First Strike Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    First Strike Mod Update

    The team behind the <a href="http://www.totalbf2.com/firststrike/index.php" target="_blank">First Strike</a> mod are back today with a new update. It's week 4 of their dev diaries and the member in the spotlight this time is <b>Steven "SCHRifle" Hardy</b>. Here's what he had to say:<blockquote>Let's talk about what I've been doing for the First Strike team. My first duty was to explore the capabilites of the Battlefield 2 engine, see what it'll take to make a fun and enjoyable Star Wars universe. While studying the editor and the differant capabilites of the engine, I spent most of my time learning how to do differant things like effects, sounds, animations, and anything needed to make something work. As I said above, I didn't have any past experience, atleast nothing compared to what it'll take to make a total conversion MOD. Three months later, I've learned alot of new stuff and I'm confident enough to say that I have what it takes to help make First Strike the best Star Wars MOD to date. I've spent a majority of my time coding the X-Wing, it's proven to be a challenge as it's my first time coding a vehicle for Battlefield 2. Not to mention it's complex hierarchy that's been a pain in the butt. X-Wing in-game testing (Work in Progress)</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH1.jpg"><img src="/news/images/thumb_sshot_lrg_SCH1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH2.jpg"><img src="/news/images/thumb_sshot_lrg_SCH2.jpg"></a><br><a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH3.jpg"><img src="/news/images/thumb_sshot_lrg_SCH3.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH4.jpg"><img src="/news/images/thumb_sshot_lrg_SCH4.jpg"></a></center><blockquote>I've also been working on the laser effects that will be used in First Strike. With Battlefield 2's engine we're sure to bring you some exciting new effects. A green laser in the editor. (Work in Progress).</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH5.jpg"><img src="/news/images/thumb_sshot_lrg_SCH5.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_SCH6.jpg"><img src="/news/images/thumb_sshot_lrg_SCH6.jpg"></a></center><br>Some very nice work being done on this mod. To read the rest of this update, visit their site <a href="http://www.totalbf2.com/firststrike/index.php" target="_blank">here</a>.
  • Dragunov

    #2
    Re: First Strike Mod Update

    very nice update

    very sweet model of the x-wing

    Keep up the great work!!

    Very well done Steven "SCHRifle" Hardy

    Comment

    • (BG)Patton
      Member
      • Jun 2007
      • 829

      #3
      Re: First Strike Mod Update

      This looks like a really cool mod, but unless there is some way to space battle, i think it could be better. i want to see how those laser shots look ingame!

      Comment

      • Nusirilo

        #4
        Re: First Strike Mod Update

        Originally posted by (BG)patton
        This looks like a really cool mod, but unless there is some way to space battle,
        That's exactly what we are working to achieve, and there has already been progress made on this front :)

        Comment

        • Hexadecimal

          #5
          Re: First Strike Mod Update

          Looks like it's going to be a great mod. It seems to be progressing rather slowly, though.

          Comment

          • Dangerdog
            Member
            • Oct 2007
            • 1011

            #6
            Re: First Strike Mod Update

            So does a laser beam effectively act like a physical projectile like a grenade or an AT missile? If so I guess we can expect them to only appear 50% of the time and pass right through objects 80% of the time, especially with the latest patch and the way it’s screwed up the AT projectiles.

            Comment

            • Dragunov

              #7
              Re: First Strike Mod Update

              well GC has those lasers too and they work very well

              Comment

              • imported_MuZzA
                Member
                • Mar 2006
                • 90

                #8
                Re: First Strike Mod Update

                Nice guys :)

                Muzza/Katarn

                Comment

                • SCHRifle

                  #9
                  Re: First Strike Mod Update

                  You'll see the lasers in-game eventually. Hexadecimal, we're progressing faster than you think, we're just not showing everything in our updates.

                  No, lasers aren't physical projectiles and I haven't played 1.2 yet so I'll comment on that later.

                  Comment

                  • imported_keyrat

                    #10
                    Re: First Strike Mod Update

                    this mod has the potential to be so sick. i hope it works out and comes out soon. and the lasers probably are just animations for what are essentially bullets, so i doubt the accuracy will be an issue.

                    how are you guys working to make space? will players float off or will they fall? what happens if i'm on like a space carrier and i jump...do i float, or is there like a gravity bubble around objects you walk on? this has got to be one of the most complicated aspects to incorporate. i cant wait to take off a space carrier in an xwing with the death star off in the distance...

                    Comment

                    • imported_Dr.D
                      Member
                      • Jul 2007
                      • 608

                      #11
                      Re: First Strike Mod Update

                      Woah that looks amazing!

                      Comment

                      • [FS]AQUILA

                        #12
                        Re: First Strike Mod Update

                        Originally posted by keyrat
                        this mod has the potential to be so sick. i hope it works out and comes out soon. and the lasers probably are just animations for what are essentially bullets, so i doubt the accuracy will be an issue.

                        how are you guys working to make space? will players float off or will they fall? what happens if i'm on like a space carrier and i jump...do i float, or is there like a gravity bubble around objects you walk on? this has got to be one of the most complicated aspects to incorporate. i cant wait to take off a space carrier in an xwing with the death star off in the distance...
                        you wont be able to jump out of a starship it will have the protective blue barrier you see in the movies. there will be gravity within the cap ships so no floating. we got that all planned GJ SCH

                        Comment

                        • Sir. abjam77

                          #13
                          Re: First Strike Mod Update

                          this is going to be frickin sweet, all the models and skins look great, i hope you have some cool maps too. Keep up the good work

                          ps love the gfx

                          Comment

                          • MadSlob
                            Member
                            • Dec 2005
                            • 333

                            #14
                            Re: First Strike Mod Update

                            Incredible work guys!!!Great models and great textures

                            Comment

                            • DoubleVee

                              #15
                              Re: First Strike Mod Update

                              Originally posted by Aquila
                              you wont be able to jump out of a starship it will have the protective blue barrier you see in the movies. there will be gravity within the cap ships so no floating. we got that all planned GJ SCH
                              What happens if you just out of an X-wing in space?

                              Comment

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