Project Reality PRMM v0.2 Released

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  • Snake101

    #61
    Re: Project Reality PRMM v0.2 Released

    It's a sweet mod already, and I am still downloading!

    Comment

    • artnez.com

      #62
      Re: Project Reality PRMM v0.2 Released

      Originally posted by -=ACE=-
      first i think i found a glitch or something SPECTACULAR.
      sometimes, i had it when i stood by an exploding vehicle, it keeps "hurting" bit by bit, and after a while you die. is this like a shrapnel wound or is it a glitch?
      Not a glitch, PRMM has a bleeding functionality. If you get shot below a particular health amount, you start bleeding until you get patched up by a medic.

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      • -=ACE=-

        #63
        Re: Project Reality PRMM v0.2 Released

        Nice :d:d:d:d


        was at OCS first base, started bleeding. made it to the third base by boat, taken enemy fire, killed them. reached the flag, DEAD. OMG I HATED THAT MOMENT

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        • Carbon

          #64
          Re: Project Reality PRMM v0.2 Released

          Is this playable in single player also?

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          • shotgun2theface

            #65
            Re: Project Reality PRMM v0.2 Released

            yes you can

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            • sito

              #66
              Re: Project Reality PRMM v0.2 Released

              The Gloryhoundz server was rocking all day, then some sort of pb fart cleared it. :cry:

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              • OAKsider

                #67
                Re: Project Reality PRMM v0.2 Released

                Aw, that totally sucks!

                There are more Servers in requiems previous post,
                and I made a list of 'em all over there [RealityMod.com] also.

                - - -

                I fuggrin love PRMM 0.2. What really makes it [among A LOT of
                other features] is the weapon adjustments: i.e. realistic strength.

                ...And the Lilbird totally whoops if you get a sneaky pilot.

                Comment

                • imagenesis

                  #68
                  Re: Project Reality PRMM v0.2 Released

                  Can't wait to play it. BF2 has been getting boring since it's so easy... :) I own most people.

                  DONE!!! Can't wait to play!

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                  • Carbon

                    #69
                    Re: Project Reality PRMM v0.2 Released

                    Ok,I have been playing this mod for 1 day now and have some gripes.First,the AT class sucks because you only have a pistol when not using the AT weapon.I also dont like that fact that the keybinds where changed,namely the x key for popping smoke on vehicles.Now you have to scroll through the menu to select the smoke,which is annoying because you have to do it while moving you vehicle around and using the mouse for the turrets.I dont like the fact that you cant view your health bar and you cant see who you killed or vice versa.So far every server that I have been on has crashed.Also I noticed that when you depress to many keys at once the game will crash.

                    There are some nice new features in the mod,such as Little Bird.I like flying that around.The blood effects are a nice touch and as well the tunnel effects when you are hit.I like the fact that the crosshairs were removed.You can also select you ammo in the shotgun now,choose from slugs or buckshot.

                    I hope the server problems get worked out,because it is a nice mod.

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                    • Paladin-X

                      #70
                      Re: Project Reality PRMM v0.2 Released

                      We increased the damage of the AT rocket. To try and lessen the number of people spawning as AT we removed the primary weapon, otherwise we felt that AT would be unbalanced. This way, the AT soldier will need to rely more on his teammates to provide support and cover fire. Also, C4 was lessened vs armor, so the only real efficient way to deal with tanks (other than a friendly one) is AT. The AT soldier needs a squad and that squad needs him/her.

                      We are looking at various ways to create interdependency between the classes. No soldier should be a one-man army. (Although snipers have become much bolder in our mod, something else that will be looked at)

                      As for the key changes, I agree. Unfortunately, we were unable to find a better combination of keys to use, but we will keep trying to find other ways. We tried binding zoom and/or the coax to a different key, but it only seemed to work with primary fire, secondary fire, and flare fire.

                      As for health bars, there are lots of people that dislike their removal and lots of others that like it that way. We are trying to find a better implementation of a health bar, but have decided to remove it altogether nonetheless. Pretty much, for the time being, if you get shot, seek medical attention asap. Imo vehicles really need some kind of damage meter moreso than infantry, since a vehicle doesn't really know what he's being hit by half the time and doesn't really know if he is damaged or not (unless you hear the flames).

                      Thanks all for your comments (good and bad). We do understand that this mod isn't for everybody and is just a complete turn off for some. We appreciate that you took the time to try it out anyway. Keep an eye out though. We are always in the development process and perhaps future versions will be more to your liking.

                      Comment

                      • psychofreak

                        #71
                        Re: Project Reality PRMM v0.2 Released

                        worst mod ever.

                        sorry but i didnt like anything of this, some good ideas but sucked over all.
                        i like the shotgun, hmmm thats it, sorry but i didnt even play a map with a lil bird on it cause it just sucked.

                        Comment

                        • BravoTwoZeroUK

                          #72
                          Re: Project Reality PRMM v0.2 Released

                          Well I've unistalled it after playing once online.
                          The one thing that ruined it for me was the losing blood thing it's highly annoying and takes any fun it had out.
                          Weapon damage alot better feels abit more realistic but makes the game feel slow and boring.If it hadn't had the loseing blood feature I might have still played it a few times.
                          Sorry lads...in the bin!

                          Comment

                          • BigBadBob

                            #73
                            Re: Project Reality PRMM v0.2 Released

                            Originally posted by pinballwizard301
                            Same, and I'm really looking forward to some good Littlebird flying!
                            there's a LB in it? where?

                            Comment

                            • Cerro

                              #74
                              Re: Project Reality PRMM v0.2 Released

                              Here they are :

                              Gulf of Oman: 32 and 64 players
                              Operation Clean Sweep: 32 players
                              Kubra Dam: 32 and 64 players
                              Shari Peninsula 32 and 64 players
                              Mashtuur City: 32 and 64 players

                              Comment

                              • Dre

                                #75
                                Re: Project Reality PRMM v0.2 Released

                                A reality mod is certainly not for everyone. As far as PRMM being the worst mod ever, I don't think anyone has played the mod I'm making on the side. Ironically, it's called "The Worst Mod Ever." Essentially, all your mapped keys are done so, backwards. And in order to fire your weapon, you have to type in old Slavic sayings into team chat, but in Latin.

                                I'm locking resolution at 800x600 as well. And I usually put the code together after 7-12 bottles of Amstel Light.

                                I'm joking of course (about the Amstel Light, I drink Sam Adams). PRMM isn't the worst mod ever. I don't think it appeals to everyone though, but that applies to every game/mod that has graced our PC's.

                                We will continue to work hard on PR for the folks that love our stuff, and maybe one or two of those who don't will.

                                Thanks everyone!

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