Behind closed doors at GamesCom 2009, Tripwire Interactive were busy showing off a very early build of their UE3 powered shooter, Red Orchestra: Heroes of Stalingrad. Given the very early nature of the build, there was not too much shown off to the event goers aside from a look at how weapons in the game will behave and two of the game's multiplayer modes.
In addition to these details a few additional gameplay mechanics were revealed. When it comes to the first-person cover system, weapon stability will be impacted by your stamina. Should you run around to a new position, expect your sights to sway a bit more than if you were just resting.
The two multiplayer modes that were on display were Territory and Skirmish. For more details on those, hit the jump!<!--more-->
Death in Heroes of Stalingrad has also undergone a change from the original Red Orchestra. Players can now "bleed out" before succombing to death. If you're bleeding out slightly there is an opportunity to bandage yourself to ward off death. Those who have taken more severe punishment will have just a few brief moments to live before bleeding out completely.
For more details on Heroes of Stalingrad, check out the IGN preview or hit up the game's official website.
In terms of weapon modeling, Heroes of Stalingrad incorporates a few details that make the experience of playing more realistic. First, there's a bit of a free aim here, so the aiming is loose. Since there's no reticle at all, you'll have to use the iron sights or scopes of your weapon if you want to score big hits. The loose aiming system means you can raise and lower your weapon without changing the focus of your viewpoint. The gun barrels also collide with objects in the environment in a more realistic fashion, so you may find yourself having to raise or lower your weapon if you're getting too close to corners or walls. The good news is that you can sense a little resistance during the collision, which clues you in to the fact that your weapon is going to move to get around the obstruction.(...)
Heroes of Stalingrad also changes the way machine gun bipods work. You can deploy them on any flat surface in the world, and instead of pivoting around the player's viewpoint, the weapons will actually pivot on the bipod. This makes it possible to tilt the weapon over and around obstructions that would normally block a weapon you were just carrying in your hand.
Heroes of Stalingrad also changes the way machine gun bipods work. You can deploy them on any flat surface in the world, and instead of pivoting around the player's viewpoint, the weapons will actually pivot on the bipod. This makes it possible to tilt the weapon over and around obstructions that would normally block a weapon you were just carrying in your hand.
In addition to these details a few additional gameplay mechanics were revealed. When it comes to the first-person cover system, weapon stability will be impacted by your stamina. Should you run around to a new position, expect your sights to sway a bit more than if you were just resting.
The two multiplayer modes that were on display were Territory and Skirmish. For more details on those, hit the jump!<!--more-->
Territory is a classic assault and defend mode, but it puts the defenders in a more aggressive frame of mind with an interesting lock down mechanic. Each of the successive objectives have timers associated with them, but the defenders can accelerate these timers and lock the objective down by keeping the attackers out for a specific length of time. Defenders can even recapture objectives, but like in Unreal , the objectives are linked in a chain, so you won't be able to sneak around behind the enemy and take objectives in their rear.
Skirmish mode is a bit like terrorist hunt in Rainbow Six, but this time around you get three fire teams of three members each. Fire team members can be made up of human or AI players as well, so you can even play the game in an offline mode. The enemies are placed randomly throughout the level and you'll have to use your team to clear them out. If you die, you merely move to the next member of your squad and continue on.
Skirmish mode is a bit like terrorist hunt in Rainbow Six, but this time around you get three fire teams of three members each. Fire team members can be made up of human or AI players as well, so you can even play the game in an offline mode. The enemies are placed randomly throughout the level and you'll have to use your team to clear them out. If you die, you merely move to the next member of your squad and continue on.
Death in Heroes of Stalingrad has also undergone a change from the original Red Orchestra. Players can now "bleed out" before succombing to death. If you're bleeding out slightly there is an opportunity to bandage yourself to ward off death. Those who have taken more severe punishment will have just a few brief moments to live before bleeding out completely.
For more details on Heroes of Stalingrad, check out the IGN preview or hit up the game's official website.