Announcement

Collapse
No announcement yet.

Team Fortress 2 Update Brings in More Hats

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Team Fortress 2 Update Brings in More Hats

    A rather large update was released a short time ago for Valve's Team Fortress 2. This update makes with the fixes, improvements, and comes with towering hats!
    * Added 3 new hats that can be worn by any class
    o Towering Pillar of Hats"
    o Noble Amassment of Hats"
    o Modest Pile of Hat"
    * Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
    * Added "Edit Loadout" button to the class menu
    * Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
    * Fixed Snipers being able to shoot enemies through gates<!--more-->
    * Fixed Linux servers not properly reconnecting to Steam when they lose their connection
    * Fixed stickies being destructible before they're stuck to something
    * Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
    * Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
    * Fixed player health panels sometimes using the wrong animations for buffed or low health values
    * Updated the net_showevents convar to be marked as a cheat
    * Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
    * Updated Italian localization strings
    * Updated the custom TF2 fonts with Polish characters
    * Updated CP_Gorge
    o Added more cover outside of the initial BLU spawn area
    o Added a forward spawn for the BLU team after Cap1 is captured
    o Added another access point to the upper level from the front of the RED base
    o Added more cover in the room just before Cap2
    o Decreased RED team's respawn time while they own Cap1
    o Fixed a few areas where players would sometimes become stuck

    Community requests
    * Added new options for the Invade CTF game mode flag. Default is 1
    o 0 : No neutral time
    o 1 : Flag goes neutral in 30 seconds (current behavior)
    o 2 : Flag goes neutral in 1/2 the return time
    Added scoring choice for the Invade CTF game mode. Default is 0
    o 0 : Increment score (current behavior)
    o 1 : Increment capture count
    Added new inputs to item_teamflag
    o ForceDrop : Force the flag to be dropped if it's being carried by a player
    o ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
    o SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
    * Added new output to item_teamflag
    o OnTouchSameTeam : Sent when the flag is touched by a player on the same team
Working...
X