Team Fortress 2 Update Released

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Update Released

    An update has been released a short time ago this evening for Team Fortress 2. The majority of the update consists of fixes and improvements made as a result of some outstanding issues created from the big Sniper & Spy update.
    Engine
    • Fixed Day of Defeat: Source server crash when loading dod_jagd.

    Team Fortress 2
    • Added a "Discard" button to the item pickup panel.
    • Added a backstab custom death animation to the Heavy.
    • Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
    • Changed the Dead Ringer so it can be activated while carrying the flag.
    • Increased the Force-A-Nature's damage by 10%.
    • Fixed not being able to reflect arrows with the Flamethrower.
    • Fixed The Huntsman drawing a muzzle flash under lagged conditions.
    • Fixed the background color of the Spy disguise panel not always matching his disguise team.
    • Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
    • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
    • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
    • Fixed the Ambassador not shooting enemy sticky bombs.
    • Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
    • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
    • Fixed spectators not having their items removed when they enter spectator mode.
    • Fixed Sniper "civilian" exploit where players could crash the server.
    • Fixed a couple of cases where viable backstabs would fail.

    Server admins should run HLDS updatetool to update their servers. Steam clients will automatically receive this update the next time Steam is started up.
  • Munra
    Member
    • Sep 2026
    • 49

    #2
    Re: Team Fortress 2 Update Released

    Increased the Force-A-Nature's damage by 10%

    That is not cool

    Comment

    • Joerdgs
      Member
      • Jun 2009
      • 15

      #3
      Re: Team Fortress 2 Update Released

      Originally posted by Zips
      • Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
      They should add an option for a combination of both systems: no queue but with team scramble. Currently it's choosing between static teams (with one owning the other all the time) or team scramble with 1/3 of the players being forced to spectate.

      Originally posted by Munra
      That is not cool
      Yeah, since when was the Force-a-Nature underpowered?

      Comment

      • milly9
        Member
        • Sep 2026
        • 12

        #4
        Re: Team Fortress 2 Update Released

        Originally posted by Joerdgs
        They should add an option for a combination of both systems: no queue but with team scramble. Currently it's choosing between static teams (with one owning the other all the time) or team scramble with 1/3 of the players being forced to spectate.



        Yeah, since when was the Force-a-Nature underpowered?
        since it came out. knocking people around might be fun but the scattergun has always dealt more DPS, maybe this will give it a chance for getting kills, we'll have to see.

        Comment

        • Munra
          Member
          • Sep 2026
          • 49

          #5
          Re: Team Fortress 2 Update Released

          Originally posted by milly9
          since it came out. knocking people around might be fun but the scattergun has always dealt more DPS, maybe this will give it a chance for getting kills, we'll have to see.
          Come a shot gun doing more knock back then a Rocket? Come on. It should do more knock back less damage or less knock back more damage.

          Comment

          • milly9
            Member
            • Sep 2026
            • 12

            #6
            Re: Team Fortress 2 Update Released

            Originally posted by Munra
            Come a shot gun doing more knock back then a Rocket? Come on. It should do more knock back less damage or less knock back more damage.
            I don't know what you are saying about rockets? It would make sense for it to keep with the more-knockback less-damage theme, as to be an alternative than scattergun. If it straight out beats scattergun in damage, then the scattergun doesn't have a purpose. Though thats really what I feel they did with the ambassador/revolver, I can't see a reason to use revolver anymore.

            Comment

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