Experience WWII Mod Update

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  • Chellis

    #16
    Re: Experience WWII Mod Update

    Originally posted by Shadow Knight
    I found your 'You can't get away with this' rather aggresive and not being necessary to say at all.

    But yeah, ignoring you would probaply the best LOL :p
    There is a large difference between "you can't get away with this" and "you can't get away with that quality anymore". Connotation is a large thing.

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    • jimbob

      #17
      Re: Experience WWII Mod Update

      [QUOTE=Shadow Knight]

      to me it looks like they're yellow,

      [QUOTE]

      i want what he's having lol that is too far away from yellow on the colour wheel to even vaguely call it yellow... its edging on mid green lol... i dont mind low poly modelling - as long as the skin makes up for it and is vaguely historically accurate. you show me a photo of a green panzer in the desert and i'll take tht back but at the moment this is looking like a WIP going in the wrong direction :|:

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      • jimbob

        #18
        Re: Experience WWII Mod Update

        EDIT :crapola double post dang - might as well make it worth it - looks like alot more weathering could go in without loosing any detail... get to it boys!!!!!

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        • I-Kodiak-I

          #19
          Re: Experience WWII Mod Update

          yer these pcis look good, should be a good mod

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          • AKJ

            #20
            Re: Experience WWII Mod Update

            Perhaps he meant this as in that quality anymore. But wait, I'm kinda lost here why we talking about connotation? Anyways, nice lookin stuff XWW2!

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            • nigosky

              #21
              Re: Experience WWII Mod Update

              Keep the good work guys. I expect a great map for El Alamein, like XWWII in BF1942.

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              • clarc

                #22
                Re: Experience WWII Mod Update

                nice work guys

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                • Osirus

                  #23
                  Re: Experience WWII Mod Update

                  thanks.

                  As for our quality, Our tanks have alway been less poly than other certian WW2 mods.

                  This makes it so
                  A: You dont need a super computer to run it and
                  B: you can have alot more going on and have it still run smooth.

                  Think in Vanilla BF2 you have squads of infantry, and 1 or 2 tanks around, Now in our mod ( which runs smoother than vanilla BF2) you could have 3 squads but everyone would have there own tank. all drivng together comunicating with eachother.


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                  • AKJ

                    #24
                    Re: Experience WWII Mod Update

                    Very cool Osirus, can't wait to test it out. Btw, with a certain feature we have on our tanks, it will be really cool with the online squads. By the way he said that he had it running smooth on high, while he can't do that in vanilla BF2 without freezing every 5 seconds.

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                    • Icy-Spicy

                      #25
                      Re: Experience WWII Mod Update

                      Nice stuff!

                      And to all you knobs complaining about quality and ****, try make something better yourself, it ain't as easy as it looks.

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