Bug fixes, get your bug fixes here! Valve has just released a big update to Team Fortress 2 moments ago. The list of changes is long but well worth a look see while you download the update! Let's not forget that a new map was added, and a new item: Crit-a-Cola!
Changes to other classes, bug fixes, etc etc etc., can all be found after the jump!<!--more-->
- Added new community map cp_freight
- Added missing physics models for several items
- Added jiggle bones to the Sam & Max items, and The Buff Banner
- Added Crit-a-Cola
Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots
Engine
- Marked the "snd_show" convar as a cheat
Gameplay Changes
- Pyro changes
-- Flamethrower direct damage reduced 20%.
-- Burn duration reduced (10 -> 6 seconds).
-- Airblast re-fire delay reduced by 25%.
-- Airblast ammo usage reduced by 20%.
-- All reflected rockets/grenades/arrows now mini-crit.
-- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Added missing physics models for several items
- Added jiggle bones to the Sam & Max items, and The Buff Banner
- Added Crit-a-Cola
Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots
Engine
- Marked the "snd_show" convar as a cheat
Gameplay Changes
- Pyro changes
-- Flamethrower direct damage reduced 20%.
-- Burn duration reduced (10 -> 6 seconds).
-- Airblast re-fire delay reduced by 25%.
-- Airblast ammo usage reduced by 20%.
-- All reflected rockets/grenades/arrows now mini-crit.
-- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Changes to other classes, bug fixes, etc etc etc., can all be found after the jump!<!--more-->
- Heavy changes
-- Minigun spin-up/down time reduced by 25%
-- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
-- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes
-- Post-use movement penalty removed.
-- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Target changes
-- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
-- Capped the turn rate from +left and +right while charging.
- The Huntsman changes
-- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
-- Bow can now be lowered without losing the lit arrow.
-- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
-- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Backpack changes
-- Moved Crafting button out to the root class/backpack selection panel.
-- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes
-- Bots don't retreat to gather health as readily if they are in combat.
-- Bots no longer retreat when moving to block a point capture.
-- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
-- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
-- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
-- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
-- Added a few more bot names from community suggestions.
-- Fixed a behavior loop with Engineer metal gathering.
- The Sandman change
-- Added a slight speed reduction to stunned players.
- Community requests
-- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
+ log_verbose_enable default: 0
+ log_verbose_interval default: 3 secs
-- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).
Bug Fixes
- Fixed an case where The Gunboats didn’t apply their damage reduction properly.
- The amount count in the HUD now flashes red when you’re low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.
-- Minigun spin-up/down time reduced by 25%
-- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
-- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes
-- Post-use movement penalty removed.
-- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Target changes
-- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
-- Capped the turn rate from +left and +right while charging.
- The Huntsman changes
-- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
-- Bow can now be lowered without losing the lit arrow.
-- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
-- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Backpack changes
-- Moved Crafting button out to the root class/backpack selection panel.
-- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes
-- Bots don't retreat to gather health as readily if they are in combat.
-- Bots no longer retreat when moving to block a point capture.
-- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
-- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
-- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
-- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
-- Added a few more bot names from community suggestions.
-- Fixed a behavior loop with Engineer metal gathering.
- The Sandman change
-- Added a slight speed reduction to stunned players.
- Community requests
-- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
+ log_verbose_enable default: 0
+ log_verbose_interval default: 3 secs
-- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).
Bug Fixes
- Fixed an case where The Gunboats didn’t apply their damage reduction properly.
- The amount count in the HUD now flashes red when you’re low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.