Hands-on With Heavy Rain

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Hands-on With Heavy Rain

    Shacknews had a chance to get a little hands-on time with the Quantic Dreams developed title, Heavy Rain. Is there a little something more to the game than multiple quick-time events?
    There's no free movement in Heavy Rain. You can move your character by holding the R2 button, and you can look around using the left analog stick. It's awkward at first, but this isn't a game about exploring large, open environments or circle-strafing huge bosses while filling them full of lead.

    If you ever forget what you're doing or just want a bit more insight into what's going on in your character's head, you can press the L2 button to display your character's thoughts. There are also moments when you'll have to choose a thought to get your character to act, like picking what to say when having a conversation. If your character is stressed for any reason, these thoughts will swirl around the screen faster and faster, making them difficult to read and thus increasing your chances of making a terrible mistake.

    The rest of the buttons on the Six Axis controller are used to interact with items and people, and to perform context specific actions. Essentially, Heavy Rain is a 10-hour quick-time event. That might sound like the opposite of fun, but the game will hopefully make up for the timed button-mashing nonsense with gripping dialogue and a level of white-knuckle suspense you'd expect from a David Fincher film.
    If you're a fan of the QTE's in any number of games already on the market, it sounds as though you're going to absolutely love Heavy Rain.
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