Re: Modern Warfare 2 PC: 9v9 Multiplayer Max, No Lean, PC Version Unfinished, and Mor
I doubt he's reloading for a Glock... entry-level 9mm ammo is still cheap most places. If you really love target shooting a ton on a budget, though, you really can't beat investing in a .22 pistol.
Anyway, I'm going to go ahead and take the opposite stance from everyone else here. I'm pretty happy about this whole situation, as much as it pisses a particular group off.
My read on the situation is that IW is holding the middle finger up in the faces of the PC people that want to pirate their games. It makes the warez experience a whole lot less compelling when you have no resources with which to set up your own infrastructure of servers for people without legit keys.
Don't get me wrong, I'm not saying that everyone who's pissed off at this is a pirate (though some of the thieving scum posting above clearly are). But given that they complained about how many people were playing CoD:MW with pirated keys not that long ago, I think this is their bold move to address the situation. Bummer that legit server ops get the short end of the stick, but for me it's a small price to pay. Upside for your average player will be less encounters with abusive admins, cheaters, weird custom rule sets and the like.
IW is a company, and as such they're trying to make money by appealing primarily to the largest core of customers, while leaving the pirates in the cold to play, at best, the single-player campaign only. Likely they're hoping that a few of them will realize there's no way to get in on the gravy train other than shelling out some cash, even if it ends up being for their console instead of for their PC.
So there's my stand. Feel free to attack me for it, but I think it was inevitable that companies would start taking some of the control back and giving the bulk majority of their customers (read: not server ops and hardcore PC fanboys) the experience companies believe gamers want while maximizing sales. It'll be interesting to see how this plays out long-term as other companies watch IW's decisions succeed or fail.
As far as BF:BC2... looks to be a great game also. I don't know why some people here seem to think the two titles have to be mutually exclusive, though.
I doubt he's reloading for a Glock... entry-level 9mm ammo is still cheap most places. If you really love target shooting a ton on a budget, though, you really can't beat investing in a .22 pistol.
Anyway, I'm going to go ahead and take the opposite stance from everyone else here. I'm pretty happy about this whole situation, as much as it pisses a particular group off.
My read on the situation is that IW is holding the middle finger up in the faces of the PC people that want to pirate their games. It makes the warez experience a whole lot less compelling when you have no resources with which to set up your own infrastructure of servers for people without legit keys.
Don't get me wrong, I'm not saying that everyone who's pissed off at this is a pirate (though some of the thieving scum posting above clearly are). But given that they complained about how many people were playing CoD:MW with pirated keys not that long ago, I think this is their bold move to address the situation. Bummer that legit server ops get the short end of the stick, but for me it's a small price to pay. Upside for your average player will be less encounters with abusive admins, cheaters, weird custom rule sets and the like.
IW is a company, and as such they're trying to make money by appealing primarily to the largest core of customers, while leaving the pirates in the cold to play, at best, the single-player campaign only. Likely they're hoping that a few of them will realize there's no way to get in on the gravy train other than shelling out some cash, even if it ends up being for their console instead of for their PC.
So there's my stand. Feel free to attack me for it, but I think it was inevitable that companies would start taking some of the control back and giving the bulk majority of their customers (read: not server ops and hardcore PC fanboys) the experience companies believe gamers want while maximizing sales. It'll be interesting to see how this plays out long-term as other companies watch IW's decisions succeed or fail.
As far as BF:BC2... looks to be a great game also. I don't know why some people here seem to think the two titles have to be mutually exclusive, though.
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