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Big Team Fortress 2 Update Released

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  • Big Team Fortress 2 Update Released

    A bit update was released just moments ago for Team Fortress 2. The game update also comes with a single update to the Source engine. The rest are additions and changes made to the game itself, including numerous community request inclusions, and bug fixes.
    ENGINE
    • If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

    Team Fortress 2
    Additions / Changes
    • Backpack improvement
    - Added support for 100 slots in the backpack
    - Backpack can now be sorted by type
    - Multi-selection in the backpack is now done by holding down the Ctrl key
    • Alt-fire on the Sandvich now drops sandviches:
    - A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
    - A Heavy can regain his sandvich by collecting a healthkit while already being at full health
    - Eating a sandvich using the taunt method now heals a Heavy to full health
    - Dropped sandviches heal 50% of the collector's health
    • Medic regen changes:
    - Base regen amount increased from 1/sec to 3/sec
    - Regen amount increase since time of last damage decreased from 3x to 2x
    - End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
    • Blutsauger:
    - Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
    - Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
    • Added "mp_windifference" server ConVar (default to 0)
    - When set to X, matches will be considered won if a team gets X points ahead of the other team
    • Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
    • Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
    • Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
    - If set (default), it'll show non-standard items being carried by the player you're spectating

    Hit the jump for the additional list of changes.<!--more-->
    • Tournament mode changes
    - New item whitelist allowing tournaments to control what items can be used by players
    - Added "item_whitelist_example.txt"
    - Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
    - Added Tournament mode Spectator HUD
    - Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
    - Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
    - Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
    • Changed idle player check to include spectators & players who haven't chosen a team

    Bug Fixes
    • Fixed explosive radius detection using an axially aligned box instead of a sphere
    - Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
    - Grenades/Pipes radius change: 132->159
    - Rocket radius change: 121->146
    - End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
    • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
    • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
    • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
    • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
    • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
    • Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
    • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
    • Fixed wearables not destroying their attached particles when they're removed
    • Fixed several player & viewmodel simulation issues that occurred when the game was paused
    • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

    Community Requests
    • Added the entindex() of the object being built to the "player_builtobject" game event
    • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
    • Added IgnitePlayer input to TFPlayer

    An additional update was also released tonight.
    • Fixed missing "health drain" attribute for the Blutsauger
    • Fixed missing "Misc" slot in the Soldier loadout
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