Re: Battlefield 2: Armored Fury Renders
Finally sombody who undestands me.
People who are asying boosterpacks are great have never played bf1942
Originally posted by troybob
I wouldn't call myself ignorant, though you are entitled to your opinion. Yes they made the game. That's a moot point though.
The strategy that seems to be unfolding AFTER the game has been created looks dismal to some. After the success of DC for bf1942 (which I tried out a few times), you would think that EA would be WAAAY more supportive to the mod community - especially because the current BF1942 sales are mostly due to the excellent work of the mod community. Look at the DC forums and you'll see posts like "I just bought BF1942 because a freind showed me DC, but where do I find the installer?".
It's a matter of frustration on the modders' side. It may be all a matter of perception, but seeing EA and DICE pump out expansion/booster pack after another, while still dragging their feet on supporting the mod community is downright frustrating for the mod community (my perception - i don't speak for the mod community).
That point coupled with the fact that these booster packs seem to releasing content that either A) other mods are currently working on or B) should have just been included in a patch.
Look at bf1942. Without expansions (though it did have), we were still treated to Battle of Britain (new plane and game mode), Coral Sea (actually that new game mode came here), Phillipenes (something like 2 new boats), and Cantean (which I believe added some other new vehicles). Also the Japanese were eventually outfitted with correct hand-weapons that were not original content (I believe they had some german guns). This new content came in patches, not in expansions.
With BF2 on the other hand, we got Wake Island. How about some more modern maps with a new toy or two?
Is this on purpose? Probably not, but the strategy seems upsetting for some. Others, not so much, most likely because they were not spoiled by the service we recieved in the BF1942 days.
Fact is: after all the touts about how BF2 will be mod-freindly, BF1942 is still easier to mod.
The strategy that seems to be unfolding AFTER the game has been created looks dismal to some. After the success of DC for bf1942 (which I tried out a few times), you would think that EA would be WAAAY more supportive to the mod community - especially because the current BF1942 sales are mostly due to the excellent work of the mod community. Look at the DC forums and you'll see posts like "I just bought BF1942 because a freind showed me DC, but where do I find the installer?".
It's a matter of frustration on the modders' side. It may be all a matter of perception, but seeing EA and DICE pump out expansion/booster pack after another, while still dragging their feet on supporting the mod community is downright frustrating for the mod community (my perception - i don't speak for the mod community).
That point coupled with the fact that these booster packs seem to releasing content that either A) other mods are currently working on or B) should have just been included in a patch.
Look at bf1942. Without expansions (though it did have), we were still treated to Battle of Britain (new plane and game mode), Coral Sea (actually that new game mode came here), Phillipenes (something like 2 new boats), and Cantean (which I believe added some other new vehicles). Also the Japanese were eventually outfitted with correct hand-weapons that were not original content (I believe they had some german guns). This new content came in patches, not in expansions.
With BF2 on the other hand, we got Wake Island. How about some more modern maps with a new toy or two?
Is this on purpose? Probably not, but the strategy seems upsetting for some. Others, not so much, most likely because they were not spoiled by the service we recieved in the BF1942 days.
Fact is: after all the touts about how BF2 will be mod-freindly, BF1942 is still easier to mod.
People who are asying boosterpacks are great have never played bf1942
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