Counter-Strike: Source Updated

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Counter-Strike: Source Updated

    A new, required update was just released moments ago for Counter-Strike: Source.

    - Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:
    -- r_drawdetailprops 1
    -- r_staticprop_lod (-1 to 3)
    -- fps_max minimum 60 (or 0)
    -- cl_detailfade minimum 400
    -- cl_detaildist minimum 1200
    -- cl_interp (0 to 0.031)
    -- cl_interp_ratio (1 to 2)

    - Fixed ragdolls popping when using mp_fadetoblack 1
    - Fixed a buffer overrun exploit that could be used to attack/crash servers.
    - Fixed a crash at startup when no sound emitter scripts were loaded.
    - Fixed a crash that could happen if a custom model was loaded with missing materials.
    - Fixed a crashed related to alt-tab.
    - Fixed a potential crash in the shaders.
    - Fixed a crash when running custom maps with missing model files
    - Removed the client console commands "mat_supress" and "mat_debug"
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