Wow, must be someone at Valve and other third party studios burning the midnight oil last night. Updates have been released for Killing Floor, Shattered Horizon, Garry's Mod, Half-Life 2, HL2: Episode 1, HL2: Episode 2, and Portal today.
Read the rest of the changes after the jump.<!--more-->
Killing Floor
Update for Mac
- Fixed windowed mode rendering nothing on some GPUs.
- Fixed screen going blank when player takes damage on some GPUs (ATI X1600, etc).
- Fixed crossbow scope view not rendering on some maps on all GPUs.
-Fixed terrain rendering on systems without GL_EXT_framebuffer_blit (GMA950 GPUs).
Shattered Horizon patch 1.2.1.28
- This update makes several optimizations to engine code. Frame rates and general performance should improve noticeably particularly with low and mid range cards.
- The winning conditions for Assault mode have been changed to reduce the number of matches ending in draws. A team now wins either by capturing more control points than the other team during the round, or
by capturing all of the control points faster than the other team.
- Server commands have been added allowing admins to edit the level cycle while the game is running. See the Shattered Horizon game manual for details.
- Weekly leaderboards have been added to the Shattered Horizon website: http://stats.shatteredhorizon.com/st...rBoards.action
Update for Mac
- Fixed windowed mode rendering nothing on some GPUs.
- Fixed screen going blank when player takes damage on some GPUs (ATI X1600, etc).
- Fixed crossbow scope view not rendering on some maps on all GPUs.
-Fixed terrain rendering on systems without GL_EXT_framebuffer_blit (GMA950 GPUs).
Shattered Horizon patch 1.2.1.28
- This update makes several optimizations to engine code. Frame rates and general performance should improve noticeably particularly with low and mid range cards.
- The winning conditions for Assault mode have been changed to reduce the number of matches ending in draws. A team now wins either by capturing more control points than the other team during the round, or
by capturing all of the control points faster than the other team.
- Server commands have been added allowing admins to edit the level cycle while the game is running. See the Shattered Horizon game manual for details.
- Weekly leaderboards have been added to the Shattered Horizon website: http://stats.shatteredhorizon.com/st...rBoards.action
Read the rest of the changes after the jump.<!--more-->
HL2, EP1, EP2, & Portal
Engine
- Fixed fonts sometimes not displaying when the game is loaded (Mac)
-Fixed crash on launch in rendering subsystem (Mac)
Portal
- Optimized particle rendering for lowend GPU's, made acid pits more performant (Mac)
Garry's Mod
- Added Extensions dialog
- Fixed Half-Life: Episode Two content showing as unavailable
- Added datapack
- Fixed PCallError returns
- Fixed crash with http.Get
- Fixed crash with particles
- Removed 'GMod Options' menu item
- Added Player
oSecondaryAttack
- Added Player
oCustomAnimEvent
- Added Weapon:GetHoldType
- Added gui.OpenURL( url )
Engine
- Fixed fonts sometimes not displaying when the game is loaded (Mac)
-Fixed crash on launch in rendering subsystem (Mac)
Portal
- Optimized particle rendering for lowend GPU's, made acid pits more performant (Mac)
Garry's Mod
- Added Extensions dialog
- Fixed Half-Life: Episode Two content showing as unavailable
- Added datapack
- Fixed PCallError returns
- Fixed crash with http.Get
- Fixed crash with particles
- Removed 'GMod Options' menu item
- Added Player
![Big Grin](https://totalgamingnetwork.com/core/images/smilies/biggrin.png)
- Added Player
![Big Grin](https://totalgamingnetwork.com/core/images/smilies/biggrin.png)
- Added Weapon:GetHoldType
- Added gui.OpenURL( url )