Re: XWW2 Update
Hey, I've known XWW2 members for ages. The code was pretty good, most of the skinning was, but the models, etc just never made it quality-wise.
If you can add 7 Mat 2's for every Abrams in BF2... well, thats pretty sad, actually. Last time I checked, nobody had a problem with adding lots of tanks to maps(BG42 with some maps, Desert combat with some, especially 73 easting, Stalingrad outskirts of FH, etc), they were able to do it without making a large sacrafice in graphical quality.
Originally posted by Shadow Knight
If you can add 7 Mat 2's for every Abrams in BF2... well, thats pretty sad, actually. Last time I checked, nobody had a problem with adding lots of tanks to maps(BG42 with some maps, Desert combat with some, especially 73 easting, Stalingrad outskirts of FH, etc), they were able to do it without making a large sacrafice in graphical quality.
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