2005
      • 4210

      #17
      Re: First Strike Mod Update

      Love the X-Wing, keep itup.

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      • ahhsai

        #18
        Re: First Strike Mod Update

        well......in real life if you get out of a ship in space you will explode due to your internal fluids pushing out against the enviroment but ....... i have no idea, coding aint my thing.......:hmm:

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        • jdogg88-Fed

          #19
          Re: First Strike Mod Update

          man this mod is sweet

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          • MMad

            #20
            Re: First Strike Mod Update

            Originally posted by ahhsai
            well......in real life if you get out of a ship in space you will explode due to your internal fluids pushing out against the enviroment but ....... i have no idea, coding aint my thing.......:hmm:
            No you won't. :) The pressure difference from 1 atm to vacuum isn't nearly large enough for explosive decompression.

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            • imported_xEROhOUR

              #21
              Re: First Strike Mod Update

              Originally posted by MMad
              No you won't. :) The pressure difference from 1 atm to vacuum isn't nearly large enough for explosive decompression.
              Biology and Astrophysics aside MMad can I ask you your opinion on our Mod progression ? We are newbies at it but please feel free to speak your mind :)

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              • Charlesbian

                #22
                Re: First Strike Mod Update

                i loved xwing vs. tie fighter, but i also had the itch to gun on one of those large ass capital ships and duke it out in a turolaser duel with another one. looking good guys. if u nail the space-dogfight aspect, uve sold me. as for the exploding thing, yea, ur not gonna explode. if anything ur gonna freeze/suffocate first. or if ur in direct line with sunlight, possibly cook.

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                • Jedi2155

                  #23
                  Re: First Strike Mod Update

                  Originally posted by Dangerdog
                  So does a laser beam effectively act like a physical projectile like a grenade or an AT missile? If so I guess we can expect them to only appear 50% of the time and pass right through objects 80% of the time, especially with the latest patch and the way it’s screwed up the AT projectiles.
                  So maybe thats why Stormtroopers can't hit the side of a barn!! :laugh:

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                  • jimbob

                    #24
                    Re: First Strike Mod Update

                    i just want to know how on earth are you going to get your two legged walker to work would suck if it were modelled for nothing lol

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                    • SCHRifle

                      #25
                      Re: First Strike Mod Update

                      We've discuessed several differant ideas on how to make the walkers walk. My two main methods are multiple rotational bundles and animation. Both have certain advantages, disadvantages, and limitations. I can't say much about this because alot of it is still to be tested. I've done some work on the rotational bundles but haven't had enough animation experience, until now, to test any animations of the walkers.

                      Register on our forums for updates and more information on this and many other topics. Thank you for the comments.

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                      • Towe|ie

                        #26
                        Re: First Strike Mod Update

                        the x-wings are totally awesome!!!!!!!11!
                        keep on the good work!!!!!

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