An update for TF2 was just released from Valve. This marks the 120th update or somesuch for the game and fixes a few outstanding bugs that were left over and created by the last updated.
As always, restart your client to grab the latest content.
- Added further PropHunt mode support
-- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
-- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
- Fixed the Engineer being able to build more than 1 of each type of building
- Fixed old Engineer build keybinds not working with the new system
- Fixed a client crash on shutdown
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
-- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
-- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
- Fixed the Engineer being able to build more than 1 of each type of building
- Fixed old Engineer build keybinds not working with the new system
- Fixed a client crash on shutdown
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
As always, restart your client to grab the latest content.