Details Galore for Batman: Arkham City

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69064

    #1

    Details Galore for Batman: Arkham City

    More and more details are starting to surface for the sequel to last year's hit, Batman: Arkham Asylum. Branching out a bit, the Asylum has turned into a city, Gotham City to be precise, and with it comes an all new challenge for the Caped Crusader.

    CVG compiled a quick list of details for Batman: Arkham City as discovered by gamers all over the Inter-tubes. The core of the story begins after Quincy Sharp rises to mayoral power following the events at Arkham Asylum. Deeming the Asylum and Blackgate "unfit" he walls off the slums of Gotham City itself to serve as the new Arkham City.

    Left with just one rule, "don't try to escape," the prisoners inside Arkham City are free to do whatever they want. Their only guards being a group called "Tyger," a mercenary group hired by Sharp himself.

    - Hugo Strange heads the new Arkham, though it seems like this fact is cloaked in mystery to the outside world. Those who look into him disappear.
    - A year passes. Two-Face is admitted into Arkham City and he realizes he has to make a move to assert himself in the new prison lest he be eaten alive (not literally, of course). He captures Catwoman, figuring a public execution should do the trick.
    - The Rocksteady team is aiming for a highly detailed city, on the level of what they did in the first game with Arkham itself.
    - Gadgets can now be used during fights - the GameInformer article mentions Batman putting explosive gel on the back of one of his opponents during a brawl.
    - You can now pull off multiple counterattacks at the same time.
    - Many of the super villains have formed gangs, and taken control of different portions of the city.
    - The team wants to push the "forensics" angle of the first game more, incorporating puzzles in them that will become more complex as the game goes on.
    - Most of the key gadgets that were unlocked late in the first game are available by default (Beyond the explosive gel, the article also mentions the line launcher).
    - Interrogations replace the Riddler maps of the first game.
    - Batman can now taunt his enemies via a button press.
    - Certain characters have optional sidestories within Arkham city (the article mentions Zsasz), that you can dig into.
    - Harley has a new costume. From the article: "Instead of a nurse outfit, Harley now wears red and black pants, and a matching midriff-baring top. Her face paint has been scaled back to a much more subtle degree, and she now has a Joker tatoo on one of her hips peeking out over her waistband."
    -Batman's been given a new gadget called the "broadcast analyzer". The article mentions several broadcasts Bats can listen in on, like the GCPD dispatch and Gotham FM. The main usage here has Batman tuning in to listen to a message left for him by the Joker.
    -Oracle is missing, so Alfred is the one in Bruce's ear (at least at the beginning of the game)
    -Rocksteady wouldn't detail their multiplayer plans.


    Are you excited? Are you? You very well should be for this. However, Arkham City is still over a year away with the release expected in the Fall of next year for the Xbox 360, PlayStation 3, and PC.
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