First Strike Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    First Strike Mod Update

    There is a new update posted today over at the <a href="http://www.totalbf2.com/firststrike/index.php" target="_blank">First Strike</a> mod website. They are back again with some great new renders to showcase. Here's what they had to say:<blockquote>Before displaying the renders, I'd like to say that in these past few weeks we've made a lot of progress. Besides the work that has been done on modelling and texturing, we have also seen the creation of new sound effects, as well as brand new music. There's also been a lot of work put into correcting some of the things on the X-Wing, many of which you guys have commented on. The next few weeks will hold some exciting progress for our mod, some of which will be previewed in updates in the near future. But enough about the past or the future, let's focus on the present, the update. Without further ado...</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_hothshieldgen.jpg"><img src="/news/images/thumb_sshot_lrg_hothshieldgen.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_imprhvyrep.jpg"><img src="/news/images/thumb_sshot_lrg_imprhvyrep.jpg"></a><br><a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_ltmine.jpg"><img src="/news/images/thumb_sshot_lrg_ltmine.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_landingbaywip2.jpg"><img src="/news/images/thumb_sshot_lrg_landingbaywip2.jpg"></a><br><a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_t1bwip.jpg"><img src="/news/images/thumb_sshot_lrg_t1bwip.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_isdwip.jpg"><img src="/news/images/thumb_sshot_lrg_isdwip.jpg"></a></center><br>As always, a very impressive update from the FS team. To read the entire update, visit their site <a href="http://www.totalbf2.com/firststrike/index.php" target="_blank">here</a>.
  • =[WOW]=Sisko

    #2
    Re: First Strike Mod Update

    Looks cool......VERY cool! cant wait to see what these guys to with the BF2 engine!


    and eh yeah....1st post YAY and all that stuff

    Comment

    • FordMustang

      #3
      Re: First Strike Mod Update

      Wow Those renders look great! The imperial repeater looks very good!

      Comment

      • solodude23

        #4
        Re: First Strike Mod Update

        Yet another awsome update from the First Strike mod team.

        Comment

        • [EoD]Shipwreck

          #5
          Re: First Strike Mod Update

          Sweet! I want to shoot some rebel scum!

          Comment

          • Napalmas

            #6
            Re: First Strike Mod Update

            Rockin'!!!!

            Comment

            • imported_UH60BHPilot

              #7
              Re: First Strike Mod Update

              secks
              lotsa secks

              Nice work guys! This is defiantly a mod to keep your eye on

              Comment

              • imported_Foxen

                #8
                Re: First Strike Mod Update

                When did they say this mod was gonna have it's release? Didn't they say march-april? omg thats just 1 month left.

                Comment

                • MMad

                  #9
                  Re: First Strike Mod Update

                  Originally posted by Foxen
                  When did they say this mod was gonna have it's release? Didn't they say march-april? omg thats just 1 month left.
                  I'd be pretty surprised if they really managed that. :P But who knows.

                  The models are cool, but some of the textures (especially weapons) aren't that hot, imo.

                  Comment

                  • imported_Wrafe

                    #10
                    Re: First Strike Mod Update

                    DOnt qoute me on this, but i very much doubt March is a realistic time period at the moment. But as MMad said, you never know We still have lots to do, and of course there is play testing to think about.

                    Comment

                    • [WOW]BLITZ

                      #11
                      Re: First Strike Mod Update

                      The models are cool, but some of the textures (especially weapons) aren't that hot, imo.
                      Well if you are talking about the laser trip mines, that is the first skin I have ever made and still learning. Maybe you could post some constructive criticism to help me improve? :)

                      Comment

                      • [FS]AQUILA

                        #12
                        Re: First Strike Mod Update

                        Originally posted by MMad
                        I'd be pretty surprised if they really managed that. :P But who knows.

                        The models are cool, but some of the textures (especially weapons) aren't that hot, imo.
                        bit harsh..but any critism is welcome.:)

                        i personally love it blitz

                        we are making alot of progress and have alot in development. the march planned release is still far off, we have alot in the editor and have an amazing new animator who does quality work in a blink of an eye. which you will see soon who knows...

                        take care

                        <FS>Aquila

                        Comment

                        • imported_xEROhOUR

                          #13
                          Re: First Strike Mod Update

                          Originally posted by MMad
                          I'd be pretty surprised if they really managed that. :P But who knows.

                          The models are cool, but some of the textures (especially weapons) aren't that hot, imo.

                          The Laser Trip mine was rendered at a smaller size this interpolated when I created a Template for view ofr the update. Be assured as a "newbie" mod team we do have a very thorough continuity check in place but seeing as we are human (a few Hutts, a Jawa and the odd Ewok), errors do occur.

                          The Lambda in the Screens does not have a skin on and those "Imperial" emblems were put there for a bit of fun :)

                          I am really excited by working with this Team, this update is the "tip" of an iceberg as to progress in coding, textures, models, maps and gameplay.

                          Im very proud to be associated with this Team and I believe the finished product will be as polished as GC if not twinkling in comparison albeit two very different engines :)

                          Comment

                          • Nusirilo

                            #14
                            Re: First Strike Mod Update

                            Originally posted by xEROhOUR
                            (a few Hutts)
                            *looks at HarryB*

                            Comment

                            • Karl

                              #15
                              Re: First Strike Mod Update

                              Brilliant

                              Comment

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