Want to know more about Kim Swift than you ever thought you cared to know? You're in luck as Eurogamer has a lengthy, four-page interview with the former Valve employee that became the voice for Portal. Eurogamer explores the Portal team's origins even from the period of time before Narbacular Drop. The interview goes through the years and ends with a brief look at what Swift is doing at Airtight.
Check out more of the interview with Kim Swift over at Eurogamer.
Eurogamer: So what was the original seed behind the game? It's tempting to assume it was the portal. Did that come first?
Kim Swift: Yeah, pretty much. Dave had been working on the idea of having these portals you could look in and see out the other. And we all pitched in to try to find a good way to use them. Having the game be an environmental puzzler was somewhat of a mash-up of a couple game proposals.
Do you remember what they were?
Kim Swift: Honestly, not really. I know I proposed some sort of puzzle game with fish.
Do you still resent the lack of fish in the finished game?
Kim Swift: Not really, we had Lava Turtles. That was way better.
Kim Swift: Yeah, pretty much. Dave had been working on the idea of having these portals you could look in and see out the other. And we all pitched in to try to find a good way to use them. Having the game be an environmental puzzler was somewhat of a mash-up of a couple game proposals.
Do you remember what they were?
Kim Swift: Honestly, not really. I know I proposed some sort of puzzle game with fish.
Do you still resent the lack of fish in the finished game?
Kim Swift: Not really, we had Lava Turtles. That was way better.
Check out more of the interview with Kim Swift over at Eurogamer.