The team behind the <a href="http://www.totalbf2.com/firststrike/index.php" target="_blank">First Strike</a> mod are back today with a new update. It's week 4 of their dev diaries and the member in the spotlight this time is <b>Steven "SCHRifle" Hardy</b>. Here's what he had to say:<blockquote>Let's talk about what I've been doing for the First Strike team. My first duty was to explore the capabilites of the Battlefield 2 engine, see what it'll take to make a fun and enjoyable Star Wars universe. While studying the editor and the differant capabilites of the engine, I spent most of my time learning how to do differant things like effects, sounds, animations, and anything needed to make something work. As I said above, I didn't have any past experience, atleast nothing compared to what it'll take to make a total conversion MOD. Three months later, I've learned alot of new stuff and I'm confident enough to say that I have what it takes to help make First Strike the best Star Wars MOD to date. I've spent a majority of my time coding the X-Wing, it's proven to be a challenge as it's my first time coding a vehicle for Battlefield 2. Not to mention it's complex hierarchy that's been a pain in the butt. X-Wing in-game testing (Work in Progress)</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH1.jpg"><img src="/news/images/thumb_sshot_lrg_SCH1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH2.jpg"><img src="/news/images/thumb_sshot_lrg_SCH2.jpg"></a><br><a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH3.jpg"><img src="/news/images/thumb_sshot_lrg_SCH3.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH4.jpg"><img src="/news/images/thumb_sshot_lrg_SCH4.jpg"></a></center><blockquote>I've also been working on the laser effects that will be used in First Strike. With Battlefield 2's engine we're sure to bring you some exciting new effects. A green laser in the editor. (Work in Progress).</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH5.jpg"><img src="/news/images/thumb_sshot_lrg_SCH5.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH6.jpg"><img src="/news/images/thumb_sshot_lrg_SCH6.jpg"></a></center><br>Some very nice work being done on this mod. To read the rest of this update, visit their site <a href="http://www.totalbf2.com/firststrike/index.php" target="_blank">here</a>.
First Strike Mod Update
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Re: First Strike Mod Update
This looks like a really cool mod, but unless there is some way to space battle, i think it could be better. i want to see how those laser shots look ingame!Comment
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Re: First Strike Mod Update
So does a laser beam effectively act like a physical projectile like a grenade or an AT missile? If so I guess we can expect them to only appear 50% of the time and pass right through objects 80% of the time, especially with the latest patch and the way it’s screwed up the AT projectiles.Comment
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Re: First Strike Mod Update
You'll see the lasers in-game eventually. Hexadecimal, we're progressing faster than you think, we're just not showing everything in our updates.
No, lasers aren't physical projectiles and I haven't played 1.2 yet so I'll comment on that later.Comment
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Re: First Strike Mod Update
this mod has the potential to be so sick. i hope it works out and comes out soon. and the lasers probably are just animations for what are essentially bullets, so i doubt the accuracy will be an issue.
how are you guys working to make space? will players float off or will they fall? what happens if i'm on like a space carrier and i jump...do i float, or is there like a gravity bubble around objects you walk on? this has got to be one of the most complicated aspects to incorporate. i cant wait to take off a space carrier in an xwing with the death star off in the distance...Comment
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Re: First Strike Mod Update
you wont be able to jump out of a starship it will have the protective blue barrier you see in the movies. there will be gravity within the cap ships so no floating. we got that all plannedOriginally posted by keyratthis mod has the potential to be so sick. i hope it works out and comes out soon. and the lasers probably are just animations for what are essentially bullets, so i doubt the accuracy will be an issue.
how are you guys working to make space? will players float off or will they fall? what happens if i'm on like a space carrier and i jump...do i float, or is there like a gravity bubble around objects you walk on? this has got to be one of the most complicated aspects to incorporate. i cant wait to take off a space carrier in an xwing with the death star off in the distance...
GJ SCH
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Re: First Strike Mod Update
What happens if you just out of an X-wing in space?Originally posted by Aquilayou wont be able to jump out of a starship it will have the protective blue barrier you see in the movies. there will be gravity within the cap ships so no floating. we got that all planned
GJ SCH 
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