Soldier Wins! Team Fortress 2 War Update is Live!

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Soldier Wins! Team Fortress 2 War Update is Live!

    The Team Fortress 2 update is now live! To go along with the new update comes word that the Soldier has won the great TF2 War! Behold the Gunboats, ctf_doublecross and cp_gorge!

    The 18th century was a time of rapid innovation; in the space of a single year, the two-storey building, the stage play, America, and the rocket launcher were all invented by the same man: Shakespearicles, the strongest writer who ever lived. Despite his powerful grasp of language and the ability to bench press 700 British pounds, several inventions eluded his iron grip—most tragically among them, stairs. For the next three hundred years, people who needed to get to the second floor used the only method available to them: shooting a rocket launcher at their feet. Yes, it was ridiculous, crippling, and awful, but what are you going to do? Not go to the second floor? That’s where your bed is.

    Luckily, in 1857, a young bearded inventor named President Abraham Lincoln stumbled upon the answer: stairs. Unluckily, he never grasped the full import of his own invention, and died attempting to rocket jump up the world’s first staircase in his laboratory at Ford’s Theater. Horrified by this tragedy, mankind agreed never to invent anything again, turning its many scientists and scholars to that most noble endeavor, astrology.

    It would not be until 1921 when hotheaded Pisces Franklin D Roosevelt, languishing in a hospital after losing both of his legs in a rocket-jumping accident, stumbled upon Lincoln’s notes and perfected the modern staircase, freeing people from the tyranny of the second floor as Lincoln intended.

    No advancement has been made in the escalation sciences since… until now. Introducing the Gunboats, secondary-slot boots that reduce rocket jump damage by a huge amount, rendering stairs forever useless. What is the science behind these miracles of technology? Magic, probably.

    Get to playing, the update is now live!<!--more-->
    Gorge
    Cp_gorge is a top secret alpine facility diabolically masquerading as something else entirely: in this case, a sinister weapons factory disguised as an innocent water purification plant, and a large-ish hole not big enough to meet the U.S. Geological Survey’s standards for a gorge, disguised as a by-the-book, nothing-to-see-here gorge.

    Cp_gorge is an attack/defense map with only two control points, designed for quick rounds and fast, frantic play and fast, frantic play. It has more lateral game space than previous Control Point maps, allowing for more maneuvering options.

    Doublecross
    In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to "watch all them mercenaries fight over that spy base."

    Doublecross is a fast-paced map that promises a lot of turnaround, with fighting focused on the main bridge and plenty of ways to fall off of it (or cause others to). The secondary train bridge below is perfect for sneakier classes, and provides a number of secret tunnels.


    Changelog:
    New Content
    * Added new control point map Gorge
    * Added new capture the flag map Double Cross
    * Added item crafting
    * Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
    * Added headshot death animations
    * Added more backstab animations

    Soldier
    * Added 35 new Soldier achievements
    * Added 4 new Soldier items
    * Added new Soldier Domination lines

    Demoman
    * Added 35 new Demoman achievements
    * Added 3 new Demoman items
    * Added new Demoman Domination lines

    Spy
    * Now pretends to be carrying the weapons & wearables of the target he's disguised as
    * Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat

    Scout
    * The Sandman now only stuns on a max range hit (when you hear the cheering)
    * All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

    Minor changes
    * Added new options to the Multiplayer->Advanced dialog:
    o Combat text, which displays damage amounts you do to enemies.
    o Medic auto caller, which automatically shows you nearby friends at low health.
    o Heal target marker, which better highlights the target your medigun is locked onto.
    o Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
    * Fixed being able to affect friendly pipes with airblast (they would unstick)
    * Added recharge sound to abilities with a recharge bar
    * Fixed attachable wearables not staying on ragdolls
    * Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
    * Added jiggle bones for Pyro's chicken hat
    * Added 2 new game startup songs

    Community Mapmaker requests
    * Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
    * Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
Working...