Battlefield 2 Patch Preview

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  • pose4me

    #16
    Re: Battlefield 2 Patch Preview

    Originally posted by Ace101
    <a href="http://pc.ign.com/articles/655/655507p1.html" target="_blank">IGN</a> has posted a brand new article over in their Battlefield 2 section about the next Battlefield 2 patch. This preview explains some of the new features that are in the patch, along with a release date.<br><br><blockquote>Another nice feature is that teamkills resulting from an artillery strike don't count against the commander. Despite all the notifications people get, they'll still walk right into them, and I found myself doing the same thing a few times. When you're in the middle of a firefight, I guess nothing short of a neon sign will get your attention, because there's already a blinking icon on the compass, and audio and text notifications telling you to get the heck out of Dodge. Oh well. While this can invite evil commanders to strike their own base, I noticed that the kick vote requirements have been drastically reduced (and the map change vote, for that matter). It no longer requires everyone on the team plus people on the other team to get rid of a bad commander. After all, isn't a bad commander on their team a good thing for you? As the saying goes, all's fair in love and war.<br><br><b>Weighing in at 175MB, the patch will be coming out tomorrow.</b></blockquote>To read the full article, please click <a href="http://pc.ign.com/articles/655/655507p1.html" target="_blank">here.</a> Be sure to keep it here with TotalBF2 to download the patch as soon as it comes out!</p>
    !!! WHAT TIME TOMOROW !!!!

    Comment

    • -(PK)-DarkIllusion

      #17
      Re: Battlefield 2 Patch Preview

      dude IGN doesn't kno how should we kno... all they said is to check on fileplanet for frequent updates or somethin.. its kinda rare they're releasin a patch on tuesday... usually friday..

      Comment

      • imported_goya

        #18
        Re: Battlefield 2 Patch Preview

        thank god that the release is almost here...

        Comment

        • pose4me

          #19
          Re: Battlefield 2 Patch Preview

          Ok Then I Will

          Comment

          • jonnysanchez

            #20
            Re: Battlefield 2 Patch Preview

            is it just me or did IGN sound disappointed with the patch?

            Unfortunately, it still takes a considerable amount of time to start the game, log in, load a map and "verify client data" before you can actually play, and selecting a spawn point has for some reason been reduced to a few pixels per base on a few maps.
            Still, I hope DICE and EA figure out some faster way to load a map, because the gameplay flow takes a serious hit in between matches.
            t still takes two or more tank shells to destroy a chopper, which feels kind of silly because the shell should incapacitate even the beefiest attack heli, but what can you do.

            Comment

            • imported_Narco

              #21
              Re: Battlefield 2 Patch Preview

              ================================================== ======================
              Patch v1.03
              ================================================== ======================


              NEW FEATURES

              - Wake Island Map

              Included a remade version of this popular BF1942 map.
              Battlefield 2 version includes a 64 player layout and is
              configured for multiplayer only.

              - Server Favorites / History

              There is a new tab in the MULTIPLAYER menu that holds a list of
              the last 20 internet servers you have connected to, plus a list
              of servers you have selected as favorites.

              * Added a button to the other multiplayer tabs that adds the
              currently highlighted server to your favorites list.
              * Added buttons in the in-game server info menu (press TAB to
              access) that will add or remove the server you are currently
              playing on to / from your favorites list.

              - Account Login Welcome Screen

              After you login to an online account, a message appears that
              contains BF2 news and information which updates periodically.

              - Stat Compare

              By clicking the COMPARE button in BFHQ, you can search for another
              players name and load their current stats into BFHQ. Using the
              arrow buttons next to the name in the top-left corner of the menu,
              you can toggle between your stats and their stats.

              You can also load a player's stats by double-clicking on their
              name in any leaderboard.

              - Nickname Prefix

              You can add a 6-character prefix (such as a clan tag) to your
              account nickname which will be displayed in-game next to your
              nametag in the score menu, in game messages, and above your player
              in the game world.

              * This prefix does not change your account name or statistic
              information (e.g. the prefix does not appear next to your name
              on the leaderboards).
              * You can change this prefix at any time at the account login
              menu.

              - Server Reserved Slots

              You can define a list of player nicknames that will act as a
              "reservation list" for your server.

              * The list is located in mods\bf2\settings\ReservedSlots.con
              * You can add player names to the list by editing the file and
              adding the following text for each player :

              reservedSlots.addNick

              where is the player's registered account name,
              not including a nickname prefix (see above).
              * You can define the number of slots to set aside for reserved
              players in the dedicated server launcher, or with the setting
              sv.numReservedSlots in your serverSettings.con file.
              * The number of players on the list and the number of reserved
              slots does not necessarily have to be the same.

              - Mod Support

              There are several new changes that improve support for mods.

              * When connecting to a server that is running a mod that you have
              installed but not activated, it will be automatically activated
              and you will load into the server.
              * Added a filter on the server browser for servers running the
              currently activated mod.
              * Fixed dedicated server launcher to properly handle launching mods.
              * Improved support for mods sharing archives with bf2

              - Improvements to in-game HUD / Map

              * The viewable area of the spawn menu / commander map is now scaled
              based on the out-of-bounds area so that only the playable area
              takes up the majority of viewable map space.
              * The names of CPs are now displayed on the spawn menu / commander
              map and minimap
              * The minimap zoom level now changes dynamically depending on the
              type of vehicle you are in. If you zoom in or out manually, that
              zoom level is remembered for that vehicle type next time you use
              it.
              * The names of players in your vehicle are displayed in the HUD
              when someone enters the vehicle or switches positions.
              * There is a new element in vehicle HUDs that displays the reload
              time for countermeasures (smoke and flares).
              * Flags for each team are now displayed below their ticket count
              on the minimap to make it easier to tell what team you are assigned to.


              GAMEPLAY CHANGES

              - Many criteria for ranks and awards have changed. If you are immediately
              eligible for a new promotion, unlock, badge, award, or ribbon, it will
              be awarded the next time you receive points on a ranked server.
              - Only 1 player in a vehicle will get credit for or speed up capturing
              a flag at a CP. The other passengers must exit the vehicle to increase
              the speed of capture or receive capture score.
              - Commanders no longer accrue a TK when artillery hits
              teammates.
              - The commander's supply drop now has an icon on the minimap and a 3D-
              map icon in the world.
              - Auto team balance no longer moves players to the other team if they
              are a team commander or a squad leader.
              - The wrench repair rate on helicopters has been decreased.
              - You now receive 1 support point for destroying an enemy commander's
              artillery, UAV or Radar station.
              - If you have received a point for healing, repairing, or resupplying
              a teammate, you will not receive another point from them for the same
              action for a set period of time.
              - Singleplayer enemies use the knife more effectively.
              - New engine sounds for the T98 tank.
              - New engine sounds for the China/MEC light jeep.
              - New cannon sounds on APCs.


              BUG FIXES

              - Fixed physics of vehicles against soldiers so that soldiers are not
              killed so easily by moving vehicles.
              - Fixed a physics issue that can cause you to be stuck when falling into
              shallow water
              - Fixed an issue with soldier armor when spawning on a squad leader in a
              vehicle
              - Fixed some objects that caused vehicles to take massive collision damage
              - Fixed erroneous message stating that you punished a TK when auto-
              punish is OFF on the server.
              - When a vehicle explodes due to external forces, the driver is no longer
              mis-credited for the kills.
              - Added turret movement sounds to several vehicles.
              - Fixed an issue that caused crosshairs to stay on the screen when
              switching camera views.
              - Fixed an issue that caused the time limit status of the server not to be
              sent to clients when it is changed by the server.
              - Fixed server setting sv.allowExternalViews. Setting this to 0 will
              disallow external views.
              - Added setting for interfaceIP to the server launcher
              - Changed automatic TK banning to ban by cd-key instead of IP address
              - Improved the stability of secondary position turrets to reduce jerkiness
              during movement.
              - Fixed spawning on squad leaders to prevent players from spawning where
              they should not.
              - Fixed issue with auto team balance not sending new players to the team
              with less players.
              - Set T90 top hatch armor to "Front Armor".
              - Set some wheels on jets and helpcopters to stronger armor to prevent
              them from being destroyed instantly by AT missiles.
              - Adjusted wheeled vehicle engines on hills to improve climbing.
              - Changed the Commo-rose behavior so that player does not leave crouch
              when using it.
              - Passwords entered to join password protected servers are now cleared
              after use.
              - Improved PLAY NOW functionality.
              - Fixed some memory usage issues in the front end.
              - Fixed an issue allowing color changes in player name text.
              - When you click on a server in the server browser, the information
              from that server is updated to be more accurate.
              - Fixed a crash in the Ranked Linux server when communication with stats
              back-end ceased.
              - Improved the behavior of AA missiles when locked on an enemy.
              - Fixed an issue where parachuting soldiers could not be healed.
              - Added the server port to the SERVER INFO tab.
              - Removed the SERVER INFO tab when playing singleplayer
              - Fixed an issue causing some soldier & vehicle control keys to be used
              for in-game menus.
              - Added new soldier artwork in BFHQ
              - Added name of video director to credits



              TRANSLATED

              GG k THx

              Comment

              • =CC=Serpentor

                #22
                Re: Battlefield 2 Patch Preview

                I wonder what new bugs everyone will hate this game but still play and whine everyday for.
                All you crybabies should make a new patch resolution: Stop looking for things to bitch about and try to have fun. Or if thats to hard just STFU.

                Comment

                • David Champion
                  Member
                  • Apr 2006
                  • 469

                  #23
                  Re: Battlefield 2 Patch Preview

                  I wanna' know why Tom-IGN is a 1488 Point Corporal :shock:
                  ?!!?!!?



                  Alla' those posts are for 10/03/05, or am I seeing things?

                  Welp hopefully the patches fixes everything we all hope it does...

                  Comment

                  • imported_Spade

                    #24
                    Re: Battlefield 2 Patch Preview

                    seriousley who the **** reviews a patch..what a pack of clowns

                    Comment

                    • lq9269

                      #25
                      Re: Battlefield 2 Patch Preview

                      Originally posted by Narco
                      ==========================
                      Revision files v1.03
                      ==========================

                      GG k THx
                      BF2 v1.03 <ENGLISH>Offical readme (English)

                      Comment

                      • dBs

                        #26
                        Re: Battlefield 2 Patch Preview

                        you know what really sucks...a LOT of people owe a particular person $5...lucky for me Im not a betting man =D

                        Comment

                        • underplay

                          #27
                          Re: Battlefield 2 Patch Preview

                          I wonder how much IGN payed to get that preview for the patch, the community has been waiting for a very long time for this patch..and they still try to make as much money as possible, if anyone got that patch preview it should have been a community site, and it should have been for free. I dont know about you guys but i dont like the fact that EA is selling out their customers while playing these ****ty little games.

                          Comment

                          • Poppa

                            #28
                            Re: Battlefield 2 Patch Preview

                            Sad, nothing about bunnyhoppers or noobtoobs.

                            Comment

                            • dragon159753

                              #29
                              Re: Battlefield 2 Patch Preview

                              god, i love you, can u now just help me on one more thing:-D

                              god has been nice to me this week::: last thurs and fri, school power outage, this week tuesday wednesday, holidays because of rashshasomething..............and tomorrow patch? god loves me.........but there is one more thing.......

                              Comment

                              • ||Animal||

                                #30
                                Re: Battlefield 2 Patch Preview

                                One thing I'm wondering about are the AA missiles fired from a jet. With they also track more precisely or will they continue to have a one in a billion chance of hitting an enemy chopper or jet? Hopefully ground and air based AA will be improved. Now we'll see who the best pilots are...=)

                                Comment

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