Project Reality Mini-Mod Released!

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  • solodude23

    #31
    Originally posted by Dre
    Muzzle flash was removed as real weapons do not have Hollywood pyrotechnic pops after each round. More smoke vs. flash.
    As Requiem said, the muzzleflash was more like intergalactic explosion :)


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    • POWER

      #32
      Originally posted by Dre
      Muzzle flash was removed as real weapons do not have Hollywood pyrotechnic pops after each round. More smoke vs. flash.

      You can keep track of your weapon setting by doing the following: auto or burst is currently the default. Click over for single. It's not as useful as a HUD indicator, but in contemporary infantry combat, there is no HUD.
      I agree with everything so far except for the removal of the firemode indicator. In RL you can easily check this. In the game you can't. You should put it back.

      Heck, if you're talking realism, why not remove the ammo indicator (rounds remaining in the mag) and just make the last 5 rounds tracer ammo to notify the operator that he's outta ammo.

      Actually, I would do the last 5 round ball, and put the three rounds before that as tracers, so I knew when I was down to 5 rounds in the mag without looking. Worked for me in Desert Storm. Should work just fine in game.

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      • sirnaut

        #33
        very nice work ..played for while and it was a blast

        Comment

        • Cerro

          #34
          Originally posted by Dre
          Muzzle flash was removed as real weapons do not have Hollywood pyrotechnic pops after each round. More smoke vs. flash.

          You can keep track of your weapon setting by doing the following: auto or burst is currently the default. Click over for single. It's not as useful as a HUD indicator, but in contemporary infantry combat, there is no HUD.
          There might not be a hud in contemporary infantry combat but for firemode you wouldn't need one, in real life one quick touch of the thumb would tell you in what position the firemode selector points to.
          As you can't do that in a game, a visual que might do the trick?

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          • solodude23

            #35
            For now I think your fire mode indicator should be kept in. I hate having to fire to have to know what I have selected. For one it can give me away, and other than that its just plain not nearly realistic or practical. Util some sort of realistic visual thing is added, it should be kept in.

            Comment

            • Hoss

              #36
              I played for about an hour before bed tonight. With the rifles being stronger and a lack of health meter it forces you to be less of a "rambo" then you would in vanilla Bf2. I actually saw people using covering fire and moving as squad

              mmm teamwork, thats what I'm talking about.

              Comment

              • imported_Fig

                #37
                a fire mode indicator would be nice, and we already have the ammo count taken out, only clips remaining are shown.

                Comment

                • GlobalFear

                  #38
                  I'm going to download this tomorrow morning. Looks like fun.

                  Why didn't you remove the name tags? (Unless you did)

                  Comment

                  • solodude23

                    #39
                    Originally posted by GlobalFear
                    Why didn't you remove the name tags? (Unless you did)
                    Tags are only a serverside option as far as I know. Can't be changed in the code.

                    Comment

                    • Diesel_Power

                      #40
                      won't the increased radius, grenade damage encourage nade spamming?

                      Comment

                      • DoubleVee

                        #41
                        I think some kind of health meter is needed, cuz in RL life u can tell if u r hit and how badly...in this mod u can't, unless u r bleeding....

                        Also, how come only M24 has such a powerfull scope, how about other sniper rifles?

                        and I think the sounds need to tweaked...I think you jsut tried to make the guns louder but it jsut didn't come out that good...cuz when a guy is "a mile" away...u can hear his gun, like he's right next to you

                        Comment

                        • claevade

                          #42
                          Well it's not bad, but I don't really like it. It limits the gameplay options of BF2. It feels more like a lite version of BF2 than a BF2 with a mod. They just removed a couple of things and didn't really add a lot noticeble stuff. In my opinion that's rather easy for a mod, let's hope they elarge the game, than it might be something.

                          Comment

                          • ArchEnemy

                            #43
                            Originally posted by =::StOn3dWoLf::=
                            what's the difference between HEAT and the other one, I can't figure it out

                            You'll just have to play with it and see whats the difference between both rounds. If the HEAT round is used properly you can destroy a MBT within one shot.

                            Comment

                            • snubber

                              #44
                              Originally posted by Dre
                              Muzzle flash was removed as real weapons do not have Hollywood pyrotechnic pops after each round. More smoke vs. flash.

                              You can keep track of your weapon setting by doing the following: auto or burst is currently the default. Click over for single. It's not as useful as a HUD indicator, but in contemporary infantry combat, there is no HUD.
                              This is a bad sign IMO. I dislike people who push "realism at all costs" without intelligently thinking it through. In contemporary infantry combat, there IS an indicator, and in fact, it's easy to tell the firemode WITHOUT EVEN looking, as others have said. Unless you're also shipping us a tactile gunshaped controller with a firemode selector on it, then perhaps a visual cue might be nice?

                              Is this the same mod that has anti-tank mines activated by infantry "for the sake of realism" (even though that does NOT happen), or another mod making misguided game design decisions?

                              It's nice to get closer to reality, but again, unless full-on VR is being used, we're dealing with a monitor and a keyboard, and people have to THINK THROUGH these decisions. "Dude no ammo indicator!! JUST LIKE REAL LIFE BROHAM!!! In 'nam dudes didn't have flatscreen monitors telling them how many bullets they have so WE DON'T EITHER!" Fine. But an actual clip weighs a lot less when it's about dry than when it's full. Or tracers can be used to indicate final rounds. Without taking these type of things into consideration, it just make a "realism mod" suck.

                              Comment

                              • Hailo

                                #45
                                Mirror and server details: http://reality.totaldamage.org/

                                We have a server up and ready to be used now with this mod

                                Thanks for the mini mod, its looking great so far.

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