Crytek Not Ready to Make Compromises on Crysis 2

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Crytek Not Ready to Make Compromises on Crysis 2

    Crytek's Cevat Yerli, in speaking with Gamasutra, discusses the design process for Crysis 2 and developing for the various consoles. Yerli also mentions a few of the obstacles that the team had to overcome when creating the CryENGINE 3.
    CY: With CryEngine 3 our number one goal was to squeeze out as much as possible the technology enablers and features that were not available on 360 and PS3 games so far, but which we have seen in Crysis on PC. On a high end PC, not just the low PCs. The ones that are up there and are aspirational to a lot of games.

    From our friends, as well as millions of gamers, we heard that there’s a lot of requests and desire for Crysis on consoles, but we knew they wanted to play the game they’ve seen on PC, not a dumbed down version. So for us to enter that market, we needed to make sure the technology solved that on PS3, and obviously PS3 is difficult to program, it isn’t easy – the 360 also has its intricacies – but overcoming those technical burdens, spending a lot of time, energy and know-how made it possible now. Now for us working on a PC, 360, and PS3, it’s the same. No more problems.

    David Demartini: And Crytek has shown a tremendous amount of discipline, because the simple thing would’ve been to make these compromises and put it on PS3 and 360 before it was industry standard-setting, but as a company they have a reputation for not going to a platform just to exploit the platform, but they go to the platform when they have something that’s as good as anything in the industry, if not the best on that platform, so I think what consumers can look forward to is them setting a new bar against any game whatsoever on those platforms.

    For more on Crytek, their relationship with EA, and much more, be sure and head on over to Gamasutra. Crysis 2 does not yet have a release date set, but it is slated for release on the Xbox 360, PlayStation 3, and PC systems.
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