Halo 3: ODST Done Since Spring, Bungie Hard at Work on Reach

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Halo 3: ODST Done Since Spring, Bungie Hard at Work on Reach

    The team at Bungie revealed that the Halo 3 expansion, ODST, has been completely finished since Spring of this year. Bungie's Community Manager, Brian Jarrard explains to G4 how Microsoft is holding on to the game until the best possible release date, and how the team at Bungie is knee deep in Reach.
    That's pretty impressive you guys were done in the spring, because the game was conceived as a 12-month project, right?

    Jarrard
    : Yeah, it was just over a years' worth of work total, all the way through. It was ambitious. It was a small team, small development cycle, but what they were able to accomplish is pretty impressive, we're really happy with it. A lot of that has to do with the fact that it's built on top of Halo 3's foundation, so we didn't really have to reinvent all the tech. I mean, to be fair, we did actually make some targeted tweaks, we did actually make some upgrades to the graphic engine, just some subtle things to make the new tone and mode of the game work better, but it wasn't like that big, three-year process we generally go through.

    A reinvention of the wheel.

    Jarrard:
    Exactly. Where Reach will be a full three-year cycle, it's got all-new tech, akin to the change from Halo 2 to Halo 3, not like ODST, which is just built on top of the Halo 3 foundation.
    For more on Jarrard's take on Reach's goals and his thoughts on the live-action Halo 3: ODST trailer, be sure to head on over to G4.

    In case you missed it the first time, hit the jump for a look at the Halo: Reach teaser.<!--more-->

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