Rage Impressions from All Over - Kotaku, GameSpot, and TeamXbox

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69072

    #1

    Rage Impressions from All Over - Kotaku, GameSpot, and TeamXbox

    IGN weren't the only ones to test drive Rage at QuakeCon 2009. Kotaku, GameSpot, and TeamXbox all had a chance to experience id Software's Rage and here are some quick looks at their impressions.
    Kotaku
    "As open as the game had seemed until this point — and even this base can be visited at any time instead of just when the plot calls for it — the interior offered a return to more traditional id level design. It had corridors and enemies running through them. Hooper, now in control showed off the ability to lay down turrets, to send a spider-robot on a killing spree ahead and, less purposefully, for the Wingstick to get caught in another room because it flew so far away. It won't magically snap back. You have to get it. Enemies wielded their own radio-controlled bombs, one bad guy standing behind green glass with the big controller for his little toy-car-bomb in his two hands. Hooper used his own remote bomb to detonate a portion of the base's interior, allowing him to progress to reaches off-limits to any player wandering into the zone prematurely. He used a cross bow for an optional stealth kill. He used shotguns and pistols for more obvious assaults. He shot the armor off one enemy brute, piece by piece. Had the base been cleared out and the player left, mutants might take over later. There's a flow of life in this world and a reason to return, Hooper said."

    But wait, there's more! Continue reading to find out more details from both GameSpot and TeamXbox. Thus far, the impressions have been largely positive for Rage, even in the game's early stages of development.<!--more-->
    GameSpot
    "After eliminating the bandits, we skipped back to town to visit the track, where we competed for "racing certificates," which are notes that can be won through various race events and exchanged for vehicle upgrades. Among others, Rage will offer time trials, head-to-head races, and bandit-hunting car events. Fortunately, none of the damage your vehicle suffers in a racing event will be permanent or carry over outside of the track, so when you put the pedal to the metal, you can go all-out. We took part in a time-trial-with-bandits race that moved at a brisk pace on a desert track covered with power-up items to boost our ammo and nitrous levels, and we took first place in the race to walk away with the prize money."

    TeamXbox
    "What we don’t expect from id—but definitely saw in our demo—is a game that isn’t set in some space station or alien planet or otherwise rivets-and-dirt environment. However, Rage is a departure in a number of ways, most notably in its being set on Earth. It’s an Earth that’s nearly a century in the future from today and one that’s, at this particular point in time, a post-apocalyptic planet. But most of all, Rage offers a broad palette in the form of a rich game world, highly expressive characters and, though it’s an on-foot shooter at its foundation, it adds some fast-paced and wild vehicle combat to literally drive the action to higher levels."
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