DICE Hints at Dedicated Servers for Bad Company 2

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    DICE Hints at Dedicated Servers for Bad Company 2

    In what could be seen as a cheeky poke at Infinity Ward, DICE developer, KM Troedsson, has hinted pretty heavily that Bad Company 2 will feature dedicated servers. Here is what he said via Twitter:
    Dedicated servers FTW. What ever secures a better online experience is a given for us.

    <a href="http://images.totalgamingnetwork.com/images/custom_1255881269312_bfbc2.1255889195.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_custom_1255881269312_bfbc2.1255889195.jpg" alt="" border="0" /></a>

    Here's hoping for a great PC version of Bad Company 2 next year! See the Tweet yourself here.
  • FLeK0
    Member
    • Sep 2026
    • 18

    #2
    Re: DICE Hints at Dedicated Servers for Bad Company 2

    Here are some more quotes from DICE devs about the same subject. And an important tweet here from one of them.

    Comment

    • raptor552
      Member
      • Sep 2026
      • 59

      #3
      Re: DICE Hints at Dedicated Servers for Bad Company 2

      Thats what the fuck I'm talking about, I knew BC2 was looking good, this is going to be my FPS by for the season.

      Comment

      • Dr.Worm
        ZomG BBQ sauce
        • Sep 2026
        • 86

        #4
        Re: DICE Hints at Dedicated Servers for Bad Company 2

        +10 for Dice

        -10 for IW

        Comment

        • zimmy563003
          LaGgY_42o
          • Sep 2026
          • 14

          #5
          Re: DICE Hints at Dedicated Servers for Bad Company 2

          Originally posted by Emperor Sulla from BF:BC2 Forum
          What we want is a game discussion. WHY is the PC getting stuff that a console should get as well?
          Originally posted by Zerk16 from BF:BC2 Forum
          Alright Sulla, here is a discussion on the issue from DICE's viewpoint on a range of topics.

          DICE feels that because the console versions of the game is at such a lower resolution (1280x720), compared to PC resolutions (as high as 2560x1600), that prone was breaking the fast paced action of the game and that it was too camper friendly. When DICE played with prone on consoles other players were nearly impossible to see while prone (until it was too late), and the matches often resulted in a camping festival between the defending team and the attacking team, complete with smores and campfire songs. The overall atmosphere felt slow, and the game wasn’t at its full fast-paced potential. When DICE played the matches with the prone turned off, it forced camping players to put more thought into their hiding spots, and it gave the attackers less of a disadvantage being able to see who was shooting at them and resulted in more fast paced gameplay. People like yourself can go on and on about how in real life prone is the most important battle stance in a firefight, but obviously this isn’t real life, and you should play ARMA2 or something if you really want it, or purchase the PC version .

          Now, the reasons the PC platform are getting seemingly “better” features in the game are a result of DICE ignoring the PC user base for the past 3-4 years and this is a homage to the PC platform, and also because it’s a lot of things that PC users simply deserve. If you have played games on the PC for the last ten years you would know what I’m talking about, otherwise I won’t even try to explain... Also, k1ll8 saurav is completely correct about the difference of player’s between PC and consoles, and dedicated servers for PC’s are a must for any game like this on a PC platform, so don’t take it the wrong way. I don’t know DICE’s stance on clan support for the console version at this time, they have been back and forth on the topic and I don’t know why. If I find out I’ll let you know

          Regarding player count on the pc…PC’s for obvious reason have much more powerful tech, thus allowing much more flexibility with things such as increased player count, so it would be flat out stupid to not take advantage of this and make the game more worthy of being on the PC instead of a direct port from a console version. You may say that this isn’t fair, but it really is and everything balances out (hey, we don’t get a slick Xbox LIVE interface and if I wanted that then I should play the xbox version). If you wanted a more powerful game, you should have bought a more powerful platform, plain and simple.

          Prone- I don’t consider prone a real feature to get all excited about for the PC version, but I suppose people like you have proven me wrong. Regardless, as of right now prone is not going to be on the console version and I gave the reasons above.

          Last but not least, the PC platform is usually expected to put up with a lot more “crap” compared to consoles. While consoles may get the game on a certain date, PC users typically have to wait much longer for the same game, but in turn, they get the game for a lower price because there are no licensing fees like consoles have, and typically they get a few more perks thrown in compared to consoles just for good measure. PC customers are a much tougher crowd then consoles are so we have to appeal to them in as many ways as possible, but why not? They deserve it after having a steady history of constantly getting the shaft. Also on a side note, If it wasn’t for the PC platform you wouldn’t be playing the game on consoles right now.

          Anyway, regarding prone -because there is still plenty of dev time, there is a slim chance in can end up implemented in the game... but because of the reasons I stated above I want to emphasize that it is definitely a slim chance.
          Looks like DICE is starting to go back to their roots and stop ignoring the PC gamers. +10 for DICE!

          /me canceled MW2 Pre-order and Pre-ordered BF:BC2

          ::EDIT::

          Another Quote from DICE Developer Demize99:
          Battlefield was born on the PC, it grew up with dedicated servers and even when it left the nest and became multiplatform it remembers it's roots. We're doing the PC version of BC2 right. We won't stomach a console port tossed off to some "lesser" studio like our competitors chose to do. We've got our top PC devs working on the PC version side by side with the console team. We don't do ports. It's not the game we'd want to play, and we know it's not the game you want to play either.
          +100 more!

          Comment

          • Joerdgs
            Member
            • Jun 2009
            • 15

            #6
            Re: DICE Hints at Dedicated Servers for Bad Company 2

            That's more like it. Wish other devs *cough* IW *cough* would stop treating us like we all pirate the game on PC.

            Comment

            • warezIbanez
              Member
              • Jun 2009
              • 30

              #7
              Re: DICE Hints at Dedicated Servers for Bad Company 2

              DICE feels that because the console versions of the game is at such a lower resolution (1280x720), compared to PC resolutions (as high as 2560x1600), that prone was breaking the fast paced action of the game and that it was too camper friendly. When DICE played with prone on consoles other players were nearly impossible to see while prone (until it was too late),
              Have you guys forgotten what the screen resolutions were for CS back in 2000? You still should've been able to frag back then, why not now? Yes, there's a big difference in resolution (almost 5x as many pixels in a frame,) but don't blame lack of skill on a screen resolution. Does that mean that cheapskates on an SD TV that can still kick ass are better because of the handicap?

              Comment

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